What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[A1-3 Inferno] KeyHuntinn

Yeah, currently (as of the GitHub version) the only thing trinity is needed for is to load a profile when leaving the game, the rest of the randomness is taken care of by DB.

It looks like the act picker still uses Trinity loads..
 
They definitely don't work for me; it always reports that I have no keys.




the parts that are cut off aren't relevant. The diff is pretty self explanatory; the log message for the first block is wrong (it says running A1 but loads A3). The second block both the log and the action is wrong. It should say "running A1 or A2" not "running A1 or A3" and it should load 1!2, not 1!1.

BTW the diff looks fine on my browser...

Thanks, heh, fixed. always hard for me to see black and white text errors, so used to code highlighting

As for the key thing, where do you happen to have them? These GetItemCount functions may need a little debugging

It looks like the act picker still uses Trinity loads..

Yup, this is the only place where leaving the game is necessary, as you can see, i ahve the commented out DB LoadProfile tags still there for when they work correctly
 
Awesome. Thank you!

BTW i think a lot of the Festering Woods stucks are from people dying in Warrior's Rest or the Crypt, then spawning at the checkpoint inside rather in Festering Woods.

Also, once you have either of those checkpoints, if you die OUTSIDE in Festering Woods, you may respawn in those checkpoints..

Oh. also the keys;

I have them in my 2nd or 3rd page.. i tried both, and in the backpack, and for some reason the counts didn't work. I saw it work ONCE i think.

I wish there was an "eval" in the profiles to log various dynamic things
 
Last edited:
Awesome. Thank you!

BTW i think a lot of the Festering Woods stucks are from people dying in Warrior's Rest or the Crypt, then spawning at the checkpoint inside rather in Festering Woods.

Also, once you have either of those checkpoints, if you die OUTSIDE in Festering Woods, you may respawn in those checkpoints..

Oh. also the keys;

I have them in my 2nd or 3rd page.. i tried both, and in the backpack, and for some reason the counts didn't work. I saw it work ONCE i think.

I wish there was an "eval" in the profiles to log various dynamic things

Interesting, I'll see what I can't do about fixing that
 
I'm not sure you can fix the key thing; it seems like a db bug :/ I tried all sorts of things and I couldn't get the key counting to work, even in a simple profile.

I'm using latest beta, and only giles trinity.
 
Yeah, seems it just needs to be worked on. No worries, i'm sure Nesox will handle it

EDIT: Seems to work great when you have 0 of a key, it'll run that profile. But if you have all 3 keys, no matter what the number it seems to find them all equal
 
Last edited:
After some testing, it looks like all the basic arithemetic things don't work.

the ONLY test you can do is

func(x) < constant, func (x) > constant, func (x) == constant

All other combinations are not evaluated, eg x > func(y), x + y > z, etc.
 
After some testing, it looks like all the basic arithemetic things don't work.

the ONLY test you can do is

func(x) < constant, func (x) > constant, func (x) == constant

All other combinations are not evaluated, eg x > func(y), x + y > z, etc.

I know what you're saying, but its not the problem, as I've tried using just GetStashedItemCount() before with exact same issues. I also have confirmation from Nesox that mathematical operators are in fact executed in condition statements
 
Last edited:
Okay, got to the bottom of the key issue. The helper methods actually return count and not stack size. If you unstack your keys, it'll work like a dream, but stacked up, of course it looks like just 1
 
I had the same issue with Odeg not being found and then starting Act II as well
 
Okay, got to the bottom of the key issue. The helper methods actually return count and not stack size. If you unstack your keys, it'll work like a dream, but stacked up, of course it looks like just 1

Ha. Well that is somewhat useful; I can just rearrange them now and then to force the act I want :)
 
x="2236.412" y="1070.881" z="0.2" (new Vector3(2236.412f,1070.881f,0.2f))
stuck 1 act
 
I have 40 act 3 keys, but only 5 of each act1, and act2.

Can I edit the profiles to skip act 3 farming like this:

Line 105 in KeyHuntinn_Sokahr.xml
<TrinityLoadProfile file="A3_Start_KeyHuntinn.xml!A1_Start_KeyHuntinn.xml" exit="true" />

Change to
<TrinityLoadProfile file="A1_Start_KeyHuntinn.xml" exit="true" />


Would this work?

Changing line 84, and 105 to:

<TrinityLoadProfile file="A1_Start_KeyHuntinn.xml!A2_Start_KeyHuntinn.xml" exit="true" />

Worked fine, only does A1, and A2.
 
Last edited:
I was able to farm up 7 machines using this profile.
But my budget cannon monk cant beat the uber boss's lol
 
allright fight a critical error that I don't think it can be fixed from your end (in my opinion), so in act 2, whenever the bot detect flying birds, it will just stuck there unless the birds land. Otherwise, it will stuck for a long period of time and may be kicked, inactive timer will not be triggered because bot is still moving around.

Thank you
 
[23:43:02.055 N] Odeg found
[23:43:07.313 N] Odeg killed
[23:43:08.426 N] Using town portal

Odeg was standing next to me, with 100% HP.

allright fight a critical error that I don't think it can be fixed from your end (in my opinion), so in act 2, whenever the bot detect flying birds, it will just stuck there unless the birds land. Otherwise, it will stuck for a long period of time and may be kicked, inactive timer will not be triggered because bot is still moving around.

Thank you

Not the profile, it's the CC that you're using.
 
New version up, lots of changes, as usual see the changelog for details, but also the Known Bugs section is very important with this version
 
Trinity is still needed, some trinityonce were left in act 3 profiles.

(why make trinity optional anyway...)
 
Now youve changed the random picker how do we change it to just do act 1&2?
I have 30 act 3 keys, i dont need any more
 
Back
Top