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Fpsware Druid (version 4) - what do you want?

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Feral DPS looking good mate. Few minors:

-Rake and Mangle drop off for a few seconds at a time. Doesnt sound like much but is a DPS loss nonetheless.
-Once Rake, Mangle, 5 CP Rip and Savage Roar is running, if shred is enabled it needs to be spammed until such time as the others need refreshing. This is how I beat the bot by ~2k DPS on the dummies.
-Option for Faerie Fire? With Feral Aggression talented this gives an instant 3 stack reducing armor by 12%

Bloody love the multi options, rocks. For one means I don't have to reconfigure every time I switch what I'm doing. Aside from those bits, looking really good so far fella.

Edit: Was just thinking about my feral play style and few extra bits.

- Once I have Rake, Mangle, 5 CP Rip and Savage Roar is running and I reach the Shred spam phase, I tend to blow Tigers Fury or Berserk to maximise Shred DPS.
- Sometimes I may back of from the target and charge back in for the haste and free ravage, so maybe if you could change it so that if there is distance and charge is off CD then it uses it? Then ravage. This would also be good for multi target fights i.e. kill an mob, then target one that is some distance away, the bot then charges and carries on its pew pew.

Note that all of this is based around Lazyraider type instance/raid situations. But i guess could apply to others.
 
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Personally, I prefer configurability. I like to have the options to do what I want to do, how & when I want to do it. But implementing a clean, user friendly interface with all the features one could ask for is a very complicated process.

Using this newly implemented feature I could very easily expand on it and allow full, 100% user customisation of all logic through the UI. But..... the limited number of users interested in such a feature would far out weigh the effort involved in making it.

All about the happy medium dude ;)
 
Feral DPS looking good mate. Few minors:

-Rake and Mangle drop off for a few seconds at a time. Doesnt sound like much but is a DPS loss nonetheless.
-Once Rake, Mangle, 5 CP Rip and Savage Roar is running, if shred is enabled it needs to be spammed until such time as the others need refreshing. This is how I beat the bot by ~2k DPS on the dummies.
-Option for Faerie Fire? With Feral Aggression talented this gives an instant 3 stack reducing armor by 12%

Bloody love the multi options, rocks. For one means I don't have to reconfigure every time I switch what I'm doing. Aside from those bits, looking really good so far fella.

Edit: Was just thinking about my feral play style and few extra bits.

- Once I have Rake, Mangle, 5 CP Rip and Savage Roar is running and I reach the Shred spam phase, I tend to blow Tigers Fury or Berserk to maximise Shred DPS.
- Sometimes I may back of from the target and charge back in for the haste and free ravage, so maybe if you could change it so that if there is distance and charge is off CD then it uses it? Then ravage. This would also be good for multi target fights i.e. kill an mob, then target one that is some distance away, the bot then charges and carries on its pew pew.

Note that all of this is based around Lazyraider type instance/raid situations. But i guess could apply to others.

I have it hard coded to cease Mangle / Shred if you are at Max combo points. I guess I'll be removing that little bit of code asap. I'll have it recast Rake earlier, hopefully it won't clip the debuff too much. Mangle rebuff is only applied once it drops off. I don't think there would be too much DPS loss with that.

I'll have a play and see i can squeeze a few more DPS out of it.
 
EDIT: I have removed the options "always" and "never" from the multiple selections. Otherwise there are fools out there who will tick always or never and complain it does not work properly.
This wil make my day! :D

Will test it now from level 1 on, if you want me to, i will provide you with all the logs.greetz

Weischbier
 
This wil make my day! :D

Will test it now from level 1 on, if you want me to, i will provide you with all the logs.greetz

Weischbier


I need to do some level 1 testing myself. I've not tested this on a level 1 character for quite some time, it may have a few issues :)
 
I have it hard coded to cease Mangle / Shred if you are at Max combo points. I guess I'll be removing that little bit of code asap. I'll have it recast Rake earlier, hopefully it won't clip the debuff too much. Mangle rebuff is only applied once it drops off. I don't think there would be too much DPS loss with that.

I'll have a play and see i can squeeze a few more DPS out of it.


Just making some tweaks nows. I've managed to squeeze another 1.5 - 2K DPS out of it.
 
Done. SVN Updated.

I managed to get 2 - 2.5K DPS more.

DPS Shred revised 2.webp

You may notice Shred is doing more DPS that Rip (Dot), the previous build Rip (Dot) was on top. I found a sneaky little bug that allowed Mangle to cast when it shouldn't have, thus, reducing the number of times Shred could be cast. Rip is kept up longer, Savage Roar is delayed (within reason) in order to save points for Rip (if its about to fall off). Occasionally, Rip does fall off but there is nothing I can do about that. Rake, it maybe be clipped a little bit now, but we'll see how it goes.
 
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For lvl 85 resto healing it would be nice if it did this rotation pre-hotting before tank goes in combat:
Lifebloom x 3
rejuvenation

Then when tank starts to go toward mob/boss/group of mobs, it should start casting regrowth. After that spam nourish on tank, and refresh rejuvenation when it runs out. When dps gets dmg cast a rejuvenation on dps then swiftmend, then if more healing is needed one or two nourish. If not really needed on dps save swiftmend for emergency situation on tank and maybe when really needed a nature's swiftness + healing touch. Also extra regrowths after the rejuvenation if its really needed, otherwise no regrowths cause it isnt so mana efficient.

Also, when the clearcasting (omen of clarity? Not sure on exact name, will look it up when i get home tonight) buff procs, use it to cast a free regrowth on whoever needs it, otherwise extra heal for the tank.

When specc'ed right, nourish, regrowth and healing touch will refresh the duration of lifebloom on tank. Always keep up lifeblooms on tank, normally using nourish or just recast one more lifebloom in the last second or so cause this is most mana efficient.

Lower lvls might be different tho! Id only suggest this for lvl 85 healing or at least lvl 64 or 66+ because thats when u get lifebloom.
 
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For lvl 85 resto healing it would be nice if it did this rotation pre-hotting before tank goes in combat:
Lifebloom x 3
rejuvenation

Then when tank starts to go toward mob/boss/group of mobs, it should start casting regrowth. After that spam nourish on tank, and refresh rejuvenation when it runs out. When dps gets dmg cast a rejuvenation on dps then swiftmend, then if more healing is needed one or two nourish. If not really needed on dps save swiftmend for emergency situation on tank and maybe when really needed a nature's swiftness + healing touch. Also extra regrowths after the rejuvenation if its really needed, otherwise no regrowths cause it isnt so mana efficient.

When specc'ed right, nourish will refresh the duration of lifebloom on tank. Always keep up lifeblooms on tank.

Lower lvls might be different tho! Id only suggest this for lvl 85 healing or at least lvl 64 or 66+ because thats when u get lifebloom.


I'll look at adding healing support in a week or two. I want to first level another couple of Druids (from 1) an iron out and leveling bugs. I also need to get a Druid to level 85 so I have something to work with when testing/developing the healing logic.

Unfortunately, its probably going to be impossible to HoT the tank before combat (while running into combat) as the CC is not invoked at this point. Not until the character is in combat, only then I can process logic.
 
Hey FPS,

As many others here I would like to see better DPS performance when used with Lazyraider.

This environment supports you will be behind the target therefore include the spells into our rotation priority based.
Maul which should really only be re-applied every 59 Secs and not spammed.
Shred and Swipe seem to require babysitting.

**** I saw your post in response to Benj180 and Im excited to test the above.

Is there a way to set the distance between the kitty and the boss? At the moment it is way too close and I keep dying from AOE traps around the boss. An example of this is in the new ZA/ZG instances. Jan Ali with the Fireballs and in ZG the Poison pools (Maze boss).

Inclusion of a link for the SVN trunk for this CC.

The above were comments from an earlier test before your changes so I look forward to an update so that I can test for myself.

Regards
 
Hey FPS,

As many others here I would like to see better DPS performance when used with Lazyraider.

This environment supports you will be behind the target therefore include the spells into our rotation priority based.
Maul which should really only be re-applied every 59 Secs and not spammed.
Shred and Swipe seem to require babysitting.

**** I saw your post in response to Benj180 and Im excited to test the above.

Is there a way to set the distance between the kitty and the boss? At the moment it is way too close and I keep dying from AOE traps around the boss. An example of this is in the new ZA/ZG instances. Jan Ali with the Fireballs and in ZG the Poison pools (Maze boss).

Inclusion of a link for the SVN trunk for this CC.

The above were comments from an earlier test before your changes so I look forward to an update so that I can test for myself.

Regards

When in cat form, the distance will be the target's interact range. This is a dynamic value - smaller targets have a smaller interact range, larger targets have a larget interact range. If you are melee you need to be within the the target's interact range in order to attack. This CC will move you to the target's interact range, and if you are too close (stepping on its toes) it will backup a bit. But if you are dying because you are too close then you need to manually adjust your proximity to the target.

EDIT: As is with all of my CCs they are designed with PVE questing / grinding as the primary activity. This CC has been the exception, I've been working closely with a number of (patient and dedicated) beta testers to optomise the raid target/boss rotation. I'm not saying I'll do this will all of my CCs but there was quite a bit of interest in optomising this CCs DPS.
 
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OH FFS! I just spent 15 minutes typing and IE crashed! That pisses me off!

View attachment 23275


Because I can't be assed retyping half a page to explain this new feature here is a BREIF explination.

In the above example the logic is processed as "... OR ...". So Berserk will be cast if ... "you have 3+ adds" OR "when in a battleground" OR "when in an instance".

If ANY of the checked conditions are met the spell will be cast.


If you were to do something silly like "when in a battlegrounds" and "when not in a battleground" then Berserk would be used all the time. Basically you are telling it to cast the spell inside and outside of a battleground.


EDIT: I have removed the options "always" and "never" from the multiple selections. Otherwise there are fools out there who will tick always or never and complain it does not work properly.

THANKS! Really useful new function!
 
I tried boomer last night with lazyraider and HB 4620 version.
I had some problems, main one is the time between cast.
It was like casting spell, wait look and listen, casting spell, BIG PAUSE, thinking about it, casting spell.
there was more time between cast than the casting time.
I ended up doing about 6.8k
Second instance was the exact same thing.

PS >>> I don't know jack about boomer, and I never played one but the pauses between cast time was way too much
 
I tried boomer last night with lazyraider and HB 4620 version.
I had some problems, main one is the time between cast.
It was like casting spell, wait look and listen, casting spell, BIG PAUSE, thinking about it, casting spell.
there was more time between cast than the casting time.
I ended up doing about 6.8k
Second instance was the exact same thing.

PS >>> I don't know jack about boomer, and I never played one but the pauses between cast time was way too much


No log file? I can't fault the casting time. My spells are cast back-to-back with no delay between them.

What is your WoW in-game frame rate (not ping). How many other instances of WoW (or others games) were running? How old/new is your computer?

EDIT: Try with the latest TEST build of HB and see if the result is the same.
 
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thanks fps I know now what to check. There were no errors it was just long pauses between cast.
Will check those things and find out if its me.
Nothing else was running
core i7 860 on an 1155 motherboard, 8 gigs of memory, nvidia 460 video card and win7 64 bit
I have not seen this on other classes but again one time does not set a standard.
Hey it was monday, nothing works on monday LOL
 
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Done. SVN Updated.

I managed to get 2 - 2.5K DPS more.

View attachment 23287

You may notice Shred is doing more DPS that Rip (Dot), the previous build Rip (Dot) was on top. I found a sneaky little bug that allowed Mangle to cast when it shouldn't have, thus, reducing the number of times Shred could be cast. Rip is kept up longer, Savage Roar is delayed (within reason) in order to save points for Rip (if its about to fall off). Occasionally, Rip does fall off but there is nothing I can do about that. Rake, it maybe be clipped a little bit now, but we'll see how it goes.

This is why your the daddy! you understood exactly my points :P

Recount output there is pretty bang on to what i get from manual play. Shred is always top output for me. Will test it later for you pal ;) Will be happy when i cant beat it lol
 
Let me know how you go with the configuration, I'd like to see how other people are configuring it.

My configurations:

Rejuvenation - Only when no adds AND not in instance AND mob is casting or fleeing
Regrowth - Only when no adds OR mob is casting/fleeing
Nourish - No adds AND casting/fleeing (bar almost at full health)
Thorns - mob is player AND only on adds

Haven't tested it yet so it might need some tweaking, but this is my setting so far :)
 
Ahh fps, when I think you can't outdo yourself, you come along and make the best damn drOOid CC the world has ever seen, Been using boom boom since lvl 1 (now lvl 30) with kick's ally questing profile and it has been flawless! And for this we thank you.
 
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