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Rift Bot - Yet Another Rifting Profile!

​Oksehode Help please with open rift and scored bags when I go to the city gives an error and the bot does it cost nothing or crash bot


Profile: <<Rift Bot Compilation v1.5rev467.zip>>
DB: .385
QT: 3.0.6
Trinity: 2.2.0
Armory: 1.2.35




Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 00000004, Size: 128
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
в Zeta.Game.Internals.Actors.ACD.get_Name()
в Zeta.Game.Internals.Actors.ACDItem.get_ItemType()
в Zeta.Game.Internals.Actors.ACDItem.get_ItemBaseTyp e()
в Zeta.Bot.Logic.BrainBehavior.<HandleStashItems>b__ 17b(ACDItem i)
в System.Linq.EnumerableSorter`2.ComputeKeys(TElemen t[] elements, Int32 count)
в System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
в System.Linq.OrderedEnumerable`1.<GetEnumerator>d__ 0.MoveNext()
в Zeta.Bot.Logic.BrainBehavior.<HandleStashItems>d__ 17d.MoveNext()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boo lean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.Coroutines.CoroutineCompositeExtensions.. ()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в System.Runtime.CompilerServices.TaskAwaiter`1.GetR esult()
в Trinity.TownRun.<TownRunCoroutineWrapper>d__4.Move Next() в c:\Users\Nome\Desktop\Бот\Plugins\Trinity\DbProvid er\TownRun.cs:строка 251
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boo lean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.Decorator..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain

View attachment 5228 2014-11-05 02.11.zip
 
Last edited:
Check notes in red.
Hello guys,
For example;

-He is trying to kill 1-2 trash mobs even i setup at least 5-7 trash packs for starting combat.
Im not sure what skill setup you have, but i see 2 skills set to 1.

-Only problem about elite affixes is molten core. He stands near the molten core for no reason.
You have Molten Core set to 5. Try increasing it.

-And i'm using boon of hoarder for movement speed only, since i dont need gold right now. How can i configure to not picking any golds?
Trinity>Items Tab>Pickup


Please help to make it work better for smooth and fast legendaries/exp/bloodshards runs. Other than i have no problem about profile and demonbuddy. And my gear is capable to do faster rifts than currents.


1. Since you are using Boon of hoarder - add Crusterian Wristguard
(yes is lowers DPS, but its T6 which you dont need too much DPS, but then you have to pickup gold)
2. You already have decent XP/Leg per hr. Other way to push it is :
- To get perfect stats items
- Paragon 1000
- RNG to be in your favor
3 Change skill set - Stampede build.

Straight up - You cant expect DB to perform like a normal person, there are still stuff causing it to waste time moving back and forth which eat up a lot of time in Rifts/GR/Bounty.
 
Is anyone got good monk (sunwuko monk) configurations for this profile? Would be really nice if you share.
 
Man..i was using old versions of plugins and profiles. Today i updated everything and reseted the configs to everything recomended and it is basically shining!
 
Hello, new to Demonbuddy, are there any profile that just do Regular Rifts continuesly without recreate games ? and without doing bounties too ?
 
1. Need to know how to make the bot close the rift after killing the rift boss.
2. Bot is not picking up all the bloodshard's - sounds like a loot radius issue?

thx,
cp
 
1. Need to know how to make the bot close the rift after killing the rift boss.
2. Bot is not picking up all the bloodshard's - sounds like a loot radius issue?

thx,
cp
1. use riftbot common
2. u Need a plugin like kadalaspree or armory for shards
 
​Oksehode Help please with open rift and scored bags when I go to the city gives an error and the bot does it cost nothing or crash bot


Profile: <<Rift Bot Compilation v1.5rev467.zip>>
DB: .385
QT: 3.0.6
Trinity: 2.2.0
Armory: 1.2.35




Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 00000004, Size: 128
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
в Zeta.Game.Internals.Actors.ACD.get_Name()
в Zeta.Game.Internals.Actors.ACDItem.get_ItemType()
в Zeta.Game.Internals.Actors.ACDItem.get_ItemBaseTyp e()
в Zeta.Bot.Logic.BrainBehavior.<HandleStashItems>b__ 17b(ACDItem i)
в System.Linq.EnumerableSorter`2.ComputeKeys(TElemen t[] elements, Int32 count)
в System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
в System.Linq.OrderedEnumerable`1.<GetEnumerator>d__ 0.MoveNext()
в Zeta.Bot.Logic.BrainBehavior.<HandleStashItems>d__ 17d.MoveNext()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boo lean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.Coroutines.CoroutineCompositeExtensions.. ()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в System.Runtime.CompilerServices.TaskAwaiter`1.GetR esult()
в Trinity.TownRun.<TownRunCoroutineWrapper>d__4.Move Next() в c:\Users\Nome\Desktop\Бот\Plugins\Trinity\DbProvid er\TownRun.cs:строка 251
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boo lean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.Decorator..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain

View attachment 149810
same
 
​Oksehode Help please with open rift and scored bags when I go to the city gives an error and the bot does it cost nothing or crash bot


Profile: <<Rift Bot Compilation v1.5rev467.zip>>
DB: .385
QT: 3.0.6
Trinity: 2.2.0
Armory: 1.2.35




Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 00000004, Size: 128
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
в Zeta.Game.Internals.Actors.ACD.get_Name()
в Zeta.Game.Internals.Actors.ACDItem.get_ItemType()
в Zeta.Game.Internals.Actors.ACDItem.get_ItemBaseTyp e()
в Zeta.Bot.Logic.BrainBehavior.<HandleStashItems>b__ 17b(ACDItem i)
в System.Linq.EnumerableSorter`2.ComputeKeys(TElemen t[] elements, Int32 count)
в System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
в System.Linq.OrderedEnumerable`1.<GetEnumerator>d__ 0.MoveNext()
в Zeta.Bot.Logic.BrainBehavior.<HandleStashItems>d__ 17d.MoveNext()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boo lean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.Coroutines.CoroutineCompositeExtensions.. ()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в System.Runtime.CompilerServices.TaskAwaiter`1.GetR esult()
в Trinity.TownRun.<TownRunCoroutineWrapper>d__4.Move Next() в c:\Users\Nome\Desktop\Бот\Plugins\Trinity\DbProvid er\TownRun.cs:строка 251
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boo lean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.Decorator..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain

View attachment 149810
same too!
 
So i need something that would spend my bloodshards on the items i want to gamble on ? help
 
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