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Trinity 2.6.7 & QuestTools 3.3.12

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@rrrix thank you for the upload, I was really frustrated with the performance of the latest versions of trinity. Hopefully we'll see a 2.5.2-esque version for 2.2.0 builds soon! Thanks for all you do!
 
I get this error after merging this older folder with the newer one.

"Could not find this item: This is no longer located in C:\Users\x\AppDate\Local\Temp\Rar$DRa0.171\Trinity\Resources. Verify the item's location and try again. JS Class Generator" is what it says. After pressing skip Trinity isn't select able as a plugin in the demonbuddy client.
 
I've uploaded Trinity 2.5.2 - this is the same Trinity that was available Pre-patch and pre-merge with BuddyMe's fork. There are currently WAY too many stability problems and bugs with the 2.6+ code.

Trinity 2.5.2 is stable and fully functional, but the builds have not been updated for D3 2.2.0.

https://www.thebuddyforum.com/attac...3-questtools-3-3-12-a-trinityplugin-2-5-2-zip


Thank you rrrix! Worked like a charm. So so happy to have the good old Trinity back.

The builds can be slowly updated, not to worry. :)
 
Cant install 2.5.2, get compile error and plugin refuses to load into DB. tried fresh installs even fresh beta installs. same problem....
 
@rrrixx dyinghymn's profile wont work because of a bug in trinity and questool ( updated act 4 bounties profile ) bot cant handle some interactable objects and walks around them
 
Curious about quest tools and the new gems, ice blink and such? with season 2, all you had to do was delete the questtools.xml file and anew onewas made with said new gems. i updated to latest .12 version of QT and no iceblink etc. is it not added yet?
 
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Curious about quest tools and the new gems, ice blink and such? with season 2, all you had to do was delete the questtools.xml file and anew onewas made with said new gems. i updated to latest .12 version of QT and no iceblink etc. is it not added yet?

They're not added automagically - I have to add them to QuestTools. In order to do that I need the ActorSNO's of each item.
 
Should be fixed in latest on git/svn. I've been trying to get questing working again so we can make some seasonal characters. It's working for the most part.

Edit: Trinity 2.6.7 posted: https://www.thebuddyforum.com/attac...7-questtools-3-3-12-a-trinityplugin-2-6-7-zip

Will not click objectives in act1 bounties, stands there and spams spells at mobs that are los.
Edit: Last couple commits on git fixed attacking mobs out of sight, and Rifts are running great. Will try bounties soon.
 
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2.6.7 of trinity, with DB public or DB beta same result :

Compiler Error: c:\Alpha.beta\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(26,7) : warning CS0105: La directive using de 'System.Text' est apparue précédemment dans cet espace de noms
Compiler Error: c:\Alpha.beta\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: La directive using de 'System.IO' est apparue précédemment dans cet espace de noms
Compiler Error: c:\Alpha.beta\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' définit l'opérateur == ou l'opérateur != mais ne se substitue pas à Object.Equals(object o)
Compiler Error: c:\Alpha.beta\Plugins\Trinity\Helpers\ToStringReflector.cs(19,32) : warning CS0168: La variable 'properties' est déclarée, mais jamais utilisée
Compiler Error: c:\Alpha.beta\Plugins\Trinity\Combat\Enemies.cs(156,37) : warning CS0108: 'Trinity.Combat.TargetCluster.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)' masque le membre hérité 'Trinity.Combat.TargetArea.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)'. Utilisez le mot clé new si le masquage est intentionnel.
Compiler Error: c:\Alpha.beta\Plugins\Trinity\UI\UIComponents\CacheUI.cs(119,25) : error CS0117: 'Trinity.Trinity' ne contient pas de définition pour 'Invoke'


==Edit==

well nvm, after resync with EZupdate twice, it's okay.
 
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Still doesn't interact with Act4 objectives, namely the Hell Portals in the bounty "The Hell Portals". Latest trinity and QT from this thread (2.6.7 and .12)
Also, randomly stopped moving in Act5 town. Just stands there trying to initiate a townrun but it can't. Had to revert back to 2.6.5 to get it working.

Tried updating everything with EZupdater, and managed to get stuff working, but when running R-RIFT, bot just whirlwinds around the keystone to keep taeguk up. Any fix?
 
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They're not added automagically - I have to add them to QuestTools. In order to do that I need the ActorSNO's of each item.

Still new to this but how can i get the actorSNO for these? Is it in the questtools section one of those buttons to dump out some info? I Tried a few, searched iceblink, gem etc and didn't come up with anything so either I did something wrong or wasn't looking in the right spot. I have both of the gems, so if anyone knows how to get the actorsno before I can figure it out please reply so I may get them to rrrix.
 
Back again sadly, on rift when boss spawns it stops multiple time claiming rift is explored but boss still hitting his ass :(
 
BARBARIAN wont use Rend skill in Trinity 2.6.7 ?

also, if equiped with Taeguk, BAR will spam Whirlwind, sometimes looks silly, pls better to set an button into Trinity and let user to choose whether to spam or not.

thanks
 
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