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[A1-3 Inferno] KeyHuntinn

Hi there, Great profile. But just wondering how do you edit the profile to only do act 1 and 2. This is probbably a common issue but i always use act 3 profiles and while using them i pick up a ton of act 3 keys, so thats why i would only like act 1 and 2. Or maybe you post a act 1 and 2 key hunting profile, Cheers.

Hey, check the last post on the page before, I asked that same question
 
If my char dies before killing the key warden, after resurrection he teleports to the town... and switches to the next profile. Can you help with this please?
 
If my char dies before killing the key warden, after resurrection he teleports to the town... and switches to the next profile. Can you help with this please?

If you're using RadsAtom, that is no longer needed and usually caused this problem. If not, some logs would be helpful
 
I suggest you should make a complete map packs for each act key-farming. Meant that when you start act 1 then finish killing key warden act 1, it just repeats act 1 over and over, same thing for act 2 and 3.

The reason why I said because in my opinion, key in act 3 is somehow easier to find than in act 1/2 (act 2 is the hardest i guess).

My stats says that within a fixed range of time, I got:
First try: 10 keys for act 3, 6 for act 1 and none for act 2.
Second try: 12 for act 3, 5 for act 1 and 3 for act 2.

That's why I just edit the code and force the bot do act 2 only, but well it's not promising finding key act 2.

Thanks for your great job!
 
I suggest you should make a complete map packs for each act key-farming. Meant that when you start act 1 then finish killing key warden act 1, it just repeats act 1 over and over, same thing for act 2 and 3.

The reason why I said because in my opinion, key in act 3 is somehow easier to find than in act 1/2 (act 2 is the hardest i guess).

My stats says that within a fixed range of time, I got:
First try: 10 keys for act 3, 6 for act 1 and none for act 2.
Second try: 12 for act 3, 5 for act 1 and 3 for act 2.

That's why I just edit the code and force the bot do act 2 only, but well it's not promising finding key act 2.

Thanks for your great job!

Actually working on a completely profile based way to select next act based on number of keys in stash and backpack. Should be ready in a day or two
 
Hello guys..I have strange problem nvm wich one i start..if my char get killed..he ress and port to town..then starting all over..and checking again evry spot that he killed alrdy..Where is the problem..I want to continue after death.etc.Can some 1 help me pls?
 
Hello guys..I have strange problem nvm wich one i start..if my char get killed..he ress and port to town..then starting all over..and checking again evry spot that he killed alrdy..Where is the problem..I want to continue after death.etc.Can some 1 help me pls?

If you're using RadsAtom, that is no longer needed and usually caused this problem. If not, some logs would be helpful

this
 
If you're using RadsAtom, that is no longer needed and usually caused this problem. If not, some logs would be helpful

[00:57:50.576 N] [KeyRun] Keywarden killed
[00:57:50.734 N] Sokahr found
[00:57:50.991 N] [KeyRun] Keywarden killed
[00:57:53.159 N] [UnstuckMe!] 85.27406 yards traveld with 26 points
[00:57:53.512 N] [KeyRun] Keywarden killed
[00:57:55.167 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 8 attempts)
[00:57:55.241 N] [KeyRun] Keywarden killed
[00:57:55.780 N] [KeyRun] Keywarden killed
[00:57:56.831 N] [KeyRun] Keywarden killed
[00:58:00.189 N] [UnstuckMe!] 21.48533 yards traveld with 26 points
[00:58:00.804 N] [UnstuckMe!] Breaking attempt 1/10
[00:58:00.804 N] [UnstuckMe!] Breaking -> caOut_Oasis_Exploding_Barrel-8954 (-1715535855)
[00:58:00.837 N] [UnstuckMe!] Adding to our blacklist: -1715535855 -> 3
[00:58:02.222 N] [UnstuckMe!] Breaking attempt 2/10
[00:58:02.222 N] [UnstuckMe!] Breaking -> CaOut_Oasis_Barrel_Breakable_A-8956 (-1715404749)
[00:58:02.240 N] [UnstuckMe!] Adding to our blacklist: -1715404749 -> 3
[00:58:03.692 N] [UnstuckMe!] Breaking attempt 3/10
[00:58:03.692 N] [UnstuckMe!] Breaking -> CaOut_Oasis_Barrel_Breakable_A-8953 (-1715601365)
[00:58:03.709 N] [UnstuckMe!] Adding to our blacklist: -1715601365 -> 3
[00:58:05.245 N] [UnstuckMe!] Breaking attempt 4/10
[00:58:05.245 N] [UnstuckMe!] Breaking -> CaOut_Oasis_Barrel_Breakable_A-8957 (-1715339220)
[00:58:05.263 N] [UnstuckMe!] Adding to our blacklist: -1715339220 -> 3
[00:58:06.509 N] [KeyRun] Keywarden killed
[00:58:06.921 N] [KeyRun] Keywarden killed
[00:58:08.973 N] [KeyRun] Keywarden killed
[00:58:14.106 N] [KeyRun] Keywarden killed
[00:58:15.006 N] [KeyRun] Keywarden killed
[00:58:15.944 N] [KeyRun] Keywarden killed
[00:58:16.376 N] [KeyRun] Keywarden killed
[00:58:17.225 N] [KeyRun] Keywarden killed
[00:58:18.033 N] [KeyRun] Keywarden killed
[00:58:20.645 N] Player died
[00:58:20.646 N] [UnstuckMe!] Resetting140520817
[00:58:20.646 N] Player died, Resetting caches.
[00:58:20.646 N] Player died, Resetting caches.
//.................. same messages
[00:58:20.651 N] Player died, Resetting caches.
[00:58:20.651 N] Player died, Resetting caches.
[00:58:20.651 N] Player died, Resetting caches.
[00:58:20.651 N] Player died, Resetting caches.
[00:58:20.659 N] Clicked revive button
[00:58:23.843 N] ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:40
[00:58:29.678 N] ========== Grid segmentation resetting!!! ============
[00:58:30.057 N] Act 2 Done
[00:58:31.203 N] [GilesTrinity] Loading new profile.
[00:58:31.403 N] Loaded profile KeyHuntinn - A3 - Start
[00:58:34.403 N] [GilesTrinity] Exiting game to continue with next profile.
 
If i can to add another problem. The bot stack at this place and trying to find the exit, takes about 2 minutes to get out from this spot.
Screenshot009.webp
sorry, but have no coordinates in the log
 
[00:57:50.576 N] [KeyRun] Keywarden killed
[00:57:50.734 N] Sokahr found
[00:57:50.991 N] [KeyRun] Keywarden killed
[00:57:53.159 N] [UnstuckMe!] 85.27406 yards traveld with 26 points
[00:57:53.512 N] [KeyRun] Keywarden killed
[00:57:55.167 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 8 attempts)
[00:57:55.241 N] [KeyRun] Keywarden killed
[00:57:55.780 N] [KeyRun] Keywarden killed
[00:57:56.831 N] [KeyRun] Keywarden killed
[00:58:00.189 N] [UnstuckMe!] 21.48533 yards traveld with 26 points
[00:58:00.804 N] [UnstuckMe!] Breaking attempt 1/10
[00:58:00.804 N] [UnstuckMe!] Breaking -> caOut_Oasis_Exploding_Barrel-8954 (-1715535855)
[00:58:00.837 N] [UnstuckMe!] Adding to our blacklist: -1715535855 -> 3
[00:58:02.222 N] [UnstuckMe!] Breaking attempt 2/10
[00:58:02.222 N] [UnstuckMe!] Breaking -> CaOut_Oasis_Barrel_Breakable_A-8956 (-1715404749)
[00:58:02.240 N] [UnstuckMe!] Adding to our blacklist: -1715404749 -> 3
[00:58:03.692 N] [UnstuckMe!] Breaking attempt 3/10
[00:58:03.692 N] [UnstuckMe!] Breaking -> CaOut_Oasis_Barrel_Breakable_A-8953 (-1715601365)
[00:58:03.709 N] [UnstuckMe!] Adding to our blacklist: -1715601365 -> 3
[00:58:05.245 N] [UnstuckMe!] Breaking attempt 4/10
[00:58:05.245 N] [UnstuckMe!] Breaking -> CaOut_Oasis_Barrel_Breakable_A-8957 (-1715339220)
[00:58:05.263 N] [UnstuckMe!] Adding to our blacklist: -1715339220 -> 3
[00:58:06.509 N] [KeyRun] Keywarden killed
[00:58:06.921 N] [KeyRun] Keywarden killed
[00:58:08.973 N] [KeyRun] Keywarden killed
[00:58:14.106 N] [KeyRun] Keywarden killed
[00:58:15.006 N] [KeyRun] Keywarden killed
[00:58:15.944 N] [KeyRun] Keywarden killed
[00:58:16.376 N] [KeyRun] Keywarden killed
[00:58:17.225 N] [KeyRun] Keywarden killed
[00:58:18.033 N] [KeyRun] Keywarden killed
[00:58:20.645 N] Player died
[00:58:20.646 N] [UnstuckMe!] Resetting140520817
[00:58:20.646 N] Player died, Resetting caches.
[00:58:20.646 N] Player died, Resetting caches.
//.................. same messages
[00:58:20.651 N] Player died, Resetting caches.
[00:58:20.651 N] Player died, Resetting caches.
[00:58:20.651 N] Player died, Resetting caches.
[00:58:20.651 N] Player died, Resetting caches.
[00:58:20.659 N] Clicked revive button
[00:58:23.843 N] ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:40
[00:58:29.678 N] ========== Grid segmentation resetting!!! ============
[00:58:30.057 N] Act 2 Done
[00:58:31.203 N] [GilesTrinity] Loading new profile.
[00:58:31.403 N] Loaded profile KeyHuntinn - A3 - Start
[00:58:34.403 N] [GilesTrinity] Exiting game to continue with next profile.

You are not using my version, mine does not use the KeyRun plugin nor does it use any of the associated tags

If i can to add another problem. The bot stack at this place and trying to find the exit, takes about 2 minutes to get out from this spot.
View attachment 65073
sorry, but have no coordinates in the log

I've watched mine wak around that loop with no problems hundreds of time, in fact, I have never ever seen it get stuck there. As with above, if you're not using the latest version my profile, I simply can't help you
 
Re-downloaded profile, disabled KeyRun plugin, will test in the evening. Should i disable UnstuckMe! too?
 
Last edited:
Re-downloaded profile, disabled KeyRun plugin, will test in the evening. Should i disable UnstuckMe! too?

That part is up to you, personally I feel like UnstuckMe is a bit heavy handed and since I use Trinity most of the time anyway, the Unstucker included with that seems just fine.

I might also recommend setting up a directory with a fresh install of DB just for running keys. I actually have 4 different DB directories based on what I'm trying to do, that way I can minimize interference and setup time when switching run types.

For those curious, I have my "Daily Driver" setup which does a linked a1-3 champ profile, my key run setup for key running/testing my key scripts, a full questing setup, and a custom loot setup for testing the rules I'm writing for darkfiend's giles custom loot scripting
 
Do keys have to be in a certain page in the stash? It isn't detecting how many keys i have.
I also tried backpack; they simply aren't being counted. Am I missing a plugin?

Using latest github version.
 
Last edited:
also, there are a few typos.. didn't double check the ids, but a few things are obviously not quite right

Code:
diff --git a/Short/KeyHuntinn_Act_Picker.xml b/Short/KeyHuntinn_Act_Picker.xml
index 824d3be..da6d05d 100644
--- a/Short/KeyHuntinn_Act_Picker.xml
+++ b/Short/KeyHuntinn_Act_Picker.xml
@@ -23,7 +23,7 @@

         <!-- Run Act 3 if lowest -->
         <If condition="((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) &lt; (GetBackpackItemCount(255809) + GetStashedItemC
-            <LogMessage output="Terror Keys needed, running A1" />
+            <LogMessage output="Terror Keys needed, running A3" />
             <TrinityLoadProfile file="A3_Start_Keyhuntinn.xml" exit="true" />
             <!-- <LoadProfile profile="A3_Start_Keyhuntinn.xml" leaveGame="true" /> -->
         </If>
@@ -50,8 +50,8 @@

         <!-- Run Act 1/2 if most A3 -->
         <If condition="((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) &gt; (GetBackpackItemCount(255809) + GetStashedItemC
-            <LogMessage output="You have a lot of Terror Keys, running A1 or A3" />
-            <TrinityLoadProfile file="A1_Start_KeyHuntinn.xml!A1_Start_Keyhuntinn.xml" exit="true" />
+            <LogMessage output="You have a lot of Terror Keys, running A1 or A2" />
+            <TrinityLoadProfile file="A1_Start_KeyHuntinn.xml!A2_Start_Keyhuntinn.xml" exit="true" />
             <!-- <LoadProfile loadRandom="True" leaveGame="True">
                 <Profile>A1_Start_KeyHuntinn.xml</Profile>
                 <Profile>A2_Start_KeyHuntinn.xml</Profile>
 
v 1.8 at act 1, it have been killed The Odeg but the bot still running till end map and say "Couldn't find Odeg"
 
Do keys have to be in a certain page in the stash? It isn't detecting how many keys i have.
I also tried backpack; they simply aren't being counted. Am I missing a plugin?

Using latest github version.

It shouldn't matter where the keys are in stash or backpack, I'm also not 100% sure if these conditions work yet, the helper functions were just added yesterday

also, there are a few typos.. didn't double check the ids, but a few things are obviously not quite right

Code:
diff --git a/Short/KeyHuntinn_Act_Picker.xml b/Short/KeyHuntinn_Act_Picker.xml
index 824d3be..da6d05d 100644
--- a/Short/KeyHuntinn_Act_Picker.xml
+++ b/Short/KeyHuntinn_Act_Picker.xml
@@ -23,7 +23,7 @@

         <!-- Run Act 3 if lowest -->
         <If condition="((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) < (GetBackpackItemCount(255809) + GetStashedItemC
-            <LogMessage output="Terror Keys needed, running A1" />
+            <LogMessage output="Terror Keys needed, running A3" />
             <TrinityLoadProfile file="A3_Start_Keyhuntinn.xml" exit="true" />
             <!-- <LoadProfile profile="A3_Start_Keyhuntinn.xml" leaveGame="true" /> -->
         </If>
@@ -50,8 +50,8 @@

         <!-- Run Act 1/2 if most A3 -->
         <If condition="((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) > (GetBackpackItemCount(255809) + GetStashedItemC
-            <LogMessage output="You have a lot of Terror Keys, running A1 or A3" />
-            <TrinityLoadProfile file="A1_Start_KeyHuntinn.xml!A1_Start_Keyhuntinn.xml" exit="true" />
+            <LogMessage output="You have a lot of Terror Keys, running A1 or A2" />
+            <TrinityLoadProfile file="A1_Start_KeyHuntinn.xml!A2_Start_Keyhuntinn.xml" exit="true" />
             <!-- <LoadProfile loadRandom="True" leaveGame="True">
                 <Profile>A1_Start_KeyHuntinn.xml</Profile>
                 <Profile>A2_Start_KeyHuntinn.xml</Profile>

I'm sorry but some of that is cut off and I guess I'm just not seeing what the issue is in those spots?

v 1.8 at act 1, it have been killed The Odeg but the bot still running till end map and say "Couldn't find Odeg"

Logs please

A1 profile stuck if die in warrior's rest (festering woods)

Logs please


Yeah, currently (as of the GitHub version) the only thing trinity is needed for is to load a profile when leaving the game, the rest of the randomness is taken care of by DB. And, with the update that brought me the ability to check for keys, Nesox added a leaveGame option to the LoadProfile tag, so as soon as that is working, there will no longer be any required plugins
 
It shouldn't matter where the keys are in stash or backpack, I'm also not 100% sure if these conditions work yet, the helper functions were just added yesterday

They definitely don't work for me; it always reports that I have no keys.


I'm sorry but some of that is cut off and I guess I'm just not seeing what the issue is in those spots?

the parts that are cut off aren't relevant. The diff is pretty self explanatory; the log message for the first block is wrong (it says running A1 but loads A3). The second block both the log and the action is wrong. It should say "running A1 or A2" not "running A1 or A3" and it should load 1!2, not 1!1.

BTW the diff looks fine on my browser...
 
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