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Trinity 2.6.7 & QuestTools 3.3.12

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It's bad profiles I believe..

It's whatever exploration mode R-RIFT uses.. Seems like the bot is just bad at using DS OOC. Just observed him use all his spirit trying to pick up an item when he would be much better off just walking the 20 yards... :D
 
iv'e done it, now i get those

Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(26,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Combat\Enemies.cs(156,37) : warning CS0108: 'Trinity.Combat.TargetCluster.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)' hides inherited member 'Trinity.Combat.TargetArea.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)'. Use the new keyword if hiding was intended.
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1161,24) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'Fire_AlphaTorch_Pole'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1161,69) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'Fire_AlphaTorch_Pole'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1902,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_D'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,26) : warning CS0472: The result of the expression is always 'true' since a value of type 'Zeta.Game.Internals.Actors.SNOPower' is never equal to 'null' of type 'Zeta.Game.Internals.Actors.SNOPower?'
Compiler Error: g:\Users\Typhoon\Documents\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,62) : warning CS0472: The result of the expression is always 'true' since a value of type 'Trinity.Resource' is never equal to 'null' of type 'Trinity.Resource?'

your demon buddy version isn't compatible with Trinity, use the latest build (from forum home)

Dashing strike OOC fixed in next build
Jawbreaker & lost dashing strike charge too
 
the newest assembla version 30min ago do not open doors again :( :( :(
@BuddyMe maybe you know a quick fix :D?
 
can you enabled the cache & weight logging (advanced tab), wait for an issue with a door, and attach your log ?
 
my barb often just sits there and avoids combat he also some times stands in one place and stutters like hes doing a chest bump at super speed no idea whats happening but the moms attack him and he stands there stuttering no no objects blocking him can happen in a wide open area. Also some times he will run thru a group of 30 mobs and ignore them alltogether combat seems broke
 
my barb often just sits there and avoids combat he also some times stands in one place and stutters like hes doing a chest bump at super speed no idea whats happening but the moms attack him and he stands there stuttering no no objects blocking him can happen in a wide open area. Also some times he will run thru a group of 30 mobs and ignore them alltogether combat seems broke

Can confirm chest bump... (lol) Happens sometimes when there are barricades nearby. Not sure if he misses the attack or cancels it but it is a problem. It looks like he tries to do a standard (no skill) attack.
 
your demon buddy version isn't compatible with Trinity, use the latest build (from forum home)

Dashing strike OOC fixed in next build
Jawbreaker & lost dashing strike charge too

worked like a charm thanks sir!
 
Prieto. I'm using version Demonbuddy 1.1.2262.403 but when removing and replacing the Trinity says that's what ..


Compiler Error: d:\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(26,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Combat\Enemies.cs(156,37) : warning CS0108: 'Trinity.Combat.TargetCluster.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)' hides inherited member 'Trinity.Combat.TargetArea.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)'. Use the new keyword if hiding was intended.
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Cache\CacheData.Player.cs(229,41) : error CS1061: 'Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager' does not contain a definition for 'Coinage' and no extension method 'Coinage' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1162,24) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'Fire_AlphaTorch_Pole'
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1162,69) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'Fire_AlphaTorch_Pole'
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Configuration\DataDictionary.cs(1870,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_D'
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,26) : warning CS0472: The result of the expression is always 'true' since a value of type 'Zeta.Game.Internals.Actors.SNOPower' is never equal to 'null' of type 'Zeta.Game.Internals.Actors.SNOPower?'
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Objects\Skill.cs(102,62) : warning CS0472: The result of the expression is always 'true' since a value of type 'Trinity.Resource' is never equal to 'null' of type 'Trinity.Resource?'

tell me what's wrong please
 
the trinity in demon buddy is more recent than 2.6.3, use the original in demon buddy whan you download them
 
I was wondering how to get my monk to keep sweeping winds up. Just seems to use all my spirit on exploding palm, and refuses to keep sweepings winds up. Any help is appreciated , Thanks!
 
trinity > Barbarian > Warth of the Berserker > use on any elite OR Ignore Elites???

what I have to do that he will use it on any elites? :confused:
 
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