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[Loot Rules] Worth It - No Trash (Custom Inferno rules)

Download the last revision with flawless gems as the minimum (I think its v5 or something) and copy paste the section about gems into v9. If you put it in the exact same spot, you shouldn't have trouble with syntax (or even have to know what any of it means).
 
Hi,

I have been running this for a while (over 30+ hours) and have only picked up one blue item (2h 1200+ dps). Is that strange that I have not found much else or is it just down to luck and MF? 350 GF 46 MF.

(have been using these loot rules since v5)
 
if you check this, does level work? id rather keep all unid 61 and 62 rings and ammys then have it ID them and decide whats good or not, thanks
 
if you check this, does level work? id rather keep all unid 61 and 62 rings and ammys then have it ID them and decide whats good or not, thanks

Me too, actually I'd like to keep sub level 60 unid rings ammys as well. Just rolling the right combination of stats is worth multiple millions. Like now, got an ilvl 57 ring, 90 dex, 7 attspeed, 2,5% crit, 28 vit, easy sell for 8-12m. Except I gave it to a friend.
 
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What part of the code do i need to change for it to pickup iLVL60 rares?
 
Awesome loot rules. Does this loot 800 -900 dps weapon too and all jewerly? It would be awesome if it does.
 
I using V9, edit for looting all gem. But it's look like loot every blue,rare...everything and trying to keep to stash.
Waste a lot of time.
Will be check back later too
 
Any chance to make this awesome loot rule pick up Mythic Health Potion? pls
 
Another issue,

with the newest version of DB the bot does not enter the cellar anymore, just ports out at the ceckpoint, no matter if the cellar is there or not.
 
+1 !!! Thanks for this great rule. Been using this for quite few days now with 0 problems.


I have some requests if you don't mind hehe.

Armors and jewelry with crit chance and/or crit damage with a main stat
Armors and jewelry with AR and a main stat
1Hand/2Hands with socket + crit damage
1Hand/2Hands with Life on Hit

:)
 
This was exactly what I was going to request as well.

+1 !!! Thanks for this great rule. Been using this for quite few days now with 0 problems.


I have some requests if you don't mind hehe.

Armors and jewelry with crit chance and/or crit damage with a main stat
Armors and jewelry with AR and a main stat
1Hand/2Hands with socket + crit damage
1Hand/2Hands with Life on Hit

:)
 
Retroactively fixed previous versions with CORRECT code for Plan/Design, as well as uploaded v10 - Minimal.
 
Some comments:

ilvl 61 armors and ilvl 62 weapons can all have modifiers to worth 1million+

I don't think itemBaseType="Armor" pickup Jewelry and Quiver/Orb/Shield/Mojo.

I believe Quiver/Orb/Shield/Mojo need itemType=Quiver etc. tags
 
i really like these rules, lootet two rare plans today but no other things except gems. since about 8 hours no items, is this normal?

this is maybe a dumb question but i wonder how the lootrules will know which stats a yellow item has when its not yet identified?
 
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