We are already collecting them. It will come .
Its very nice, looking forward for it.
We are already collecting them. It will come .
Ok, 1 more update to using this CC, just FYI
..
For sum reason it does not try and get behind the target anymore OR use backstab, been watching log now for 20 mins during TB dailies..
Just a heads up![]()
// M
Where do those profiles start when I generated them ?
im trying to get my Glue plugin to work really well with movements with my CC,
so i will be removing movement in my CC and making that plugin use the movement ( as its by far better to control with )
thats the reason atm, and waiting to re-design glue
ill prob keep working on this tommorow as im way to hung over today lol
Also with Sub, Rupture and Kidney Shot i left out because the rogues i talk to really dont use them what so ever,
KS maybe, but unless i get told otherwise by a high end rogue, and the requirements for them.
Just remember this is made for high end damage![]()
I am sorry if this was already answered but what exactly is a TSP and what does it do?
how do you not have cata or bc?
Why dont the CC use more energy_ It hardly uses abilities at all, which is annoying to see. Other than that it plays fine.
TSP:
TSP - Controls your route, ( Max Loops to look for a better route )
Ok here is the most complex thing, it controls your routes. it controls how random it is, or how good of a path it creates.
For a fast route and dont care about randomness, The higher the TSP, the less distance it will find, producing a nice route.
For a random route, you enter somewhere from 1mil to 5mil a random number between there ( Depending on how many nodes are selected ) - Pritty simple hey ?
All it takes is time, and you will get use to itthe more you fiddle. the better you will understand it.
Clusters:
- Enabled - To have this Enabled / Disabled.
- Distance - The distance to which the nodes will be clustered. Say we have 5 nodes around XX ft, it will make that 1 node = less time to travel.
- Cluster - How many nodes to start clustering at.
Also - Shiv if enraged
Smokebomb if health = <20%
Sinister strike if - infront of target and hemo is unavailable
If OOC and available - recuperate
use Preparation if Vanish, (etc all the abilities it resets) are on CD
Combat Readiness if IN combat and not on CD
Evasion if 2+ mobs, or health < 40%
Dismantle if available
Redirect if available
Sprint if target distance = X






