Where can I find a relogger? If you don't mind sharing.
read the FAQ: https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-guides/142993-demonbuddy-trinity-faq.html
Where can I find a relogger? If you don't mind sharing.
Anyone have problem with Demonbuddy closing itself while using this profile? It seems other profiles work fine but whenever I use this profile the program closes itself at random time![]()
12:41:11.456 INFO Logger [Trinity] Goblin #604 in sight. Distance=61
12:41:41.552 INFO Logger [Trinity] Goblin #605 in sight. Distance=61
12:42:11.626 INFO Logger [Trinity] Goblin #606 in sight. Distance=61
12:42:41.730 INFO Logger [Trinity] Goblin #607 in sight. Distance=61
12:43:11.828 INFO Logger [Trinity] Goblin #608 in sight. Distance=61
12:43:41.919 INFO Logger [Trinity] Goblin #609 in sight. Distance=61
12:44:11.974 INFO Logger [Trinity] Goblin #610 in sight. Distance=61
12:44:42.078 INFO Logger [Trinity] Goblin #611 in sight. Distance=61
12:45:12.139 INFO Logger [Trinity] Goblin #612 in sight. Distance=61
12:45:42.225 INFO Logger [Trinity] Goblin #613 in sight. Distance=61
12:46:12.338 INFO Logger [Trinity] Goblin #614 in sight. Distance=61
12:46:42.397 INFO Logger [Trinity] Goblin #615 in sight. Distance=61
12:47:12.477 INFO Logger [Trinity] Goblin #616 in sight. Distance=61
12:47:42.530 INFO Logger [Trinity] Goblin #617 in sight. Distance=61
12:48:12.585 INFO Logger [Trinity] Goblin #618 in sight. Distance=61
12:48:42.667 INFO Logger [Trinity] Goblin #619 in sight. Distance=61
12:49:12.774 INFO Logger [Trinity] Goblin #620 in sight. Distance=61
12:49:42.832 INFO Logger [Trinity] Goblin #621 in sight. Distance=61
12:50:12.933 INFO Logger [Trinity] Goblin #622 in sight. Distance=61
12:50:43.008 INFO Logger [Trinity] Goblin #623 in sight. Distance=61
12:51:13.072 INFO Logger [Trinity] Goblin #624 in sight. Distance=61
12:51:43.163 INFO Logger [Trinity] Goblin #625 in sight. Distance=61
12:52:13.222 INFO Logger [Trinity] Goblin #626 in sight. Distance=61
12:52:43.295 INFO Logger [Trinity] Goblin #627 in sight. Distance=61
12:53:13.348 INFO Logger [Trinity] Goblin #628 in sight. Distance=61
12:53:43.399 INFO Logger [Trinity] Goblin #629 in sight. Distance=61
12:54:13.502 INFO Logger [Trinity] Goblin #630 in sight. Distance=61
12:54:43.568 INFO Logger [Trinity] Goblin #631 in sight. Distance=61
12:55:13.635 INFO Logger [Trinity] Goblin #632 in sight. Distance=61
12:55:43.740 INFO Logger [Trinity] Goblin #633 in sight. Distance=61
12:56:13.820 INFO Logger [Trinity] Goblin #634 in sight. Distance=61
12:56:43.899 INFO Logger [Trinity] Goblin #635 in sight. Distance=61
12:57:13.965 INFO Logger [Trinity] Goblin #636 in sight. Distance=61
12:57:44.029 INFO Logger [Trinity] Goblin #637 in sight. Distance=61
12:58:14.108 INFO Logger [Trinity] Goblin #638 in sight. Distance=61
12:58:44.180 INFO Logger [Trinity] Goblin #639 in sight. Distance=61
12:59:14.235 INFO Logger [Trinity] Goblin #640 in sight. Distance=61
12:59:44.306 INFO Logger [Trinity] Goblin #641 in sight. Distance=61
13:00:14.385 INFO Logger [Trinity] Goblin #642 in sight. Distance=61
13:00:44.468 INFO Logger [Trinity] Goblin #643 in sight. Distance=61
13:01:14.529 INFO Logger [Trinity] Goblin #644 in sight. Distance=61
13:01:44.663 INFO Logger [Trinity] Goblin #645 in sight. Distance=61
13:02:14.717 INFO Logger [Trinity] Goblin #646 in sight. Distance=61
13:02:44.796 INFO Logger [Trinity] Goblin #647 in sight. Distance=61
13:03:14.874 INFO Logger [Trinity] Goblin #648 in sight. Distance=61
13:03:44.925 INFO Logger [Trinity] Goblin #649 in sight. Distance=61
13:04:15.017 INFO Logger [Trinity] Goblin #650 in sight. Distance=61
13:04:45.101 INFO Logger [Trinity] Goblin #651 in sight. Distance=61
13:05:15.184 INFO Logger [Trinity] Goblin #652 in sight. Distance=61
13:05:45.276 INFO Logger [Trinity] Goblin #653 in sight. Distance=61
13:06:15.333 INFO Logger [Trinity] Goblin #654 in sight. Distance=61
13:06:45.420 INFO Logger [Trinity] Goblin #655 in sight. Distance=61
13:07:15.489 INFO Logger [Trinity] Goblin #656 in sight. Distance=61
13:07:45.556 INFO Logger [Trinity] Goblin #657 in sight. Distance=61
13:08:15.644 INFO Logger [Trinity] Goblin #658 in sight. Distance=61
13:08:45.698 INFO Logger [Trinity] Goblin #659 in sight. Distance=61
13:09:15.771 INFO Logger [Trinity] Goblin #660 in sight. Distance=61
13:09:45.868 INFO Logger [Trinity] Goblin #661 in sight. Distance=61
13:10:15.937 INFO Logger [Trinity] Goblin #662 in sight. Distance=61
13:10:46.035 INFO Logger [Trinity] Goblin #663 in sight. Distance=61
13:11:16.093 INFO Logger [Trinity] Goblin #664 in sight. Distance=61
13:11:46.156 INFO Logger [Trinity] Goblin #665 in sight. Distance=61
13:12:16.228 INFO Logger [Trinity] Goblin #666 in sight. Distance=61
13:12:46.303 INFO Logger [Trinity] Goblin #667 in sight. Distance=61
13:13:16.367 INFO Logger [Trinity] Goblin #668 in sight. Distance=61
13:13:46.429 INFO Logger [Trinity] Goblin #669 in sight. Distance=61
13:14:16.485 INFO Logger [Trinity] Goblin #670 in sight. Distance=61
13:14:46.551 INFO Logger [Trinity] Goblin #671 in sight. Distance=61
13:15:16.629 INFO Logger [Trinity] Goblin #672 in sight. Distance=61
13:15:46.716 INFO Logger [Trinity] Goblin #673 in sight. Distance=61
13:16:16.770 INFO Logger [Trinity] Goblin #674 in sight. Distance=61
13:16:46.831 INFO Logger [Trinity] Goblin #675 in sight. Distance=61
13:17:16.925 INFO Logger [Trinity] Goblin #676 in sight. Distance=61
13:17:46.976 INFO Logger [Trinity] Goblin #677 in sight. Distance=61
13:18:17.051 INFO Logger [Trinity] Goblin #678 in sight. Distance=61
13:18:47.130 INFO Logger [Trinity] Goblin #679 in sight. Distance=61
13:19:17.201 INFO Logger [Trinity] Goblin #680 in sight. Distance=61
13:19:47.296 INFO Logger [Trinity] Goblin #681 in sight. Distance=61
13:20:17.375 INFO Logger [Trinity] Goblin #682 in sight. Distance=61
13:20:47.470 INFO Logger [Trinity] Goblin #683 in sight. Distance=61
13:21:17.561 INFO Logger [Trinity] Goblin #684 in sight. Distance=61
13:21:47.618 INFO Logger [Trinity] Goblin #685 in sight. Distance=61
13:22:17.679 INFO Logger [Trinity] Goblin #686 in sight. Distance=61
13:22:47.739 INFO Logger [Trinity] Goblin #687 in sight. Distance=61
13:23:17.807 INFO Logger [Trinity] Goblin #688 in sight. Distance=61
13:23:47.926 INFO Logger [Trinity] Goblin #689 in sight. Distance=61
13:24:17.996 INFO Logger [Trinity] Goblin #690 in sight. Distance=61
13:24:48.071 INFO Logger [Trinity] Goblin #691 in sight. Distance=61
13:25:18.139 INFO Logger [Trinity] Goblin #692 in sight. Distance=61
13:25:48.211 INFO Logger [Trinity] Goblin #693 in sight. Distance=61
13:26:18.313 INFO Logger [Trinity] Goblin #694 in sight. Distance=61
13:26:48.412 INFO Logger [Trinity] Goblin #695 in sight. Distance=61
13:27:18.476 INFO Logger [Trinity] Goblin #696 in sight. Distance=61
13:27:48.585 INFO Logger [Trinity] Goblin #697 in sight. Distance=61
13:28:18.645 INFO Logger [Trinity] Goblin #698 in sight. Distance=61
13:28:48.735 INFO Logger [Trinity] Goblin #699 in sight. Distance=61
13:29:18.823 INFO Logger [Trinity] Goblin #700 in sight. Distance=61
13:29:48.909 INFO Logger [Trinity] Goblin #701 in sight. Distance=61
13:30:19.004 INFO Logger [Trinity] Goblin #702 in sight. Distance=61
13:30:49.091 INFO Logger [Trinity] Goblin #703 in sight. Distance=61
13:31:19.165 INFO Logger [Trinity] Goblin #704 in sight. Distance=61
13:31:49.232 INFO Logger [Trinity] Goblin #705 in sight. Distance=61
13:32:19.304 INFO Logger [Trinity] Goblin #706 in sight. Distance=61
13:32:49.444 INFO Logger [Trinity] Goblin #707 in sight. Distance=61
13:33:19.576 INFO Logger [Trinity] Goblin #708 in sight. Distance=61
13:33:49.663 INFO Logger [Trinity] Goblin #709 in sight. Distance=61
I tried the comp version of rift bot which is using qt 3.0.6 instead of latest qt 3.1.1
However, I can't find a working bloodshards spending plugin working with qt 3.0.6
anyone using qt3.0.6 can tell me which version of what gambling plugin are you using?
Thx mate, the lastest armory works but sometimes the bot will walk forward and backward repeatly between kadala and the rift guy...
07:54:08.748 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 0000021C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_BoundToACD()
at Zeta.Game.Internals.Actors.ACDItem.get_IsAccountBound()
at Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>b__cc(ACDItem i)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>d__e1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in c:\Users\Gamer\Desktop\303\Plugins\Trinity\DbProvider\TownRun.cs:line 251
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
07:54:08.797 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 0000021C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_BoundToACD()
at Zeta.Game.Internals.Actors.ACDItem.get_IsAccountBound()
at Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>b__cc(ACDItem i)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at Zeta.Bot.Logic.BrainBehavior.<HandleSalvageItems>d__e1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in c:\Users\Gamer\Desktop\303\Plugins\Trinity\DbProvider\TownRun.cs:line 251
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
08:15:07.565 INFO Logger [Trinity] Item Rules doesn't handle Death's Breath of type CraftingReagent and quality Rare4!
13:58:30.073 INFO Logger [QuestTools] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
at QuestTools.Helpers.ActorHistory.UpdateActors() in c:\Users\Gamer\Desktop\303\Plugins\QuestTools\Helpers\ActorHistory.cs:line 88
at QuestTools.QuestTools.Pulse() in c:\Users\Gamer\Desktop\303\Plugins\QuestTools\QuestTools.cs:line 64
13:58:30.162 DEBUG GameEvents [BotEvents] EventChecker threw exception Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000720, Size: 4 in check
13:58:30.164 ERROR Logger [Trinity] No longer in game world
13:58:30.169 ERROR Logger [Trinity] Error Getting TownRun Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000254, Size: 4
13:58:30.171 ERROR BotMain Exception during bot tick.
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Getting these error also from time to time.....
if d3 disconnect from a game...because too long inactivity, bot dont start new game <.< it stucks at the "disconnect from game" window
with which version of DB/Questtools/trinity this profile working without problems over longer time? And which gambling plugin working with this profile well?