What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Unified GilesPlugin's Unnoficial Updates File

Status
Not open for further replies.
Hi Jubisman

I don't mean to be rude or sound like an ass, another suggestion(s):

your change log should follow along the lines of this format:

version y
-change 3
-change 4
-change 5

version x
change - 1
change - 2

Instead of the current:

-change 2(version y)
-change 1(version x)

Perhaps having a stable version won't hurt, so people running 5+ bots won't be updating as often and running in to errors.

ps. with v.25, it seems like the run-per-hour is more stable, getting back the old 40-45mpr now.
 
Hi Jubisman

I don't mean to be rude or sound like an ass, another suggestion(s):

your change log should follow along the lines of this format:

version y
-change 3
-change 4
-change 5

version x
change - 1
change - 2

Instead of the current:

-change 2(version y)
-change 1(version x)

Perhaps having a stable version won't hurt, so people running 5+ bots won't be updating as often and running in to errors.

ps. with v.25, it seems like the run-per-hour is more stable, getting back the old 40-45mpr now.

Hey Rockstar, what run and mp are you using to get 40 - 45 mpr? Also How much +xp do you have? Just wondering cause for some reason I cant really break the 15 mark
 
Hi Jubisman

I don't mean to be rude or sound like an ass, another suggestion(s):

your change log should follow along the lines of this format:

version y
-change 3
-change 4
-change 5

version x
change - 1
change - 2

Instead of the current:

-change 2(version y)
-change 1(version x)

Perhaps having a stable version won't hurt, so people running 5+ bots won't be updating as often and running in to errors.

ps. with v.25, it seems like the run-per-hour is more stable, getting back the old 40-45mpr now.

I will change the change log sometime, your model does seems better. Right now I'm feeling too lazy for that, though

When you say that v0.25 is more stable, you mean it as opposed to .26 and .27?

As for the stable version, I doubt there are going to be frequent updates from now on, seeing as I already implemented pretty much everything there was to implement and new pieces of code don't come around so often.
So I guess you can consider v0.28 as stable now

Would be nice if you could implement the solution for DH. in this Unified Plugin:
http://www.thebuddyforum.com/demonb...gins/70832-trinity-demon-hunter-class-12.html
Consider it done!
 
Last edited:
Hey Rockstar, what run and mp are you using to get 40 - 45 mpr? Also How much +xp do you have? Just wondering cause for some reason I cant really break the 15 mark

I too would love to know how you could get that much mpr. What class and build are you using, etc. I can barely break the 20 mpr no matter what I do (I've totally ignored all items except legendaries, pickup only 3k minimum gold, no shrines, goblins, etc.) Still barely getting 20 mpr.
 
Anyone knows how to fix the open non-blocking container bug?
I have been messing around with .cs trying to find it, but I can't.
Hope someone more skilled could do it.
Thanks.
 
Anyone knows how to fix the open non-blocking container bug?
I have been messing around with .cs trying to find it, but I can't.
Hope someone more skilled could do it.
Thanks.
When I created a thread about this a while back, Giles told me it most likely was a SNO fuck-up and asked for SNOs of the containers it was opening, so there you go. Hope this helps

actually, I remembered you were in that thread as well
 
just changed to unified script last night, and im dying to some stupid shit ive never died before, such as azmo, some reason wotb isnt activating on him idk what happened....
 
just changed to unified script last night, and im dying to some stupid shit ive never died before, such as azmo, some reason wotb isnt activating on him idk what happened....
It should use WOTB normally. Although there is an issue with azmo where the barb will often go off center. I'm looking for someone to fix that
 
It should use WOTB normally. Although there is an issue with azmo where the barb will often go off center. I'm looking for someone to fix that

that is exactly what happened, and he just tried to kite azmo at like 5% ... ill try to look into it too
 
Maybe it's as simple as creating an "if" that uses Giles original code to fight azmodan and the new one to fight everything else
 
Last edited:
using unified v28 and it not casting WOTB anymore... not against elite nor azmo, etc... need a fix to let him cast WOTB again please

Thank you!!
 
It WILL cast WOTB when:
1- There is enough fury
2- It's off cooldown
3- Against azmodan + items 1 and 2
4- It's fighting an elite that has one or more of the following affixes: Jailer, Frozen, Arcane, Molten + items 1 and 2
 
Last edited:
Alright now guys, this is gonna be important, so put your attention pants on:

- I found what was causing the off center issues for WW barb. It was this piece of code from ksmaze's mod:
Code:
if (iPosition <= 25 && iPosition >= -25)
						bPointToTarget = true;
					else 
						bPointToTarget = false;

- There was also another problem with his code in which changing from "Vector3 vBestLocation = vNullLocation" to "Vector3 vBestLocation = vTargetLocation" would cause the bot to get stuck WW'ing in front of azmodan without moving at all.

So, with those in mind, I have opted to go back to ksmaze's mod v1, which should eliminate all the off center problems.

But here's the thing: I'm not sure how the bot will behave on stairs with the changes I'm making.
That's what I'm gonna need you guys for, I want you to give me feedback on WW+zigzag on stairs. Alright?

ps: productivity may increase now that the "off center" thing is gone. If that turns out to be the case, enjoy!
 
Last edited:
Alright now guys, this is gonna be important, so put your attention pants on:

- I found what was causing the off center issues for WW barb. It was this piece of code from ksmaze's mod:
Code:
if (iPosition <= 25 && iPosition >= -25)
						bPointToTarget = true;
					else 
						bPointToTarget = false;

- There was also another problem with his code in which changing from "Vector3 vBestLocation = vNullLocation" to "Vector3 vBestLocation = vTargetLocation" would cause the bot to get stuck WW'ing in front of azmodan without moving at all.

So, with those in mind, I have opted to go back to ksmaze's mod v1, which should eliminate all the off center problems.

But here's the thing: I'm not sure how the bot will behave on stairs with the changes I'm making.
That's what I'm gonna need you guys for, I want you to give me feedback on WW+zigzag on stairs. Alright?

ps: productivity may increase now that the "off center" thing is gone. If that turns out to be the case, enjoy!

Have you uploaded on the 1st page the one with new changes? i can test now and report back
 
Downloaded and testing...will report back as soon as run ends :) tx


Half way thru my run...and im speechless..this is ver of trinity is much improved from the original...as for the stair issue i havent encountered it at all for now...will update again after the full run ends... Great work :) Excellent community giles has here
 
Status
Not open for further replies.
Back
Top