rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
- 3,449
- Reaction score
- 61
Trinity 2.4.2
Fixed Crusaders getting stuck and not casting anything when Fate of the Fell and Heavens Fury are equipped
Barbarian will no longer fury dump when Berzerker Rage passive is equipped
Removed effective range limitation from Barbarian Furious charge logic (it will now go insane distances and smash screens full of mobs)
Trinity 2.4.1
Monk: The number of units the bot should spread exploading palm to is now configurable in the Monk Combat Settings
Monk: Seven Sided Strike should now be used off cooldown when "Madstone" is equipped
Monk: EP Target changing will now ignore units where there is not a clear line of sight
Monk: Exploding Palm - Burning Essence rune now works as expected
Optimized monk EP spread checking function
Removed really bad, slow code for Monk changing EP targets
Trash Pack settings now work in Rift Worlds again (several yucky bugs there)
Added navigation obstacle to the stool in Act 5 Town
Fixed NRE in CacheData.Buffs
Trinity 2.4.0
Barbarian: Added "Spam Ignore Pain" option - will use Ignore Pain as soon as it's off cooldown
Monk:
Monk Sweeping Wind with Taeguk gem now works much better. Bot will keep SW/Taeguk stacks up whenever there is enough spirit to do so.
Monk Epiphany Teleport is now automatically applied to any power that has a range
Additional Tweaks/Fixes/Improvements for Monk Sweeping Wind
Simplified/Refactored Sweeping Wind to be used much more liberally
Inner Sanctuary should be cast more often when SWK + Inna's is detected
WoL as primary: should be used correctly now if Exploding Palm is not detected
Gave Dashing Strike priority over Exploding Palm
ShouldSpreadExplodingPalm() will now switch targets more quickly and spread to more enemies
Further improved WoL/EP/CS combat logic
Wave of Light should be cast more often now (regardless of Exploding Palm being present)
DemonHunter will no longer place sentries if there are already max sentries placed within range.
Crusader: Phalanx should be cast from further away now
Misc:
Fixed age-old bug where OOC spells will cause the bot to momentarily freeze/stutter
Refreshed ItemRank data
Moved JS Class Generator to inside the Trinity Plugin directory
Increased time to blacklist Legendaries
Bot should now ignore minimap icons pointing to legendary items that don't exist in DB's actor list.
Enabled Fields of Eternity weapon racks, Started adding gems to Legendary.cs
Sort Stash/Backpack can now work without having to start the bot
Fixed ActorSNO for Reapers Wraps
Checked for some more shrine buffs, added IsGroundItemOverload when > 50 items on ground
QuestTools 3.3.1
Added patch 2.1.2 legendary gems to QuestTools options
IMPORTANT: Delete your QuestTools settings XML file to get the new list of gems
QuestTools 3.2.2
Fixed sitting at urshi and not upgrading gems
QuestTools 3.2.1
Should no longer cause a disconnect when can't upgrade gems or keystones (I hope)
Fixed a bunch of errors with MoveToObjectiveTag
Initial refactoring of MoveToObjectiveTag to use Coroutines (requires further testing)
Fixed NRE for MoveToObjective
Updated MoveToObjectiveTag with the ability to Explore and Traverse Scenes.
Added MathUtil.GetDirection() to return Direction enum
Added Extension to get a native scene object (unused, but might be useful)
Added EndType ActorFoundOrBountyComplete to ExploreDungeonTag
Expanded SceneSegmentation with CachedScene object to map scene connections.
Added IsBountyLevelArea condition
This should fix the ActiveBounty returning null issue for real
Updated ExploreDungeonTag to check all possible matching levelAreaIds for an ActiveBounty
Added check on current level area for ExploreDungeonTag ActiveBounty
Fixes for Trial abort and ExploreDungeonTag ending early.
Fixed ExploreDungeonTag ending due to ActiveBounty incorrectly returning null
Fixed trial not disabling combat, refactored to use BonusCount instead of progress bar %
IMPORTANT: Delete your QuestTools settings XML file to get the new list of gems for 2.1.2
Fixed Crusaders getting stuck and not casting anything when Fate of the Fell and Heavens Fury are equipped
Barbarian will no longer fury dump when Berzerker Rage passive is equipped
Removed effective range limitation from Barbarian Furious charge logic (it will now go insane distances and smash screens full of mobs)
Trinity 2.4.1
Monk: The number of units the bot should spread exploading palm to is now configurable in the Monk Combat Settings
Monk: Seven Sided Strike should now be used off cooldown when "Madstone" is equipped
Monk: EP Target changing will now ignore units where there is not a clear line of sight
Monk: Exploding Palm - Burning Essence rune now works as expected
Optimized monk EP spread checking function
Removed really bad, slow code for Monk changing EP targets
Trash Pack settings now work in Rift Worlds again (several yucky bugs there)
Added navigation obstacle to the stool in Act 5 Town
Fixed NRE in CacheData.Buffs
Trinity 2.4.0
Barbarian: Added "Spam Ignore Pain" option - will use Ignore Pain as soon as it's off cooldown
Monk:
Monk Sweeping Wind with Taeguk gem now works much better. Bot will keep SW/Taeguk stacks up whenever there is enough spirit to do so.
Monk Epiphany Teleport is now automatically applied to any power that has a range
Additional Tweaks/Fixes/Improvements for Monk Sweeping Wind
Simplified/Refactored Sweeping Wind to be used much more liberally
Inner Sanctuary should be cast more often when SWK + Inna's is detected
WoL as primary: should be used correctly now if Exploding Palm is not detected
Gave Dashing Strike priority over Exploding Palm
ShouldSpreadExplodingPalm() will now switch targets more quickly and spread to more enemies
Further improved WoL/EP/CS combat logic
Wave of Light should be cast more often now (regardless of Exploding Palm being present)
DemonHunter will no longer place sentries if there are already max sentries placed within range.
Crusader: Phalanx should be cast from further away now
Misc:
Fixed age-old bug where OOC spells will cause the bot to momentarily freeze/stutter
Refreshed ItemRank data
Moved JS Class Generator to inside the Trinity Plugin directory
Increased time to blacklist Legendaries
Bot should now ignore minimap icons pointing to legendary items that don't exist in DB's actor list.
Enabled Fields of Eternity weapon racks, Started adding gems to Legendary.cs
Sort Stash/Backpack can now work without having to start the bot
Fixed ActorSNO for Reapers Wraps
Checked for some more shrine buffs, added IsGroundItemOverload when > 50 items on ground
QuestTools 3.3.1
Added patch 2.1.2 legendary gems to QuestTools options
IMPORTANT: Delete your QuestTools settings XML file to get the new list of gems
QuestTools 3.2.2
Fixed sitting at urshi and not upgrading gems
QuestTools 3.2.1
Should no longer cause a disconnect when can't upgrade gems or keystones (I hope)
Fixed a bunch of errors with MoveToObjectiveTag
Initial refactoring of MoveToObjectiveTag to use Coroutines (requires further testing)
Fixed NRE for MoveToObjective
Updated MoveToObjectiveTag with the ability to Explore and Traverse Scenes.
Added MathUtil.GetDirection() to return Direction enum
Added Extension to get a native scene object (unused, but might be useful)
Added EndType ActorFoundOrBountyComplete to ExploreDungeonTag
Expanded SceneSegmentation with CachedScene object to map scene connections.
Added IsBountyLevelArea condition
This should fix the ActiveBounty returning null issue for real
Updated ExploreDungeonTag to check all possible matching levelAreaIds for an ActiveBounty
Added check on current level area for ExploreDungeonTag ActiveBounty
Fixes for Trial abort and ExploreDungeonTag ending early.
Fixed ExploreDungeonTag ending due to ActiveBounty incorrectly returning null
Fixed trial not disabling combat, refactored to use BonusCount instead of progress bar %
IMPORTANT: Delete your QuestTools settings XML file to get the new list of gems for 2.1.2
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