TortoiseSVN - DownloadsIs there a easier way to get the updated files from https://subversion.assembla.com/svn...ityCustom/TrinityCustom/Plugins/GilesTrinity/ ? Downloading one by one kinda sucks =I
TortoiseSVN - DownloadsIs there a easier way to get the updated files from https://subversion.assembla.com/svn...ityCustom/TrinityCustom/Plugins/GilesTrinity/ ? Downloading one by one kinda sucks =I
hmm, this plugin just wanna trash amu > 90 cd, 9 cc, 40 all ress, 300 armor so be careful with that![]()
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTAT] >= 100 && ([CRITDMG%] > 0 || [AS%] > 0 || [CRIT%] > 0) && ([VIT] >= 60 || [LOH] >= 200 || [ALLRES] >= 40 || [LIFE%] >= 6) # [KEEP]
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTAT] >= 200 && ([VIT] >= 100 || [LIFE%] >= 6) && [ALLRES] >= 40 # [KEEP]
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTAT] >= 60 && [CRITDMG%] > 0 && [AS%] > 0 && [CRIT%] > 0 # [KEEP]
[QUALITY] == Rare && [BASETYPE] == Jewelry # [1] == 1 # [TRASH]
so i need just comment this line and thats all?
like this:
//[QUALITY] == Legendary || [QUALITY] == Special # [1] == 1 # [KEEP]
Yes?
ok tnx, now it's worksyep that's right ^^
http://www.thebuddyforum.com/demonb...e-based-scripting-language-23.html#post851261Does it matter what stash/keep score I have set on Trinity when using this, or it completely ignores that function on Trinity?
Yes...Also are the latest changes from Nesox in the SVN?
11/06/12
- Added nesox's edit to 1.6.3.4 (v0.19)
[QUALITY] == Rare && [TYPE] == Gloves # ([STR] >=85 || [INT] >=190 || [DEX] >=190) && [CRITDMG%] >=0 && [CRIT%] >=0 && [ALLRES] >= 40 && [VIT] >= 0 # [KEEP]
Armor - Gloves 'Sovereign Vambraces'. Score = 5603
Intelligence=191. Life Regen=147. Thorns=98
I'm noticing an issue with bracketed or statements. I hope it's just me doing something wrong but I've triple checked everything.
Code:[QUALITY] == Rare && [TYPE] == Gloves # ([STR] >=85 || [INT] >=190 || [DEX] >=190) && [CRITDMG%] >=0 && [CRIT%] >=0 && [ALLRES] >= 40 && [VIT] >= 0 # [KEEP]
results in me getting this
Code:Armor - Gloves 'Sovereign Vambraces'. Score = 5603 Intelligence=191. Life Regen=147. Thorns=98
Please tell me I'm just doing something wrong....
ah... I just fixed my salvage legendary bug. and you came across a better version.
just to remind, your "[NAME]" tag have already replaced all " " to "", I think you should use a better syntax to handle name...
like "[NAME] == The_Butcher's_Sickle" I think.
the rule u mentioned .. [QUALITY] == Rare && [TYPE] == Gloves # ([STR] >=85 || [INT] >=190 || [DEX] >=190) && [CRITDMG%] >=0 && [CRIT%] >=0 && [ALLRES] >= 40 && [VIT] >= 0 # [KEEP]
will do following:
- [QUALITY] == Rare && [TYPE] == Gloves --> check rare gloves ... that gilestrinity pickes up
- if they have any critdmg and have critchance and have all resistance and some vitality ... and some str or int or dex ...
- if that is the case it will kepp that item
ur item ... has no crit no crit dmg and no all resistance so it will not be keeped by item rules ....and gilesscoring is applied ... ---> gilesscoring is decideing if u keep this item or not.
The score for that item is 5603 and I have my Giles sliders set to 30k. So this item was kept by the plugin. I'm just wondering why. It seems it's only checking the first argument (whether the item has str/dex/int of my defined value) and if that's positive it doesn't check the other arguments for crit etc....
I have 6 bots running this and this is happening on all of them. And it's not just happening on shoulders. It's happening on everything.