After some hard trial and error I came up with a really good wd-build for this champion pack profile.
HERE >> Witch Doctor - Game Guide - Diablo III
Stats:
Dps: 29k
LoH: 1284
Hp: 31k
All resist: ~650
Build:
*Plague of toads w/ rain of toads.
*Spirit walk with jaunt (or honored guest if you don't have any mana regeneration on your items).
*Soul harvest with siphon for extra sustain and damage.
*Zombie dogs w/ life link, 10% absorbed damage
*Horrify, 100% armor for 8 seconds and fear.
*Big bad voodoo with raindance if you feel you have mana issues, otherwise I would just go with the dps/life buff.
Passive's:
*Jungle fortified for 20% damage reduction.
*Spirit vessel for the extra life. you could also replace this with bad medicine if you want too (20% dmg less from enemys affected with poison).
*Spiritual attunement - mana regeneration.
I use this build and I only die from really nasty shit like 2-3x packs together.
Oh and also I use a shield instead of mojo for better sustain.
HERE >> Witch Doctor - Game Guide - Diablo III
Stats:
Dps: 29k
LoH: 1284
Hp: 31k
All resist: ~650
Build:
*Plague of toads w/ rain of toads.
*Spirit walk with jaunt (or honored guest if you don't have any mana regeneration on your items).
*Soul harvest with siphon for extra sustain and damage.
*Zombie dogs w/ life link, 10% absorbed damage
*Horrify, 100% armor for 8 seconds and fear.
*Big bad voodoo with raindance if you feel you have mana issues, otherwise I would just go with the dps/life buff.
Passive's:
*Jungle fortified for 20% damage reduction.
*Spirit vessel for the extra life. you could also replace this with bad medicine if you want too (20% dmg less from enemys affected with poison).
*Spiritual attunement - mana regeneration.
I use this build and I only die from really nasty shit like 2-3x packs together.
Oh and also I use a shield instead of mojo for better sustain.