What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[A1 - Inferno] Champion-Hunting

Skipped an elite pack here, and somehow blacklisted it, so I kept running for ages with it on my tail, untill I finally lost it.

I marked the place on the minimap where it spawns (in the cage)

skipping.webp

Edit; Besides that, this new version and plugin is flawless. 4th run now, 0 deaths - new record aswell for the 107k/hour average since the start.
 
working great so far. only problem is i cant use AGB drelog with ur profile. dont load 2 part :(
 
death handling death handling death handling death handling death handling nuff said
 
Simple and stable death handling
OK clicker for teleport stones

And im working on a unstucker atm!

It will also be able to have death handling for Leveling profiles!
 
Still runs around Festering woods with out fighting after leaving cripts of the anicents.
 
Radonic,

Not quite sure how I am supposed to set this up. There appears to be six profile files in the Profiles foler folder.

1.) Place RadsProfileManager in the Plugins folder: correct?
2.) Now lost on what to do with the profiles folder that has six profiles in it
 
load the first profile. the rads profile manager will load the next profile in order after it completes the first one.

So when you die it just loads the last profile you where on and you run that small section over instead of 1 huge profile.

I just want it to attack when it comes out of crypts of teh ancients and warrior's rest while it walks the waypoints of festering woods.
 
Last edited:
Still runs around Festering woods with out fighting after leaving cripts of the anicents.
If the combat is completly shut off, its something with your DB.
If the combat if temporarly shyt off after leaving rest or crypts its working as intended!

If your problem is the second thing, you didnt understand what i wrote before....
and ill state it again for you in caps, so you might understand it better. :)
ITS THERE BECAUSE IF THE BOT LOOTS OR FIGHT BEFORE OR AFTER ENTERING THOSE DUNGEONS, THE BOT WILL STUCK AND WONT BE ABLE TO MOVE!!!!

I made it so it shuts on and off so the bot will move the same EVERY time, there by the stuck issue will go away.

If you have a problem with how DB pathing work, turn to DB and not me

Thanks for using the profile :)
 
Radonic,

Not quite sure how I am supposed to set this up. There appears to be six profile files in the Profiles foler folder.

1.) Place RadsProfileManager in the Plugins folder: correct?
2.) Now lost on what to do with the profiles folder that has six profiles in it
plugin in the plugin folder, profiles in profile folder, load the first profile, then win!
 
No its not the temp part after exiting, it walks the entire path of festering woods after leaving those 2 places with out fighting. the entire set of waypoints in festering woods it just runs past everything. but only after it enters CoTA and then again after it leaves Warriors rest. Ive downloaded 3 times fresh install of DB plugins everything ill try one more time.
 
No its not the temp part after exiting, it walks the entire path of festering woods after leaving those 2 places with out fighting. the entire set of waypoints in festering woods it just runs past everything. but only after it enters CoTA and then again after it leaves Warriors rest. Ive downloaded 3 times fresh install of DB plugins everything ill try one more time.
Then its your DB..... completly reinstall it.... Not my problem
 
so with death handling now in the latest version, if you die do you keep the NV that you had prior to dying?
 
plugin in the plugin folder, profiles in profile folder, load the first profile, then win!

If you're using Kanes DRelog, which has profiles in start up, you need to do the following:

1: Put #1 Profile in the profile folder in DRelog and link it
2: Put the xml's from the Profile Folder in each of the folders for the Demonbuddy account u loaded in DRelog (DRelog 1.8.6\DRelog\Demonbuddys\bot1) - Otherwise you wont swap profiles. because Kane setup Profile loading weird.

Example: DRelog 1.8.6\DRelog\Demonbuddys\bot1\grayhound1.xml

Rad,
string ppath = Path.GetDirectoryName(lastp);

What happens if the above is listed for profile locations? DRelogger users might need a little fix.

-Edit: Wait i might of found a fix, You put profile into as listed above. (testing now)

-Edit2: Yep its working now, If you use DRelog "Kanes non supported relogger", you must place all your profiles for grayhound in the bots folder that gets created in the main directory with no folder.

Example: DRelog 1.8.6\DRelog\Demonbuddys\bot1\grayhound1.xml
DRelog 1.8.6\DRelog\Demonbuddys\bot1\grayhound2.xml
 
Last edited:
Oh really.

You know, if you're just going to rip off another plugin and call it your own, you might at least try to make it look like you wrote it yourself. You took the ProfileSwitcher plugin v0.9 and changed some of the variable names, and pasted your name on it.

Admittedly, you did add some new features such as an "exitgame" attribute to the tag, a notification clicker (where did you get that from?) and a sensible improvement like waiting while loading instead of a static wait period. Those are clever, if minor.

The rest of the plugin is obviously straight from ProfileSwitcher 0.9. I know, because I started with the same file, refactored it a little, added retries on death, and gave it back to Haley and sfj so they could put it in 1.0. Here's some silly things that you left in, which I would have fixed to at least make it look different if I was in the habit of stealing code and calling it my own:

It declares a Log method, but you only use it in two places within the main class. This would usually just be oversight, and would be a mark of an inexperienced programmer, except that it exactly duplicates how Log was declared and not used in ProfileSwitcher. In their case, it is because Haley and sfj are not experienced programmers, and fumbled their way from a good idea to a useful plugin. In this case, it is just evidence of copying.

The OnEnabled and OnDisabled methods make the same dumbass mistake as the ProfileSwitcher plugin: subtracting a new EventHandler from an event dispatcher does nothing. When I first saw that in ProfileSwitcher, I thought, "Lol, it doesn't work like that. You need a reference to the EventHandler you allocated in the first place." It doesn't matter a bit, because GameEvents calmly ignores the silly request to remove a nonexistant EventHandler. Since no one ever disables the plugin, it never causes a problem. Here, it serves as an example of repeating a dumb programming error because the code is copied.

Not just those specific examples, but the structure of the overridden CreateBehavior is the same. The variables are renamed (poorly, read up on C# variable naming conventions), but that is the only real difference.

There is nothing wrong with taking open source code, and modifying them for your use. I can't speak for how Haley or sfj feel about it, but I, as a member of the community, have a problem with credit not being given where it is obviously due. At the least you should have given a shout out as to who wrote it originally. You probably should have asked first, as well. The best thing you could have done was to try and improve on their idea, and give it back to them in exchange for credit instead of forking the code for one implementation. You could have very easily given them some suggestions, and modified your profile to work with their plugin.

What you did here is selfish and detrimental to a community of developers. It saddens me to see plagiarism among a group of perhaps 50 programmers. I sincerely hope to see some kind of action on your part to remedy this situation.
Actually its superreeen that helped me doing it, i havnt looked at your plugin, ive looked how superreeens plugin worked and ive looked at how an old plugin called LeaveGame worked.

Btw you never asked me if you could use my profiles because you edit them and put up them on your post, so i dont see why you should have the priviledge to tell me what to do!
I hope you realize that this is not based of your plugin. The profile loading is mainly how DBE use it(which was MONTHS before your plugin) and the death handling is based of the plugin LeaveGame which ALSO where MONTHS before your plugin...
So dont come here and tell me that this is a ripoff from your plugin, that i just changed some shit from your plugin, because it clearly ISNT.

All the other crap you say about this and that not being used, please do. Because its a fucking beta, its not done and all the features are not there yet. Its simply just stable at the moment and i dont even use EventHandler where i need to which is OnPlayerDied. So bitch please!
 
Last edited:
Then its your DB..... completly reinstall it.... Not my problem

Ok so i did a complete reistall of everything and so far so good. Must be 4th times the charm. ill watch it for a few hours and see how things go.


no still no good bot number 2 came out of warriors rest and just ran past couple mobs and elites they chased him till he got to the end to TP out.
 
Last edited:
Back
Top