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[Plugin Addon] "Item Rules" with a file based scripting language

yes, im using max scores too
With this plugin u must use default scores, because they do not affect the loot, it has already been assigned to a special file.
Yes, exactly.

At some point, once I'm content with my item.dis file I'll probably just set the Giles score super high so this plugin will do all the loot filtering.

Should really put what score to set on the original post to wee out any confusions. I'm not sure myself O.o
 
With this plugin u must use default scores, because they do not affect the loot, it has already been assigned to a special file.
omg you can't open https://subversion.assembla.com/svn...m/Plugins/GilesTrinity/Specification/item.dis and see rules for loot? they always will be enabled, and they don't care about your item score used in Giles settings.

I'm confused again O.o, so when you mention "must use default scores", that was irrelevant then? cause your second post says it doesn't matter. Are you playing mind games with me? It's 6am in the morning, no time for mind puzzles =)
 
omg you can't open https://subversion.assembla.com/svn...m/Plugins/GilesTrinity/Specification/item.dis and see rules for loot? they always will be enabled, and they don't care about your item score used in Giles settings.
/happy end of story

This is not the case. If you turn your Giles scores all the way down to zero, it will stash everything. As stated before, I think that this just catches what Giles throws away and makes sure that good stuff is not missed.
 
I'm confused again O.o, so when you mention "must use default scores", that was irrelevant then? cause your second post says it doesn't matter. Are you playing mind games with me? It's 6am in the morning, no time for mind puzzles =)
default = does not matter what scores
 
This is not the case. If you turn your Giles scores all the way down to zero, it will stash everything. As stated before, I think that this just catches what Giles throws away and makes sure that good stuff is not missed.

If I understand correctly this goes as follows:
Item comes.
Check on item.dis:
a) Keep = keep item
b) Trash = trash item (sell/salvage whatever giles is set on)
c) No action found for this item = use giles scoring and act accordingly.
 
If I understand correctly this goes as follows:
Item comes.
Check on item.dis:
a) Keep = keep item
b) Trash = trash item (sell/salvage whatever giles is set on)
c) No action found for this item = use giles scoring and act accordingly.
^ this.
but in item.dis for all items have rules.
 
The interpreter that is used in this plugin is only used in this function:
Code:
private static bool ShouldWeStashThis(GilesCachedACDItem thisitem)
and based on the code of that function it works like this:
1. Giles auto keeps special items(plans, gems, potions, keys),
2. this plugin decides weather an item should be kept or not,
3. legendaries that are ignored by the plugin are auto kept
4. and finally the rest of the items are kept based on scores.

As such if you only want to use this plugin, you should set max scores on the settings screen in GilesTrinity.
 
The interpreter that is used in this plugin is only used in this function:
Code:
private static bool ShouldWeStashThis(GilesCachedACDItem thisitem)
and based on the code of that function it works like this:
1. Giles auto keeps special items(plans, gems, potions, keys),
2. this plugin decides weather an item should be kept or not,
3. legendaries that are ignored by the plugin are auto kept
4. and finally the rest of the items are kept based on scores.

As such if you only want to use this plugin, you should set max scores on the settings screen in GilesTrinity.
okay.
but let's wait official answer by item rules developer.
 
No, have not tried that but the lower I set the score the more crap it keeps so it does have an effect.
omg. for 2 days farming with default scores and with this plugin i does not get any crappy item, only good items. maybe its just you unluck?
also in JunkLog no good items, only crap. because good items in StashLog.
 
maybe we need some rule for followerspecial, because im still getting these craps
 
Why are there two dis files? item.dis and legendary.dis and both have rules for rares aswell as legendaries in them?

Also what does this rule do?
[BASETYPE] == Weapon && [ONEHAND] == true # [DPS] > 700 && [MAXSTATVIT] > 200 && ([CRITDMG%] > 50 || [LOH] > 300) && [SOCKETS] > 0
It doesn't say trash or keep, so what is it good for?
 
Why are there two dis files? item.dis and legendary.dis and both have rules for rares aswell as legendaries in them?

Also what does this rule do?
[BASETYPE] == Weapon && [ONEHAND] == true # [DPS] > 700 && [MAXSTATVIT] > 200 && ([CRITDMG%] > 50 || [LOH] > 300) && [SOCKETS] > 0
It doesn't say trash or keep, so what is it good for?
legendary.dis are not using now.
 
I'm thinking something like this:

(1) Monster Dies
(2) Item Drops
(3) ID Item
(4) Giles scoring
(4a) If item is below score, mark for sell/salvage
(4b) If Item is above score, mark for stash
(5) Item Rules Script
(5a) If item is below rule, mark for sell/salvage
(5b) If Item is above rule, mark for stash

So, I'm assuming "Item Rules Script" will override if the item should be marked for sell/salvage, or to stash, since it runs last.

But if any rule is missing from Item Rules Script, a low trinity scoring will mark it for stashing, which might explain why jiznadj gets crap.

So maybe score does play a factor for those that are left behind or forgotten rules that fell in the cr@cks.
 
Woah, seems like you are targeting me, lol. Everyone was throwing theory's, thought I join into the mix, even you mention to leave scores at default or scores don't matter. Where art thou darkfriend77. :)
 
Well.
It is very easy to understand.
Item drop -> Town Run for identify and stash/sell items

Sell to vendor <--- [TRASH] <------ Item Rules Addon ------> [KEEP] ---> Stash in your chest.
........................................................ |.................................................
.........................................................V.................................................
.................................Nothing. Not [KEEP] and not [TRASH]...................
........................................................ |.................................................
.........................................................V.................................................
.....................................Use Giles Trinity Settings..................................
 
Last edited:
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