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Trinity 2.4.2 and QuestTools 3.3.1

Bot has issues salvaging Grays and Whites even though my settings are set to salvage for whites. Looked around forums for an answer, and haven't found anything that works. It sill vendors grays and whites. Any chance this is an issue with Trinity?

View attachment 171548

Here is a log, and Ill even include the line to make it easier to find, it's near the bottom: 08:26:28.394 INFO BrainBehavior Sold item [*****ed Kingslayer]

Thanks in advance for any help.

Not sure on why but mine salvages whites no probs. But greys it will sell.
 
[Trinity] Error in HandleTarget: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000000, Size: 416 (German language).

What causes this error? This pisses me off.

Same, needs fixing or update, but gets ignored :)
 
The same with newest QT - bot after launch done ONE g-Rift first, then go to own and trying to open normal rifts instead of g-rifts again and again

hw to fix?
 
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bot upgrading Boon of the Hoader right now

WTF?

xsumla0.jpg
 
Trinity 2.4.2 is not working for Barb. It doesn't cast anything after furious charge, standing on the ground and just stuck saying " The skill is not ready". If I just change to trinity 2.4.0 it works fine again but later DB say Hero is not identified or something, then DB stop working. My Barb skills are Furious charge, Frenzy, Ancient council, etc.


rrix, please fix it thanks
 
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I cannot for the life of me get Fate of the Fell + Heavens fury build to cast heavens fury or falling sword not matter what I do.
 
Its disgusting that this doesn't get updated at all, how shall people bot if the needed profiles/plugins doesn't work fluently?
 
While I usually defend those who create plugins/DB, and that I do run the profiles successfully, there are many who are having trouble, and I agree fully, that these should be resolved with fixes. I am currently having to dig through folders to find working plugins and tools, just to attempt to help people and help myself. I cannot code, but I pay for a service for them to be resolved, as does everyone else.
 
I've tried Your files, and also modified QT and all of them give me one error:

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Ukończono tylko część żądania ReadProcessMemory lub WriteProcessMemory, at addr: 000002C0, Size: 4
w GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
w GreyMagic.MemoryBase.Read[T](IntPtr addr)
w Zeta.Game.Internals.Actors.ACD.get_GoodFood()
w Zeta.Game.Internals.Actors.ACD.get_IsDisposed()
w Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
w Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
w Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
w Zeta.Game.Internals.Actors.ACDItem.get_BoundToACD()
w Zeta.Game.Internals.Actors.ACDItem.get_IsAccountBound()
w Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>b__cd(ACDItem itm)
w System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
w Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>d__e1.MoveNext()
--- Koniec śladu stosu z poprzedniej lokalizacji, w której wystąpił wyjątek ---
w System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
w System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
w Zeta.Bot.ActionRunCoroutine....()
--- Koniec śladu stosu wyjątków wewnętrznych ---
w Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
w Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
w Buddy.Coroutines.Coroutine.Resume()
w Zeta.Bot.ActionRunCoroutine.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Common.HookExecutor.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- Koniec śladu stosu z poprzedniej lokalizacji, w której wystąpił wyjątek ---
w System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
w System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
w System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
w Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() w x:\Plugins\Trinity\DbProvider\TownRun.cs:wiersz 255
--- Koniec śladu stosu z poprzedniej lokalizacji, w której wystąpił wyjątek ---
w System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
w System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
w Zeta.Bot.ActionRunCoroutine....()
--- Koniec śladu stosu wyjątków wewnętrznych ---
w Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
w Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
w Buddy.Coroutines.Coroutine.Resume()
w Zeta.Bot.ActionRunCoroutine.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.Decorator..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Common.HookExecutor.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Bot.BotMain.()

Basically the scenario is as follows:
I have a lot of GR keys rdy and my order is
1. Grift
2. Trial
3. Normal

Bot will do 1st grift and then it will stand still in town waiting for xp inactivity to kick. It will reload game, run 1x grift and again, waiting for xp timer to kick out and it happens over and over again.
Always the same error postes above appears. I've tried original QT posted in this thread, modified by Oggy2k5 and by wPrince :(
 
Its disgusting that this doesn't get updated at all, how shall people bot if the needed profiles/plugins doesn't work fluently?

Maybe cuz it works just fine as it is right now ?

And i wouldnt bother updating it either right now with what 2 weeks left of the season
 
I applaud you guys for donating to rrrix for his otherwise free work. I mean, you are giving him money right? You must be if you are coming here with the attitude that you've paid money for trinity updates.

I know things probably aren't 100% functional and I'm no master programmer myself but I've managed to get things working on my end near flawlessly. You guys having issues should probably consider where your money has gone and what you are having issues with.
 
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