The 20% is physical damage and you get that on neck and bracers. I think you have it confused with area damage.
I am currently doing 90's at 320B an hour with 6 deaths average deaths per hour
Helm - 1k int 6% crit 15% mage dmg
shoulder - 650 int 20% area damage 15% command skele damage 8% cdr
Chest - int vit with 15% command skele damage
Boots - 650 vit, 650 int, 12% movement, 15% mage dmg
Neck - 20% phys damage, 90%+ chd, 10% crit and socket
Ring's - 6% crit, 45-50% chd, 20% area dmg and socket
bracers - 650 vit, 650 int 6% crit 20% phys damage
gloves - 1k int, 50% chd, 10% crit, 20% AD
wep - 1k int, 7% as, 10% damage, high damage roll and socket
shield - 1k int, 1k vit, 10% crit and 8% cdr
Sheet dps is about 2.8m @ 1300 paragon seasonal. I opted to go with area damage instead of attack speed or cdr on rings/gloves.
I run with about 30% cdr which i think is the best because it dr's hard. If you add another 10% cdr you really only get 5% from it and it's a lost stat pretty much. Area damage seems a lot better choice or attack speed.
I am currently doing 90's at 320B an hour with 6 deaths average deaths per hour
Helm - 1k int 6% crit 15% mage dmg
shoulder - 650 int 20% area damage 15% command skele damage 8% cdr
Chest - int vit with 15% command skele damage
Boots - 650 vit, 650 int, 12% movement, 15% mage dmg
Neck - 20% phys damage, 90%+ chd, 10% crit and socket
Ring's - 6% crit, 45-50% chd, 20% area dmg and socket
bracers - 650 vit, 650 int 6% crit 20% phys damage
gloves - 1k int, 50% chd, 10% crit, 20% AD
wep - 1k int, 7% as, 10% damage, high damage roll and socket
shield - 1k int, 1k vit, 10% crit and 8% cdr
Sheet dps is about 2.8m @ 1300 paragon seasonal. I opted to go with area damage instead of attack speed or cdr on rings/gloves.
I run with about 30% cdr which i think is the best because it dr's hard. If you add another 10% cdr you really only get 5% from it and it's a lost stat pretty much. Area damage seems a lot better choice or attack speed.
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