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Rift Bot - Yet Another Rifting Profile!

Anyone have problem with Demonbuddy closing itself while using this profile? It seems other profiles work fine but whenever I use this profile the program closes itself at random time :P
 
Anyone have problem with Demonbuddy closing itself while using this profile? It seems other profiles work fine but whenever I use this profile the program closes itself at random time :P

ye same here, which rift profile works near 100% without random closing DB?
 
anyone having issue with the blood spring? My bot die a lot in maps with blood spring -- it does not avoid them at all..
 
got this today XD

over 9hours of stucking at a door, because goblin was behind :o after minutes the "disconnect from game window" pop in D3 and bot doenst start game again xD
Code:
12:41:11.456 INFO  Logger [Trinity] Goblin #604 in sight. Distance=61
12:41:41.552 INFO  Logger [Trinity] Goblin #605 in sight. Distance=61
12:42:11.626 INFO  Logger [Trinity] Goblin #606 in sight. Distance=61
12:42:41.730 INFO  Logger [Trinity] Goblin #607 in sight. Distance=61
12:43:11.828 INFO  Logger [Trinity] Goblin #608 in sight. Distance=61
12:43:41.919 INFO  Logger [Trinity] Goblin #609 in sight. Distance=61
12:44:11.974 INFO  Logger [Trinity] Goblin #610 in sight. Distance=61
12:44:42.078 INFO  Logger [Trinity] Goblin #611 in sight. Distance=61
12:45:12.139 INFO  Logger [Trinity] Goblin #612 in sight. Distance=61
12:45:42.225 INFO  Logger [Trinity] Goblin #613 in sight. Distance=61
12:46:12.338 INFO  Logger [Trinity] Goblin #614 in sight. Distance=61
12:46:42.397 INFO  Logger [Trinity] Goblin #615 in sight. Distance=61
12:47:12.477 INFO  Logger [Trinity] Goblin #616 in sight. Distance=61
12:47:42.530 INFO  Logger [Trinity] Goblin #617 in sight. Distance=61
12:48:12.585 INFO  Logger [Trinity] Goblin #618 in sight. Distance=61
12:48:42.667 INFO  Logger [Trinity] Goblin #619 in sight. Distance=61
12:49:12.774 INFO  Logger [Trinity] Goblin #620 in sight. Distance=61
12:49:42.832 INFO  Logger [Trinity] Goblin #621 in sight. Distance=61
12:50:12.933 INFO  Logger [Trinity] Goblin #622 in sight. Distance=61
12:50:43.008 INFO  Logger [Trinity] Goblin #623 in sight. Distance=61
12:51:13.072 INFO  Logger [Trinity] Goblin #624 in sight. Distance=61
12:51:43.163 INFO  Logger [Trinity] Goblin #625 in sight. Distance=61
12:52:13.222 INFO  Logger [Trinity] Goblin #626 in sight. Distance=61
12:52:43.295 INFO  Logger [Trinity] Goblin #627 in sight. Distance=61
12:53:13.348 INFO  Logger [Trinity] Goblin #628 in sight. Distance=61
12:53:43.399 INFO  Logger [Trinity] Goblin #629 in sight. Distance=61
12:54:13.502 INFO  Logger [Trinity] Goblin #630 in sight. Distance=61
12:54:43.568 INFO  Logger [Trinity] Goblin #631 in sight. Distance=61
12:55:13.635 INFO  Logger [Trinity] Goblin #632 in sight. Distance=61
12:55:43.740 INFO  Logger [Trinity] Goblin #633 in sight. Distance=61
12:56:13.820 INFO  Logger [Trinity] Goblin #634 in sight. Distance=61
12:56:43.899 INFO  Logger [Trinity] Goblin #635 in sight. Distance=61
12:57:13.965 INFO  Logger [Trinity] Goblin #636 in sight. Distance=61
12:57:44.029 INFO  Logger [Trinity] Goblin #637 in sight. Distance=61
12:58:14.108 INFO  Logger [Trinity] Goblin #638 in sight. Distance=61
12:58:44.180 INFO  Logger [Trinity] Goblin #639 in sight. Distance=61
12:59:14.235 INFO  Logger [Trinity] Goblin #640 in sight. Distance=61
12:59:44.306 INFO  Logger [Trinity] Goblin #641 in sight. Distance=61
13:00:14.385 INFO  Logger [Trinity] Goblin #642 in sight. Distance=61
13:00:44.468 INFO  Logger [Trinity] Goblin #643 in sight. Distance=61
13:01:14.529 INFO  Logger [Trinity] Goblin #644 in sight. Distance=61
13:01:44.663 INFO  Logger [Trinity] Goblin #645 in sight. Distance=61
13:02:14.717 INFO  Logger [Trinity] Goblin #646 in sight. Distance=61
13:02:44.796 INFO  Logger [Trinity] Goblin #647 in sight. Distance=61
13:03:14.874 INFO  Logger [Trinity] Goblin #648 in sight. Distance=61
13:03:44.925 INFO  Logger [Trinity] Goblin #649 in sight. Distance=61
13:04:15.017 INFO  Logger [Trinity] Goblin #650 in sight. Distance=61
13:04:45.101 INFO  Logger [Trinity] Goblin #651 in sight. Distance=61
13:05:15.184 INFO  Logger [Trinity] Goblin #652 in sight. Distance=61
13:05:45.276 INFO  Logger [Trinity] Goblin #653 in sight. Distance=61
13:06:15.333 INFO  Logger [Trinity] Goblin #654 in sight. Distance=61
13:06:45.420 INFO  Logger [Trinity] Goblin #655 in sight. Distance=61
13:07:15.489 INFO  Logger [Trinity] Goblin #656 in sight. Distance=61
13:07:45.556 INFO  Logger [Trinity] Goblin #657 in sight. Distance=61
13:08:15.644 INFO  Logger [Trinity] Goblin #658 in sight. Distance=61
13:08:45.698 INFO  Logger [Trinity] Goblin #659 in sight. Distance=61
13:09:15.771 INFO  Logger [Trinity] Goblin #660 in sight. Distance=61
13:09:45.868 INFO  Logger [Trinity] Goblin #661 in sight. Distance=61
13:10:15.937 INFO  Logger [Trinity] Goblin #662 in sight. Distance=61
13:10:46.035 INFO  Logger [Trinity] Goblin #663 in sight. Distance=61
13:11:16.093 INFO  Logger [Trinity] Goblin #664 in sight. Distance=61
13:11:46.156 INFO  Logger [Trinity] Goblin #665 in sight. Distance=61
13:12:16.228 INFO  Logger [Trinity] Goblin #666 in sight. Distance=61
13:12:46.303 INFO  Logger [Trinity] Goblin #667 in sight. Distance=61
13:13:16.367 INFO  Logger [Trinity] Goblin #668 in sight. Distance=61
13:13:46.429 INFO  Logger [Trinity] Goblin #669 in sight. Distance=61
13:14:16.485 INFO  Logger [Trinity] Goblin #670 in sight. Distance=61
13:14:46.551 INFO  Logger [Trinity] Goblin #671 in sight. Distance=61
13:15:16.629 INFO  Logger [Trinity] Goblin #672 in sight. Distance=61
13:15:46.716 INFO  Logger [Trinity] Goblin #673 in sight. Distance=61
13:16:16.770 INFO  Logger [Trinity] Goblin #674 in sight. Distance=61
13:16:46.831 INFO  Logger [Trinity] Goblin #675 in sight. Distance=61
13:17:16.925 INFO  Logger [Trinity] Goblin #676 in sight. Distance=61
13:17:46.976 INFO  Logger [Trinity] Goblin #677 in sight. Distance=61
13:18:17.051 INFO  Logger [Trinity] Goblin #678 in sight. Distance=61
13:18:47.130 INFO  Logger [Trinity] Goblin #679 in sight. Distance=61
13:19:17.201 INFO  Logger [Trinity] Goblin #680 in sight. Distance=61
13:19:47.296 INFO  Logger [Trinity] Goblin #681 in sight. Distance=61
13:20:17.375 INFO  Logger [Trinity] Goblin #682 in sight. Distance=61
13:20:47.470 INFO  Logger [Trinity] Goblin #683 in sight. Distance=61
13:21:17.561 INFO  Logger [Trinity] Goblin #684 in sight. Distance=61
13:21:47.618 INFO  Logger [Trinity] Goblin #685 in sight. Distance=61
13:22:17.679 INFO  Logger [Trinity] Goblin #686 in sight. Distance=61
13:22:47.739 INFO  Logger [Trinity] Goblin #687 in sight. Distance=61
13:23:17.807 INFO  Logger [Trinity] Goblin #688 in sight. Distance=61
13:23:47.926 INFO  Logger [Trinity] Goblin #689 in sight. Distance=61
13:24:17.996 INFO  Logger [Trinity] Goblin #690 in sight. Distance=61
13:24:48.071 INFO  Logger [Trinity] Goblin #691 in sight. Distance=61
13:25:18.139 INFO  Logger [Trinity] Goblin #692 in sight. Distance=61
13:25:48.211 INFO  Logger [Trinity] Goblin #693 in sight. Distance=61
13:26:18.313 INFO  Logger [Trinity] Goblin #694 in sight. Distance=61
13:26:48.412 INFO  Logger [Trinity] Goblin #695 in sight. Distance=61
13:27:18.476 INFO  Logger [Trinity] Goblin #696 in sight. Distance=61
13:27:48.585 INFO  Logger [Trinity] Goblin #697 in sight. Distance=61
13:28:18.645 INFO  Logger [Trinity] Goblin #698 in sight. Distance=61
13:28:48.735 INFO  Logger [Trinity] Goblin #699 in sight. Distance=61
13:29:18.823 INFO  Logger [Trinity] Goblin #700 in sight. Distance=61
13:29:48.909 INFO  Logger [Trinity] Goblin #701 in sight. Distance=61
13:30:19.004 INFO  Logger [Trinity] Goblin #702 in sight. Distance=61
13:30:49.091 INFO  Logger [Trinity] Goblin #703 in sight. Distance=61
13:31:19.165 INFO  Logger [Trinity] Goblin #704 in sight. Distance=61
13:31:49.232 INFO  Logger [Trinity] Goblin #705 in sight. Distance=61
13:32:19.304 INFO  Logger [Trinity] Goblin #706 in sight. Distance=61
13:32:49.444 INFO  Logger [Trinity] Goblin #707 in sight. Distance=61
13:33:19.576 INFO  Logger [Trinity] Goblin #708 in sight. Distance=61
13:33:49.663 INFO  Logger [Trinity] Goblin #709 in sight. Distance=61
 
Helpls how edit number of runs Common profile before restart game?
 
I tried the comp version of rift bot which is using qt 3.0.6 instead of latest qt 3.1.1

However, I can't find a working bloodshards spending plugin working with qt 3.0.6

anyone using qt3.0.6 can tell me which version of what gambling plugin are you using?
 
I tried the comp version of rift bot which is using qt 3.0.6 instead of latest qt 3.1.1

However, I can't find a working bloodshards spending plugin working with qt 3.0.6

anyone using qt3.0.6 can tell me which version of what gambling plugin are you using?

Armory
 
something with Questtools doenst work and throws a lot of errors :o

Code:
07:54:08.748 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 0000021C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_BoundToACD()
   at Zeta.Game.Internals.Actors.ACDItem.get_IsAccountBound()
   at Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>b__cc(ACDItem i)
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>d__e1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine....()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in c:\Users\Gamer\Desktop\303\Plugins\Trinity\DbProvider\TownRun.cs:line 251
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine....()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
07:54:08.797 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 0000021C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_BoundToACD()
   at Zeta.Game.Internals.Actors.ACDItem.get_IsAccountBound()
   at Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>b__cc(ACDItem i)
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>d__e1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine....()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in c:\Users\Gamer\Desktop\303\Plugins\Trinity\DbProvider\TownRun.cs:line 251
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine....()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

or this after d3 disconnect from current game :

Code:
08:15:07.565 INFO  Logger [Trinity] Item Rules doesn't handle Death's Breath of type CraftingReagent and quality Rare4!
13:58:30.073 INFO  Logger [QuestTools] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
   at QuestTools.Helpers.ActorHistory.UpdateActors() in c:\Users\Gamer\Desktop\303\Plugins\QuestTools\Helpers\ActorHistory.cs:line 88
   at QuestTools.QuestTools.Pulse() in c:\Users\Gamer\Desktop\303\Plugins\QuestTools\QuestTools.cs:line 64
13:58:30.162 DEBUG GameEvents [BotEvents] EventChecker  threw exception Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000720, Size: 4 in check
13:58:30.164 ERROR Logger [Trinity] No longer in game world
13:58:30.169 ERROR Logger [Trinity] Error Getting TownRun Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000254, Size: 4
13:58:30.171 ERROR BotMain Exception during bot tick.
System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Bot.Logic.OrderBot.(Object )
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
 
Getting these error also from time to time.....

if d3 disconnect from a game...because too long inactivity, bot dont start new game <.< it stucks at the "disconnect from game" window

with which version of DB/Questtools/trinity this profile working without problems over longer time? And which gambling plugin working with this profile well?
 
Last edited:
if d3 disconnect from a game...because too long inactivity, bot dont start new game <.< it stucks at the "disconnect from game" window

with which version of DB/Questtools/trinity this profile working without problems over longer time? And which gambling plugin working with this profile well?

try r-yar
 
Hi.help me plz.
I use DemonbuddyBETA v.502,QT v3.1.1,TrinityPlugin-2.2.0 and Rift Bot Compilation v1.5rev467,but my character doesn't open chests.
these are my settings
Container Open Range = 35-40
Enable "Open Chests"
What am I doing wrong?Thanks in advance
 
Tnx very much for this profile and help,its working realy good,i just hope somone can do like this with ACT 1,2,3.
 
"Finetuning perfection"

When the rifter leaves from the rift after boss to do its townrun, why not FIRST go to creepy wierdo (Orek) to close off rift and then do the townrun. Skipping that 20sec of waiting left is like 0.0001 leges and hour more and thats like... * just walks off *
 
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