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Fpsware Druid (version 4) - what do you want?

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Sorry, just did not see it in the recount report.... :/

If i attack from behind it should look something like that:
cat dps.webp

Without shred, (in front of the mob):

cat dps front.webp

Our charts look really very similar... ;)
 
The recount report I included was frontal attacking only :)

I could not be assed uploading the report with Shred :)


Hehe, but anyway: I think you did a great job, values while frontal attacking seem to be good :)
 
Sorry, just did not see it in the recount report.... :/

If i attack from behind it should look something like that:
View attachment 23236

Without shred, (in front of the mob):

View attachment 23237

Our charts look really very similar... ;)



Do you 'clip' your DoTs? IE if Rip is about to drop off (2-3 seconds) and you have 5 combo points would you recast Rip or wait for it to fall off?
 
Do you 'clip' your DoTs? IE if Rip is about to drop off (2-3 seconds) and you have 5 combo points would you recast Rip or wait for it to fall off?

I recast Rip if i have 5 cp and its <=2 seconds left on my target. :)
 
SVN updated.

Fixed: Prevent feral cat heal spam. Will only attempt to cast a healing spell no more than once every 5.5 seconds. Will not swap out of Cat form to heal if it won't have enough mana to get back into cat form.
Changed: If you have Survival Instincts buff on you, it will not leave cat form to cast a healing spell. It will wait until Survival Instincts has worn off.
Added: If using Shred (behind the mob only) it will use Mangle only once to apply the Mangle debuff.
Added: Various other healing magic.

EDIT - KNOWN ISSUES: If you have Shred enabled, sometimes it will try to cast Shred even though you are not behind your target. I have 2 different checks in there that qualify this spell, but HB is insistance on intermittently reporting bullshit! There is nothing I can do about this, if you are never going to be behind the target (during combat) then I suggest you turn off Shred. If you are grinding/questing then I suggest you turn off this setting.
 
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Do you 'clip' your DoTs? IE if Rip is about to drop off (2-3 seconds) and you have 5 combo points would you recast Rip or wait for it to fall off?

Think handnavi answered, but dots should never fall off ;) Raid situation, assuming attacking from behind, dots plus shred should be the bulk of the pew pew.
 
amazing CC, just been using the cat on the target dummy. with singular i was pulling like 9.5k dps. with this so far ive been averaging around 12k. but i was wondering what other people were pulling and how they had it configured. thanks for any suggestions. i usually play as boomkin but have been wanting to mess around with feral dps
 
I have 2 different checks in there that qualify this spell, but HB is insistance on intermittently reporting bullshit!

I LOL'd..
Can't wait to try this out. Probably going to start a new account soon just for this. :-)
 
In balance spec it should aim to use innervate at 64% mana, innervate itself restores 20% and a euphoria proc from gaining eclipse 16% so should the two coincide it would be a gain of 36% mana. Therefore using it before 64% could waste part of it but if you use it at 64% then the cooldown will complete sooner

DoT application should also happen after every eclipse proc, reason for this being that eclipse resets the Natures Grace cooldown. Both dots should be reapplied IS first which will proc NG (but doesnt gain from it) and then MF. Math behind this is that if you have 54% damage buff from eclipse and add the 15% haste buff from NG you end up at somewhere around 177% of normal damage which makes an NG buffed dot far superior to a non-NG buffed one, add in the fact that at certain haste plateus you gain more ticks on the dots. If the dots fall off between eclipse procs they can be refreshed but its normally a judgement call whether to refresh them or push for the next eclipse proc, usually if im only 2-3 casts from eclipse i just go for that instead of wasting GCDs applying dots that i will overwrite once eclipse is up

Starfall also should be saved for after a lunar proc, although if the T11 proc is up it should hold off until that is consumed first.

As for how to start a boss fight from a neutral state, thats usually a judgement call... alot of advice i see suggests going solar first but i seem to have more luck if i go lunar, simply because it usually means i can get more starfalls off in the duration of the fight

Tried to use this on a couple of trash fights last night in a raid to see how it was doing, it wasnt kicking in and leaving me doing minimal damage so i quickly backed off to not be suspicious or get accused of slacking, should i be using Combat/Heal bot or something else?
 
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Just did some testing in PvP;

- I does output more dps than to old CC, but since there is no bear form yet, it does die a lot!
- I LOVE the new healing options! But could you make is so we can pick multiple options?
- It doesn't seems to be using Feral Charge nor the travel form
- Could you also add a option to prowl to the target?
 
Just did some testing in PvP;

- I does output more dps than to old CC, but since there is no bear form yet, it does die a lot!
- I LOVE the new healing options! But could you make is so we can pick multiple options?
- It doesn't seems to be using Feral Charge nor the travel form
- Could you also add a option to prowl to the target?


You havn't looked at the UI yet?
Some settings have tooltip, once you hover over them you will see further explination. "Travel Form: Automatic" - If below level 20 will use Travel Form, once you are over level 20 it will use your mount. "Travel Form: always" - does just that, this overrides the use of your mount.
What do you mean more options?
Feral Charge is only when when you're Prowling.
Prowl is only used on specific mobs that open with casting spells (I'm still building the database for this) or mobs that HB consider "non-warrier NPCs"
 
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I'm so sorry, didn't noticed the tooltips. I mean with picking more options that I would like to bot to: Doesn't use healing when in combat and when in a instance. At this moment I have to pick one of them where I would like to choose both. And could you add a option tat makes Feral Charge be used on players? That's really helpful in a battlegrounds. But overall the CC is a lot faster and feels a lot less 'bottisch', so well done!
 
I'm so sorry, didn't noticed the tooltips. I mean with picking more options that I would like to bot to: Doesn't use healing when in combat and when in a instance. At this moment I have to pick one of them where I would like to choose both. And could you add a option tat makes Feral Charge be used on players? That's really helpful in a battlegrounds. But overall the CC is a lot faster and feels a lot less 'bottisch', so well done!

If you are Prowling, and the target is a player it will ALWAYS use Feral Charge. If you are not Prowling the only pull spell is Faerie Fire.
What other CC gives you this many options displayed in such a way that you are not overwelmed with the information, and yet you want MORE choices? Show me a CC that can do what you are asking and I'll consider it.
 
Yes, I understand you only implanted Feral Charge to be used when you are prowling, but the spell can also be used when you are not. Or did I missed something?
 
Erm im confused fps, the correct pull would be feral charge followed by ravage or prowl then ravage. Feral charge from stealth makes no sense?
 
Yes, I understand you only implanted Feral Charge to be used when you are prowling, but the spell can also be used when you are not. Or did I missed something?

I'm aware of the non-Prowling reqirement for Feral Charge, but its a choice I've made.

Erm im confused fps, the correct pull would be feral charge followed by ravage or prowl then ravage. Feral charge from stealth makes no sense?

Feral Charge from Prowl/Stealth gets your behind the target - in order to perform Ravage
Feral Charge when not Prowling/Stealthing results in you getting into combat immediately.
 
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