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Trinity 2.6.7 & QuestTools 3.3.12

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Here is fix for Crusader who use Shield bash & punish with bastions of will set.

Trinity/Combat/Abilities/CrusaderCombat.cs, open it.
first, for shield bash.
change to

She will keep casting and she won't stand alone even ran out resource.

for bastions of will with punish.



This changes will cast more perfectly when you out of buff.


Can you post a edited file? Each time i edit mine trinity disapears from plugin list.
 
[Trinity] Blacklisting a monster because of possible stuck issues. Monster=x1_Squigglet_A [296283] Range=6 health %=0 RActorGUID=2066677855
[Trinity] Blacklisted Target, Returning Failure

My barb with ww build always come up with this log and getting disconnected from game.
Is it normal?
 
Monk is a retard tbh :/ Don't know wtf it is doing, sometimes it does the skill generator dashing strike other times just fucks up
 
Hmm ok. With lower than 5tps, bot run like shit. Trinity is too heavy, feel like it's so cluster... I miss 2 years ago :( was smooth as a babys ass.

Now we have so many random features and clearly broken things, with TPS spikes constantly
 
Hmm ok. With lower than 5tps, bot run like shit. Trinity is too heavy, feel like it's so cluster... I miss 2 years ago :( was smooth as a babys ass.

Now we have so many random features and clearly broken things, with TPS spikes constantly
The whole monk community is very pleased with how the monk is performing atm (including me). It looks like you are the only one who misses a 2 years old version of the bot.
If you can play your current build by hand and not by bot, it's most probably not optimized for the build you are playing. Otherwise the problem is with your settings.
 
I've been having major problems with bot not kiting and avoiding aoe things on the ground just vaults right into them and dies a lot.....

DH really needs more work it does not cast skills good at all

Sometimes it will kite but walk and get hit by mobs it will not attack them, Sometimes it will also just stand there with tons of mobs around it not attacking or trying to flee.

The new MS build needs to be improved upon casting MS 1 time is not great at all should cast it 3 times instead, unless I need to put my MS in the primary slot for it to cast more often but i've tried that also still registers it as a less likely to cast. a lot there needs to be some kind of attack chart that allows us to select how much we want a skill to cast during combat.


Just ran a T6 rift Bot died total of 8 times, But when I run the rift I died a total of 0 times.. I know there is some issues with the kite/avoid settings within the plugin because it seems the bot is trying to avoid but there ratio of the avoid area seems to be off by abit. The skill use settings are abit F'ed up right now as well as the settings for when to attack and when not to attack. Range also is a big problem I've sit here watching the mob trying to shoot thru walls only to sit there for 2 mins spamming skills at a mob it can not hit.
 
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Sorry to post it here, i think it's a demonbuddy problem directly, but when i Hit log in, i get these message for eons!

Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Trinity\Cache\Avoidance.cs(6,18) : error CS0101: The namespace 'Trinity' already contains a definition for 'Avoidance'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Trinity\Cache\AvoidanceAnim.cs(6,18) : error CS0101: The namespace 'Trinity' already contains a definition for 'Anim'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Trinity\Cache\CacheData.Buffs.cs(17,22) : error CS0102: The type 'Trinity.CacheData' already contains a definition for 'BuffsCache'

i tryed the Trinity updated from here, the 2.5 version, nething i could do beside that? i tryed both the last demonbuddy and the beta version too
 
any fix for DH targeting ? it shot only in one direction 1-2 regardless of settings :)
 
Ok there is some huge problem here. If there is elite pack behind the door bot freaks out totaly. IT can't decide if it should open a door then fight or first fight then open a door. Also priority for elite / rare packs is just too high. Sometimes character jumps into pack of 30 trash mobs just because there is blue back in the middle.
 
The dashing strike would be so good if it wasn't for the fact that the bot jerks around alot when exploring, going back and forth and sometimes just standing still.. This also happens with other builds. Newst DB beta/trinity/qt. I know I'm not much help with this comment but I'm not sure what's causing it. Anyone else experiencing these weird movements?
 
The dashing strike would be so good if it wasn't for the fact that the bot jerks around alot when exploring, going back and forth and sometimes just standing still.. This also happens with other builds. Newst DB beta/trinity/qt. I know I'm not much help with this comment but I'm not sure what's causing it. Anyone else experiencing these weird movements?

OK so I realized the SVN only gave me QT 3.3.11... Do I have the wrong SVN? Still a little bit of jerking but it seems to be acting a lot better. Keep it up :-)

One issue I observe a lot though is that the bot will try to TP even though there are mobs attacking. Like when the inventory gets full in the middle of a fight. Seen it quit due to inactivity several times because of this.
 
Plugins\Trinity\Trinity\

should be Plugins\Trinity\

iv'e done it, now i get those

Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(26,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Combat\Enemies.cs(156,37) : warning CS0108: 'Trinity.Combat.TargetCluster.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)' hides inherited member 'Trinity.Combat.TargetArea.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)'. Use the new keyword if hiding was intended.
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1161,24) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'Fire_AlphaTorch_Pole'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1161,69) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'Fire_AlphaTorch_Pole'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1902,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_D'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,26) : warning CS0472: The result of the expression is always 'true' since a value of type 'Zeta.Game.Internals.Actors.SNOPower' is never equal to 'null' of type 'Zeta.Game.Internals.Actors.SNOPower?'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,62) : warning CS0472: The result of the expression is always 'true' since a value of type 'Trinity.Resource' is never equal to 'null' of type 'Trinity.Resource?'
 
There's a space in your trinity foldername. Trin ity. Remove the space
 
Is it safe/functional just to use the Trinity folder from their Git repo? Or do they do something special before an SVN push such that I should wait on it?

I want some of the changes they've made in the last 12-ish hours.
 
The dashing strike would be so good if it wasn't for the fact that the bot jerks around alot when exploring, going back and forth and sometimes just standing still.. This also happens with other builds. Newst DB beta/trinity/qt. I know I'm not much help with this comment but I'm not sure what's causing it. Anyone else experiencing these weird movements?

It's bad profiles I believe..
 
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