GilesSmith
New Member
- Joined
- Jun 2, 2012
- Messages
- 1,564
- Reaction score
- 34
[Loot Rules] Giles Ultimate Inferno Loot v3
Important Update:
These will no longer be maintained by me, as my "Giles Trinity" plugin now replaced the need to use loot-rules (it handles items for you automatically!). You can get this plugin here;
Giles Trinity by GilesSmith
-----------------
These loot rules were updated by Nesox to work with the latest DemonBuddy versions, but the actual stats they loot etc. have never been updated to match updates to auction-house prices
-----------------
These loot rules have been designed on a slot by slot basis, with unique rules for every single different item slot, accounting for all the different max-caps, stats, and current market prices of each.
They are focused on only looting items that will sell on the AH for at least 100k (there will always be some exceptions that're lower, especially strength based items, but you should never stash "junk", and rarely if ever miss "valuable items").
Pickup: Will pickup all rares, all legendary/sets, ilvl 59+ blue jewelry, ilvl 61+ other blues, plans/designs, flawless square emeralds, and gold in stacks of 50+.
Stash/Keep: Will try to stash anything worth at least 100k, along with any plans/designs, flawless square emeralds, craft materials, any legendary/set items and staff of herding.
See the 2nd post below for full filter lists! (also see notes at bottom of that post regarding life-on-hit, sources and mojos, and +damage stats).
I have used the gold auction house to try to value most of these filters. If you find my filters are giving trash items in specific slots/filters (for example you find that bracers with vitality below 100 never sell for more than 100k), please reply and let me know what specific item slots and stat-filters you are referring to, and what sort of average gold price they should be worth.
Updates:
Important Update:
These will no longer be maintained by me, as my "Giles Trinity" plugin now replaced the need to use loot-rules (it handles items for you automatically!). You can get this plugin here;
Giles Trinity by GilesSmith
-----------------
These loot rules were updated by Nesox to work with the latest DemonBuddy versions, but the actual stats they loot etc. have never been updated to match updates to auction-house prices
-----------------
These loot rules have been designed on a slot by slot basis, with unique rules for every single different item slot, accounting for all the different max-caps, stats, and current market prices of each.
They are focused on only looting items that will sell on the AH for at least 100k (there will always be some exceptions that're lower, especially strength based items, but you should never stash "junk", and rarely if ever miss "valuable items").
Pickup: Will pickup all rares, all legendary/sets, ilvl 59+ blue jewelry, ilvl 61+ other blues, plans/designs, flawless square emeralds, and gold in stacks of 50+.
Stash/Keep: Will try to stash anything worth at least 100k, along with any plans/designs, flawless square emeralds, craft materials, any legendary/set items and staff of herding.
See the 2nd post below for full filter lists! (also see notes at bottom of that post regarding life-on-hit, sources and mojos, and +damage stats).
I have used the gold auction house to try to value most of these filters. If you find my filters are giving trash items in specific slots/filters (for example you find that bracers with vitality below 100 never sell for more than 100k), please reply and let me know what specific item slots and stat-filters you are referring to, and what sort of average gold price they should be worth.
Updates:
Code:
v3 update (01st October 2012):
- Updated by Nesox to work with newest DemonBuddy versions.
v3:
- Added "special statless combos" of gold and magic find to all slots
- Added safeties to prevent any staff of herding accidents
v2:
- totally re-done all filters to try to catch most 100k+ items
- No longer picks up potions
- Only picks up flawless square emerald gems now (others are fairly worthless)
- Ignores blue items below certain levels that net no craft materials.
Attachments
Last edited: