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Trinity 2.4.2 and QuestTools 3.3.1

rrrix

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Joined
Jul 11, 2010
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Trinity 2.4.2
Fixed Crusaders getting stuck and not casting anything when Fate of the Fell and Heavens Fury are equipped
Barbarian will no longer fury dump when Berzerker Rage passive is equipped
Removed effective range limitation from Barbarian Furious charge logic (it will now go insane distances and smash screens full of mobs)


Trinity 2.4.1
Monk: The number of units the bot should spread exploading palm to is now configurable in the Monk Combat Settings
Monk: Seven Sided Strike should now be used off cooldown when "Madstone" is equipped
Monk: EP Target changing will now ignore units where there is not a clear line of sight
Monk: Exploding Palm - Burning Essence rune now works as expected
Optimized monk EP spread checking function
Removed really bad, slow code for Monk changing EP targets
Trash Pack settings now work in Rift Worlds again (several yucky bugs there)
Added navigation obstacle to the stool in Act 5 Town
Fixed NRE in CacheData.Buffs


Trinity 2.4.0
Barbarian: Added "Spam Ignore Pain" option - will use Ignore Pain as soon as it's off cooldown


Monk:
Monk Sweeping Wind with Taeguk gem now works much better. Bot will keep SW/Taeguk stacks up whenever there is enough spirit to do so.
Monk Epiphany Teleport is now automatically applied to any power that has a range
Additional Tweaks/Fixes/Improvements for Monk Sweeping Wind
Simplified/Refactored Sweeping Wind to be used much more liberally
Inner Sanctuary should be cast more often when SWK + Inna's is detected
WoL as primary: should be used correctly now if Exploding Palm is not detected
Gave Dashing Strike priority over Exploding Palm
ShouldSpreadExplodingPalm() will now switch targets more quickly and spread to more enemies
Further improved WoL/EP/CS combat logic
Wave of Light should be cast more often now (regardless of Exploding Palm being present)


DemonHunter will no longer place sentries if there are already max sentries placed within range.


Crusader: Phalanx should be cast from further away now


Misc:
Fixed age-old bug where OOC spells will cause the bot to momentarily freeze/stutter
Refreshed ItemRank data
Moved JS Class Generator to inside the Trinity Plugin directory
Increased time to blacklist Legendaries
Bot should now ignore minimap icons pointing to legendary items that don't exist in DB's actor list.
Enabled Fields of Eternity weapon racks, Started adding gems to Legendary.cs
Sort Stash/Backpack can now work without having to start the bot
Fixed ActorSNO for Reapers Wraps
Checked for some more shrine buffs, added IsGroundItemOverload when > 50 items on ground

QuestTools 3.3.1
Added patch 2.1.2 legendary gems to QuestTools options

IMPORTANT: Delete your QuestTools settings XML file to get the new list of gems



QuestTools 3.2.2
Fixed sitting at urshi and not upgrading gems

QuestTools 3.2.1
Should no longer cause a disconnect when can't upgrade gems or keystones (I hope)
Fixed a bunch of errors with MoveToObjectiveTag
Initial refactoring of MoveToObjectiveTag to use Coroutines (requires further testing)
Fixed NRE for MoveToObjective
Updated MoveToObjectiveTag with the ability to Explore and Traverse Scenes.
Added MathUtil.GetDirection() to return Direction enum
Added Extension to get a native scene object (unused, but might be useful)
Added EndType ActorFoundOrBountyComplete to ExploreDungeonTag
Expanded SceneSegmentation with CachedScene object to map scene connections.
Added IsBountyLevelArea condition
This should fix the ActiveBounty returning null issue for real
Updated ExploreDungeonTag to check all possible matching levelAreaIds for an ActiveBounty
Added check on current level area for ExploreDungeonTag ActiveBounty
Fixes for Trial abort and ExploreDungeonTag ending early.
Fixed ExploreDungeonTag ending due to ActiveBounty incorrectly returning null
Fixed trial not disabling combat, refactored to use BonusCount instead of progress bar %

IMPORTANT: Delete your QuestTools settings XML file to get the new list of gems for 2.1.2
 

Attachments

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testing my monk with EP + WoL, so far so good, it is spreading EP on 3-5 mobs, then spam WoL on them

p.s. love Gungdo Gear in season 2 :D
 
After I Installed these versions, my DB shuts down, saying "[Trinity] Combat routine is not installed or not the latest versions" - and then crashes. What am I doing wrong :o

-Edit, seems like a fresh install did the trick
 
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After the update, your RRIFT just sits at the gem upgrade NPC doing nothing.
 
After the update, your RRIFT just sits at the gem upgrade NPC doing nothing.

Confirmed.

Opens window with Urshi, selects Upgrade Gem, closes window.
Opens window with Urshi, sits there with window open.

Since I'm a monk, all it's doing is keeping my Sweeping Wind up.
 
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any chance that new gems will appear in Gem Upgrade Priority list?
 
Thanks for the update, have the System.Exception: Only part of a ReadProcessMemory ssue been sorted out? Havent gove from 392 (Trinity 2.3.0 and QT 3.1.0) due to this problem.
 
It's not picking up blue and white materials. Any thoughts on that?
 
Got these Warnings today:

[Trinity] >> Warning - One or more of your equipped items is recorded incorrectly in Trinity; please report:
[Trinity] >> Helm_norm_set_03-163 Aughild's Spike ActorSNO=223972 BaseType=Armor ItemType=Helm
[Trinity] >> Unique_Gem_003_x1-170 Gem of Ease ActorSNO=405783 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_008_x1-179 Gogok of Swiftness ActorSNO=405796 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Amulet_norm_unique_02-185 Kymbo's Gold ActorSNO=197812 BaseType=Jewelry ItemType=Amulet


Also one of the new Legendary Potions get stashed instead of being kept in the Inventory (Bottomless Potion of Regeneration) (no clue how to find out its ID's :( )

Edit: nm, added the Potion slot to the Protected Bag Slots.
 
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I have tried QuestTools 3.1.14 3.1.17 and 3.2.2 and for some reason the bot just won't do anything other than Normal Rift....

I have set the priority to:

Greater
Trial
Normal

Did not work

then Tried:

Trial
Greater
Normal

Still not working it just opens a normal Rift. What should I do to fix this ?

Using Beta Build .508
 
I have tried QuestTools 3.1.14 3.1.17 and 3.2.2 and for some reason the bot just won't do anything other than Normal Rift....

I have set the priority to:

Greater
Trial
Normal

Did not work

then Tried:

Trial
Greater
Normal

Still not working it just opens a normal Rift. What should I do to fix this ?

Using Beta Build .508

Step 1: Attach a log

thx
 
rrix may i ask how does the minimum trash pack size work? I set it on 5 and after a while when i check back in trinity it's set back to 3(default?). Is this profile related or something else(using ur rrift and armory plugins, always fresh install when updating). It's been like this for months.
Also the new update works so much better for monk even on lower geared ones and EP logic is great from what i have been able to see.
 
I have tried QuestTools 3.1.14 3.1.17 and 3.2.2 and for some reason the bot just won't do anything other than Normal Rift....

I have set the priority to:

Greater
Trial
Normal

Did not work

then Tried:

Trial
Greater
Normal

Still not working it just opens a normal Rift. What should I do to fix this ?

Using Beta Build .508
Step 1: Attach a log

thx

Attached a Log, thanks for helping !


View attachment 58256 2015-02-16 12.04.txt
 
So i love the new ep logic except that it has problems when encountering a big mob. it wants to apply it to everything and it find itself being trapped in a mob trying to run to another monster to apply ep. this happens a lot in doorways. is there a way to cap the ep charges or to lower trigger range for this? it would be nice to hit 3 or 4 with ep then drop wol
 
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