Wonder why it isn't commented out by default, so if anyone new wants to use this, everyone has to commented it out on their own just to enable the effect?
Also,
I noticed in rare.dis
// +--------------------------------------------------------------------------------------+
// | WEAPONS
// +--------------------------------------------------------------------------------------+
// +--- Weapons One handed
[QUALITY] == Rare && [BASETYPE] == Weapon && [ONEHAND] == true # [DPS] > 700 && [CRITDMG%] >= 50 && [SOCKETS] > 0 && ([LOH] >= 700 || [LS%] > 0) # [KEEP]
[QUALITY] == Rare && [BASETYPE] == Weapon && [ONEHAND] == true # [DPS] > 800 && [CRITDMG%] >= 50 && [SOCKETS] > 0 # [KEEP]
[QUALITY] == Rare && [BASETYPE] == Weapon && [ONEHAND] == true # [DPS] > 700 && [MAXSTATVIT] > 200 && ([CRITDMG%] > 50 || [LOH] > 300) && [SOCKETS] > 0
[QUALITY] == Rare && [BASETYPE] == Weapon && [ONEHAND] == true # [DPS] > 900 && ([SOCKETS] > 0 || [CRITDMG%] > 50 || [LOH] > 300)
[QUALITY] == Rare && [BASETYPE] == Weapon && [ONEHAND] == true # [DPS] > 1000
// +--- Weapons Two handed
[QUALITY] == Rare && [BASETYPE] == Weapon && [TWOHAND] == true # [DPS] >= 1200 && [CRITDMG%] >= 100 && [SOCKETS] > 0 # [KEEP]
[QUALITY] == Rare && [BASETYPE] == Weapon && [TWOHAND] == true # [DPS] >= 1100 && [CRITDMG%] >= 100 && [SOCKETS] > 0 && ([LOH] >= 700 || [LS%] > 0) # [KEEP]
[QUALITY] == Rare && [BASETYPE] == Weapon && [TWOHAND] == true # [DPS] > 1000 && [MAXSTATVIT] > 200 && ([CRITDMG%] > 50 || [LOH] > 600) && [SOCKETS] > 0
[QUALITY] == Rare && [BASETYPE] == Weapon # [1] == 1 # [TRASH]
The green colored text are the only lines in rare.dis missing [KEEP] or [TRASH], is [KEEP] or [TRASH] tag required? And how come those 4 lines doesn't contain any of those tags? What would happen if those tags aren't set, would giles scoring take over?