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[Profile] Brutal Key Farm

i am having huge issues after update to new trinity (auto update with ezu) doesnt fight, doesnt pick up keys, whole night of botting and i got like 3-4 keys
 
Todays totals
[Keys] Counts:
Act 1 => 59
Act 2 => 107
Act 3 => 113
Act 4 => 119


It's def having issues with A1
 
any of you having issue with Questools GIT latest version not showing up in plugins ? how u can fix that? tryed fresh install / used root.zip / downloaded-cloned/pulled latest .git and nothing seems to make it show
 
[Keys] Counts:
Act 1 => 55
Act 2 => 134
Act 3 => 141
Act 4 => 144
[Keys] Stats:
LF => -28
LQ => 74.8
M => 137.5
UQ => 143.3
UF => 246
IQR => 68.5
 
Has anyone figured out a way to have this profile go get A1, or is there another profile you guys are using to get A1 keys? I may just farm A1 manually all day :X
 
Has anyone figured out a way to have this profile go get A1, or is there another profile you guys are using to get A1 keys? I may just farm A1 manually all day :X

I assume you are using BrutalKeyFarm v1.05 so go to BKF_data.xml and delete line 79 to 91. So no more Keys count checks.

Peace.
 
i stay with version 1.0.2 that is working fine, 1.0.5 isn't as efficient as the .2 version.. Even if i remove the Keycount check and do every act, i get less key/hr...
 
This runs pretty well, with the exception of when it is time to head to town after killing a keywarden. If I press 'm' for it, the bot succeeds. I think there needs to be a delay just before it issues the townportal command. I'm not fluent in coding these profiles or anything, so could someone please advise?

I'm not using zerg. I'm using the profile currently linked in the OP.
 
This runs pretty well, with the exception of when it is time to head to town after killing a keywarden. If I press 'm' for it, the bot succeeds. I think there needs to be a delay just before it issues the townportal command. I'm not fluent in coding these profiles or anything, so could someone please advise?

I'm not using zerg. I'm using the profile currently linked in the OP.

I stand corrected. It only did it once that I noticed. The pressing 'm' was coincidence as well.

Does need a couple minor tweeks, such as why even go to town when you can go directly to next area?

After fourth completes, go to town then exit.... Maybe do a townrun every X runs?

Sometimes after A1 KW, it will clear map then end.

Gets caught often on Stonefort at the wooden turn wheel for the catapult quest.

Sometimes pathing can suck pretty bad, going over the same areas several times before entering "fog of war" type areas..


I'd like to learn how to fix these things :-P


So far out of three key-getting profiles, this one is the best (Brutal-Key-Farm 1.0.2.xml).




What comment was removed? :-\
 
Hi all!

My zerg doesn't work, he found the keywarden and skipped him, then he use portal in another act!

What happened?
 
Hi,

This profile dont make Act1, idk what happened last month he works perfectly !
 
Same issue

Hi,

This profile dont make Act1, idk what happened last month he works perfectly !

I have the same issue. It will succesfully farm keys from Acts 2-3-4 but A1 has an issue that I can't seem to figure out yet. Woke up today to have over 20 keys of all except A1 which only had 2.

It used to work flawlessly on all acts so if anyone else has this issue you're not alone. I have EZupdater and latest Trinity/Quest


Here is the last bit of information I got when It ran Act 4 then 3 then 2 perfectly and then said the run was finished without doing A1. Used to do A1 also no problem.

"-~-..-~-..-~-..-~->-> Async Found A2 Keywarden! PEW PEW
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncLogMessageTag IsDone=True IsDoneCache=True LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=True IsDoneCache=True LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncWaitTimerTag IsDone=False IsDoneCache=False LastStatus=
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 28 nodes in 31ms
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncWaitTimerTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncWaitTimerTag IsDone=True IsDoneCache=True LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=True IsDoneCache=True LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.UseStopTag IsDone=False IsDoneCache=False LastStatus=
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.UseStopTag IsDone=True IsDoneCache=True LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.ReloadProfileTag IsDone=False IsDoneCache=False LastStatus=
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\Jake\Desktop\DB\Profiles\Brutal-Key-Farm 1.0.2.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="57425" worldId=70885
Loaded profile Brutal Key Farm o.0 by xzjv 1.0.2
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:35
[QuestTools][WhenTag] Async Initializing 'A1 Key' with condition=ActorExistsAt(364694, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A2 Key' with condition=ActorExistsAt(364695, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A3 Key' with condition=ActorExistsAt(364696, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A4 Key' with condition=ActorExistsAt(364697, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[Keys] Counts:
Act 1 => 9
Act 2 => 24
Act 3 => 29
Act 4 => 32
[Keys] Stats:
LF => -15
LQ => 12.8
M => 26.5
UQ => 31.3
UF => 59
IQR => 18.5
>~>~- FINISHED KEYRUNS - RESTARTING
Leaving game, reason: Restarting"
 
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no act 1 for me either.... i have 0 act 1 keys... boo but act 2,3,4 works great.. as you can see by the totals...
after act 2 this happens....

[QuestTools][Timing] A2Key (Keys) took 2m 19s
[QuestTools][WhenTag] Async Initializing 'A1 Key' with condition=ActorExistsAt(364694, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A2 Key' with condition=ActorExistsAt(364695, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A3 Key' with condition=ActorExistsAt(364696, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A4 Key' with condition=ActorExistsAt(364697, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[Keys] Counts:
Act 1 => 0
Act 2 => 28
Act 3 => 43
Act 4 => 38
[Keys] Stats:
LF => -45.1
LQ => 7
M => 33
UQ => 41.8
UF => 93.9
IQR => 34.8
>~>~- FINISHED KEYRUNS - RESTARTING
Leaving game, reason: done.
Profile completed
Number of games completed: 10
Last run acquired 331614 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
 
Last edited:
Latest version to test, requires:

DemonbuddyBETA v1.1.2169.492+
Trinity v2.2.0+
Questtools v3.0.4+

When you update to these versions make sure you delete all previous files first.
 

Attachments

Last edited:
Giving this a run with DB 492, Trinity 2.2.0, and QT 3.0.5 seems to find wardens and want to telly right after on one character. The other one seems to be running smooth although getting lost in act 3 at times.
EDIT: I put my modified Trinity files into the new install and it seems to have fixed this behavior could be a 2.2.0 problem not sure.
 
Last edited:
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