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[Loot Rules] Worth It - No Trash (Custom Inferno rules)

i really like these rules, lootet two rare plans today but no other things except gems. since about 8 hours no items, is this normal?

this is maybe a dumb question but i wonder how the lootrules will know which stats a yellow item has when its not yet identified?

That was my concern... I have 250% mf and would come back after 10 hours to find nothing in my inventory; when typically I'd have several lvl63 items and at least 1 legendary with other rules.
 
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For the weapon dps, how would it know the actual DPS of rare weapons without identifying them? Some rare weapons start out with low DPS but after identifying can achieve high DPS.
 
Used version 10 last night...kept only 6263 rares..leg...set items..plans...

once the bags got full...it sold everything...

/facepalm..
 
Used version 10 last night...kept only 6263 rares..leg...set items..plans...

once the bags got full...it sold everything...

/facepalm..

Definitely not my lootrules.

The lootrules specifically say no selling or salvaging. The sections aren't even there. All of my bots have never sold a damn thing. I personally use v10 - Minimal
 
Some comments:

ilvl 61 armors and ilvl 62 weapons can all have modifiers to worth 1million+

I don't think itemBaseType="Armor" pickup Jewelry and Quiver/Orb/Shield/Mojo.

I believe Quiver/Orb/Shield/Mojo need itemType=Quiver etc. tags

Looted a quiver and shields today with v10. Also,

Update v11 (MINIMAL) [06/30/2012]:

ilvl62 Rare Weapon (1h/2h): Added (900+/1100+) DPS, ilvl62 rare weapons.
ilvl62 Rare Ring: Added rule to be safe (even though I've picked them up with just the "Armor" itemType).
ilvl62 Rare Amulet: Added rule to be safe (even though I've picked them up with just the "Armor" itemType).
ilvl62 Rare Source: Added.
ilvl62 Rare Mojo: Added.

- Added some missing rares thought to fall under other categories. Added fail-safe rules for jewelry. Added Rare weapon restrictions.
 
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can anyone able to get set item and legendaries item with v11 ? just to clarify.
 
Hi there, whats the loot radius you guys are setting? am using AGB with DH. care to share? cheers
 
Mind adding a rule for flawless square emeralds? They're selling for quite a bit on GAH.
 
Mind adding a rule for flawless square emeralds? They're selling for quite a bit on GAH.
<ItemRule itemName="Flawless Square Emerald" stack="1" />

add this under the "tome of secrets" line
 
Are people seeing with the new version of this lootrules that the bot picks up and stashes way too many rare 62+ stuff and the stash gets full?
 
hello i checked on the ruleset regarding the keep for legendary

<!-- Keep legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Legendary items!">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>

should it be

<!-- Keep legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Legendary items!">
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>

im afraid my bot would sell legendaries along with other items.. or the looting doesnt sell anything?
 
is it possible to set these amazing loot pick ups and have it keep the items your picking up "While" picking trash blues and gems vendoring stuff you dont want and stashing these high ticket items? maybe that would make this loot rule the best on the market as far as loot rules. Essences sell for 1500-1700g now on GAH and it would be a shame to lose that extra 2 million a night in essences! Just an idea Let me know what you think. Thanks again!
 
Update v11 (MINIMAL) [06/30/2012]:

dont pick up legendarys? cause i only read
ilvl62 Rare Weapon (1h/2h): Added (900+/1100+) DPS, ilvl62 rare weapons.
ilvl62 Rare Ring: Added rule to be safe (even though I've picked them up with just the "Armor" itemType).
ilvl62 Rare Amulet: Added rule to be safe (even though I've picked them up with just the "Armor" itemType).
ilvl62 Rare Source: Added.
ilvl62 Rare Mojo: Added.

 
Update v11 (MINIMAL) [06/30/2012]:

dont pick up legendarys? cause i only read


It does loot legendary, these are changes only contain what has changed and not everything in the rule :)
 
v11 minimal certainly does pick up legendaries to again confirm. I have used it for the last few days finding about 3-5 Leg/Set per 8 hours.
 
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