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Unified GilesPlugin's Unnoficial Updates File

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So, I went crazy and decided to refactor and fork the whole thing. CFong you'll probably like it ;)

I spent a few days on RefreshDiaObjects() alone trying to make it more understandable. Next step i'll be tackling the TargetHandler and AbilitySelector.

This version includes all the necessary fixes for my full questing profiles, which, I totally lost track of what I changed when it got into 100+ line difference area.

I just merged all the v24 changes into it as well.

Use at your own risk! :) I'm personally testing it now.
 

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is the magi key fix included? dont see anythin bout it in this thread or changelog

besides that... i did clean install with 282 and gettin this errors:

german log

what am i doin wrong? ;D

I'm not sure what fix you're talking about, but there's nothing related to key fixes here so far...

Is it me or is the unified giles slowing down the runs.

With Bombtastic's giles, i was pulling 40-45min per run on my barb, now it's at 1hr+ @ mp3

95k dps unbuff...
With v0.24 I noticed an increase in both exp and gold per hour, don't know about the run time though. I might have to check this later.

Ok so ... i setup an SVN so we can all work on the same version without having all to keep care to implement ... stuff from others ...

https://subversion.assembla.com/svn/CustomTrinity/trunk/TrinityCustom

for all devloppers give me a msg so i can add u to the team ... so u can also change stuff and add things ... its public to download
Nice man, this'll make things a lot easier. Can you add me as a developer?



So, I went crazy and decided to refactor and fork the whole thing. CFong you'll probably like it ;)

I spent a few days on RefreshDiaObjects() alone trying to make it more understandable. Next step i'll be tackling the TargetHandler and AbilitySelector.

This version includes all the necessary fixes for my full questing profiles, which, I totally lost track of what I changed when it got into 100+ line difference area.

I just merged all the v24 changes into it as well.

Use at your own risk! :) I'm personally testing it now.
Dude that's awesome. Will be testing this too!
 
omg, so many versions of GilesTrinity...
Tell me about it, man. I'm hoping Unified will actually be unified again today.
I'm working on it!

rrrix: I'm planning on adding your changes to the code and uploading it again as v0.25.
Now, what I'm gonna do here is I'm gonna upload 3 files per update: one with darkfriend's addons and multiple .cs files, one with just multiple .cs files, and one in a single .cs file so that Giles doesn't wish my mom dead or something.
So I need to ask of you to merge your changes to v0.24 in a single .cs file and upload it here so I can make the proper changes. Could you do that?
 
Last edited:
Sorry if I messed you guys up - I realized after I posted that my version is probably not appropriate for this thread, since it can't be included into the unification effort.
 
Sorry if I messed you guys up - I realized after I posted that my version is probably not appropriate for this thread, since it can't be included into the unification effort.
It's more than fine. See above post. Just edited it

darkfriend: login is jubisman
 
I wonder what Giles would do when he comes, what updates etc? if and without him other members update and fix all bugs :D
 
I wonder what Giles would do when he comes, what updates etc? if and without him other members update and fix all bugs :D
Haha, yeah. It's a good thing we're managing to work it out by ourselves. This is actually going better than I expected.
Still, Guiles is a hell of a creative and devoted coder. Without him I'm guessing we'll hardly ever see entirely new, innovative features again, such as the kiting system he added just before getting sick.
Plus, most of the the credit on this still goes to him :)
 
Sorry if I messed you guys up - I realized after I posted that my version is probably not appropriate for this thread, since it can't be included into the unification effort.

I would be great to include your refactoring effort. I too am extremely thankful for what Giles put together here, but it is VERY hard to read as one monolithic file. The community should be able churn out many more enhancements and bug fixes (if the community could read the code and understand it.) than one person can.
 
So, I went crazy and decided to refactor and fork the whole thing. CFong you'll probably like it ;)

I spent a few days on RefreshDiaObjects() alone trying to make it more understandable. Next step i'll be tackling the TargetHandler and AbilitySelector.

This version includes all the necessary fixes for my full questing profiles, which, I totally lost track of what I changed when it got into 100+ line difference area.

I just merged all the v24 changes into it as well.

Use at your own risk! :) I'm personally testing it now.


Hi! Thanks for this, but did you also include the nesox inactivity timer fix ?
 
can someone help resolve one issue?

when u get dc while identyfing items, db remeke game and gilestrinity are continuing indentyfi items... but when they end then they wanna go back to portal but there is no one (because game remake)and my char stuck in town for some time... gilestrinity should reload first profile after that... there is some logs

sorry for my bad english

PHP:
[00:25:31.804 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
   at Zeta.CommonBot.Logic.BrainBehavior.ƒ(Object )
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[00:25:33.423 N] Waiting 14.4 seconds before next game...
[00:25:47.870 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:29 ResumeFromSave:False IsPrivate:True Handicap:0>
[00:25:52.085 N] GameChanged. Clearing actors
[00:26:02.522 D] [GilesTrinity] GSDebug: Stash routine started.
[00:26:04.165 D] Moving item args: <itemId:2020409513, ownerId:2019164310, InventorySlot:PlayerSharedStash, column:6, row:27>
[00:26:04.620 N] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[00:26:04.620 N] +  Name:       Silnorękie Karwasze (Bracers)
[00:26:04.620 N] +  Score:       22185
[00:26:04.620 N] +  Attributes: Dexterity=156. Crit Chance %=4. +Highest Single Resist=41. Armor=227
[00:26:04.620 N] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[00:26:04.625 D] Moving item args: <itemId:2021327031, ownerId:2019164310, InventorySlot:PlayerSharedStash, column:0, row:0>
[00:26:05.160 D] Moving item args: <itemId:2021392568, ownerId:2019164310, InventorySlot:PlayerSharedStash, column:1, row:29>
[00:26:05.162 D] [GilesTrinity] GSDebug: Stash routine ending sequence...
[00:26:06.215 D] [GilesTrinity] GSDebug: Stash routine finished.
[00:26:07.890 D] [GilesTrinity] GSDebug: Sell routine started.
[00:26:14.261 D] [GilesTrinity] GSDebug: Sell routine ending sequence...
[00:26:14.268 D] [GilesTrinity] GSDebug: Sell routine finished.
[00:26:15.870 D] Navigator.Clear
[B][00:26:15.870 D] Generating path to Town Portal (Possible) - <379.0132, 421.9469, 0.3321455>[/B]
[00:26:15.912 D] Successfully generated path from {X=129,Y=176} to {X=169,Y=152} in 00:00:00.0005538 with 41(8) hops
[00:26:15.912 D] Client path generated.
[00:26:15.912 D] Generated path to <379.0132, 421.9469, 0.3321455> (Town Portal (Possible)) with 8 hops.
[00:26:18.434 D] Done vendoring.
[00:26:18.489 N] ========== Grid segmentation resetting!!! ============
[00:26:18.500 D] Navigator.Clear
[00:26:18.500 D] Generating path to Tower of the Damned: Level 2:2A-20 - <1024.176, 1262.642, -59.90001>
[00:26:18.539 D] Successfully generated path from {X=152,Y=158} to {X=505,Y=409} in 00:00:00.0109476 with 65(13) hops
[00:26:18.539 D] Client path generated.
[00:26:18.539 D] Generated path to <1024.176, 1262.642, -59.90001> (Tower of the Damned: Level 2:2A-20) with 13 hops.
[00:26:22.117 D] Start/Stop Button Clicked!
[00:26:22.118 N] Stopping the bot.
[00:26:22.118 D] CurrentBot.Stop()
[00:26:22.118 D] Navigator.Clear()
[00:26:22.118 D] Navigator.Clear
[00:26:22.118 D] TreeHooks.Instance.ClearAll()
[00:26:22.118 D] OnStop event
[00:26:22.118 D] OnStop Event Invoking
[00:26:22.119 D] QuestOrderManager.OnBotStop(). Resetting caches.
[00:26:22.212 N] Bot Thread Ended. Was this requested?
 
@nedudej, I think some of us have this problem too, but til now, there hasn't been a real fix for it yet. Maybe someone with experience on this matter can share their expertise with us?
 
Anyone else has problems with non-aggro flying units such as desert raptors? My bot seems to engage them even though they're still in the air and there's no other monsters nearby to trigger them to land.
 
Stupid question, but I just want to make sure. These files goes inside the plugins folder right?
 

I downloaded UnifiedGilesTrinity_v0.25.zip and then I got the TrinityCustom_08d.zip and tossed over it. Do I need to do anything else for Trinity to use darkfriend77 item rules? There is a option on Trinity saying "Use Custom Loot Rules", but I am not sure if you should have that marked or not.
 
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