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trinity gets stuck in combat once it's low on stash space: "No more space to pickup a 2-slot item, now running town-run routine. (TownRun)" and then dies a couple of times before it continues on
 
Something weird is going on with Trinity since .14 release. As of now having lots of issues playing monk with the latest .26 version, for instance

1. Stuck in the middle of mobs not attacking
2. Dashing strike OOC doesn't work
3. Kiting on low HP doesn't work
4. Lots of errors and exceptions in a loop of entering/leaving a game when Trinity decides to log off on zero durability
5. Gem of Ease lvl >50 marked as MAX
6. Random and unpredictable using of Potion
 
Occasionally the minion block thing happens to me, but I just hit vault and everything pans out. Still though, things are looking much better. I'm hopeful :D
 
Occasionally the minion block thing happens to me, but I just hit vault and everything pans out. Still though, things are looking much better. I'm hopeful :D

I ended up reducing my min trash mob setting to 7 and it happens a lot less often now. It's pretty killer in GR's though, since it forces you to fight less dense packs :(.
 
Is it only me or it doesn't keep any legendaries in the stash? Default options.
Figured out it was set to Item List while nothing was selected. GG.

Ill adjust the defaults, we've had quite a few people confused about that.

Attack when blocked doesn't seem to be working right now. The bot will just stand there until it can move or dies.

Yeah that code for attack when blocked feature appears to have been lost in the weighting merge we did. About to go fix it now.

1. My hero NEVER uses the legendary potion, so he died some times.
2. Now my hero never spams steed charge on the body of the (elite)enemies
3. The bot literally ignores/miss the 40% of purple orbs
4. CoE cycle is ignored most of the times
Thanks for read.

Thanks, did you have any avoidance or kiting turned on?
 
Yeah that code for attack when blocked feature appears to have been lost in the weighting merge we did. About to go fix it now.

Thanks for the speedy fixes. I'm testing it out now. Oddly, I'm noticing generally lower TPS with identical settings as the previous version. It's set to 15 and I'm getting anywhere from 7 to 12, whereas I usually got a pretty consistent 15 before. On the plus side, it's using all pylons and is now attacking when minion blocked (quicker than it used to as well?!).
 
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I set my minion block rate to 7 as you suggested and everything is so much better. Thank you brother!
 
I set my minion block rate to 7 as you suggested and everything is so much better. Thank you brother!

Awesome, although it seems to be fixed now anyway ;).

@xzjv I think it might not be using Epiphany on "emergency". What HP% is that meant to cast at btw? It's hard to tell if it's not casting it because it's bugged or because I'm dying too fast and the HP% is too low for it to react. Oh, and I also saw it stand in the center of a frozen pulse until it died; it took a good couple seconds and it was still attacking the elite in front of it when it died. I checked and it's definitely enabled, so that's odd.
 
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The bot doesn't use explosive blast and black hole. Can you fix it? I have only one weapon, Wand of Woh so you can understand that I really need working explosive blast :rolleyes:
Thx anyway for your work!
 
The bot doesn't use explosive blast and black hole. Can you fix it? I have only one weapon, Wand of Woh so you can understand that I really need working explosive blast :rolleyes:
Thx anyway for your work!
yes please add an option to spam Explosive Blast for Wizard in trinity. Thank you
 
I've found that prioritizing pylons can be problematic because it seems to disable attacking when minion blocked. Ie, if you get mob blocked anywhere near a pylon it'll just stand there helplessly (exactly like it did when it was bugged last version). Can you make it so that attacking when blocked takes precedence over the pylon?
 
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The bot doesn't use explosive blast and black hole. Can you fix it? I have only one weapon, Wand of Woh so you can understand that I really need working explosive blast :rolleyes:
Thx anyway for your work!

yes please add an option to spam Explosive Blast for Wizard in trinity. Thank you

Can you please post the build you're using if reporting issues with skill use. It will save me a lot of time trying to reproduce the issue.
 
I can confirm that new Firebird Archon build performs poorly, this build:

Code:
http://www.diablofans.com/builds/79033-92-solo-build-firebirds

When it goes Archon it doesn't go nuts on mobs, maybe a little Trinity settings customization needed, I don't know. Would be nice to make it going nuts kidding everything.

Edit:
By going nuts I mean he doesn't teleport insanely, just casually moving around, wasting time.
 
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Can you please post the build you're using if reporting issues with skill use. It will save me a lot of time trying to reproduce the issue.

Hello, sorry for interfere in your quote for other person but, if this can help to debug, then I would like to say that I'm using this build:
http://www.d3planner.com/628731971

(the skills are positioned in the same spots as in the D3 client)

And the Bombardment skill most of the times (80% of times) is not launch when the Physical element of CoE cycle arrives, no matter how many TPS I put the bot, most of the times ignores the skill, and is the only skill that with this build we can throw. In other words, most of the times it takes eternally to kill an elite in high-level GRs because it does not throw the skill at time, instead of that the bot just rides all the cycle, it happens most of the times/fights, not all, unfortunately I'm used to seeing that the bot can spend 5 or 6 entire cycles just riding and activating other (defensive) skills in a same mob fight, and next CoE cycle in the same mob fight starts to throw the damn Bombardment skill ...when the elite/mob is about to die after those 6 cycles riding.

Please I wish you can improve the CoE behavior, using a crusader, I didn't tested other heroes.

Also, as I said in other comment in the previoues page, the bot is missing most of the purple orbs in GR, I don't know if this affect to all kind of heroes, as I said I tested only a Crusader, and I don't know if my hero is too fast killing, or too fast moving, or the internal "timers" or maybe "ranges" of Trinity are wrong in this meaning, but using the last Trinity version I always lose the 50%-60% purple orbs while in GR, so it spends a lot more of minutes to finish a GR, and some times doesn't finish them at time. If an Elite dies using Molten affix then the bot seems to have a 50% of chance to get the orbs or to ignore them (all the orbs in the ground), its very annonying!.

Thanks for read
 
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Can you please post the build you're using if reporting issues with skill use. It will save me a lot of time trying to reproduce the issue.
http://www.diablofans.com/builds/79037-tele-rasha-speed-tx-farming-keys
Here is the build, the bot don't spam explosive blast out of combat, I need the bot to spam explosive blast out of combat because I want it to do fast rift, and set trash mob to 15+, so when its out of combat, and got surrounding by trash mob, the bot doesn't spam explosive blast so it will die. Also this build can be use to do 65+GR with a few tweaks, so have the option for the bot to spam EB will also helps keep up taeguk buff in GR. Hope that helps. And thank you!
 
On wizzard, it stops casting archon after a while... Mob count for archon to 1, and unticked use on elites only...

Edit :

I added this to the getCombatPower() method. What i think i did is to make archon cast instantly off cooldown... Don't quite understand the code there.

HTML:
             if (true)
			{
				power = GetArchonPower();
				if(power!=null)
					return power;
			}

EDIT2: Nvm, still have the same problem
 
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I'm playing a DH, but for some reason Trinity won't use a poition. I must be doing something incorrect, any ideas why?
 
Hello, sorry for interfere in your quote for other person but, if this can help to debug, then I would like to say that I'm using this build:
http://www.d3planner.com/628731971

(the skills are positioned in the same spots as in the D3 client)

And the Bombardment skill most of the times (80% of times) is not launch when the Physical element of CoE cycle arrives, no matter how many TPS I put the bot, most of the times ignores the skill, and is the only skill that with this build we can throw. In other words, most of the times it takes eternally to kill an elite in high-level GRs because it does not throw the skill at time, instead of that the bot just rides all the cycle, it happens most of the times/fights, not all, unfortunately I'm used to seeing that the bot can spend 5 or 6 entire cycles just riding and activating other (defensive) skills in a same mob fight, and next CoE cycle in the same mob fight starts to throw the damn Bombardment skill ...when the elite/mob is about to die after those 6 cycles riding.

Please I wish you can improve the CoE behavior, using a crusader, I didn't tested other heroes.

Also, as I said in other comment in the previoues page, the bot is missing most of the purple orbs in GR, I don't know if this affect to all kind of heroes, as I said I tested only a Crusader, and I don't know if my hero is too fast killing, or too fast moving, or the internal "timers" or maybe "ranges" of Trinity are wrong in this meaning, but using the last Trinity version I always lose the 50%-60% purple orbs while in GR, so it spends a lot more of minutes to finish a GR, and some times doesn't finish them at time. If an Elite dies using Molten affix then the bot seems to have a 50% of chance to get the orbs or to ignore them (all the orbs in the ground), its very annonying!.

Thanks for read

I can confirm that I have way more problems with timing after 2.4.1 hit. When I restart computer and start bot it is all good. When I leave it for some time now preaty quicky it gets confuzed. It sometimes cast bombardment in the very end of physical or not casting at all :(
 
I'm playing a DH, but for some reason Trinity won't use a poition. I must be doing something incorrect, any ideas why?

I think you did not anything bad, seems a bug in the current Trinity version, I've tested with default settings and custom settings (of potion %) but the bot NEVER uses legendary potion, even if the hero it's between 5-15% health for more than 15 seconds.

PS: Tested on a Crusader with Bottomless Potion of the Leech equipped.
 
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