Glad the profile is working for you.
I have added one to the op, cheers.
Haha, hope you will enjoy the coffie

Glad the profile is working for you.
I have added one to the op, cheers.
Botting since some hours (dunno what i've modified but it's actually work in zerg)
Did he wait to be on LQ <17 before making A4 or is there something wrong ? (started the run with 6 of each)
hey xzjv my bot just crashed after a few hours no idea why i think it has to do with
DEBUG Logger [BotBehaviorQueue] 5 in Queue
heres the full log
View attachment 147368
04:58:58.175 ERROR Logger [Trinity] Hero is invalid!
04:58:58.777 DEBUG DefaultNavigationProvider Navigator.Clear
04:58:58.777 DEBUG DefaultNavigationProvider Generating path to questId="312429" stepId="2" x="3866" y="4486" z="100" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 3866, Y: 4486, Z: 100, Position: <3866, 4486, 100>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.Bot.ActionRunCoroutine, - <3866, 4486, 100>
04:58:58.784 DEBUG DefaultNavigationProvider Successfully generated path from {X=250,Y=479} to {X=256,Y=491} in 00:00:00.0017358 with 13(3) hops
04:58:58.794 DEBUG DefaultNavigationProvider Client path generated.
04:58:58.795 DEBUG DefaultNavigationProvider Generated path to <3866, 4486, 100> (questId="312429" stepId="2" x="3866" y="4486" z="100" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 3866, Y: 4486, Z: 100, Position: <3866, 4486, 100>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.Bot.ActionRunCoroutine, ) with 3 hops.
04:58:58.844 DEBUG Logger [BotBehaviorQueue] 5 in Queue
04:58:58.850 INFO BrainBehavior Lost Connection. Closing Diablo III and Demonbuddy
04:58:58.924 ERROR BotMain Exception during bot tick.
System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Threading.DispatcherObject.VerifyAccess()
at System.Windows.Application.CriticalShutdown(Int32 exitCode)
at System.Windows.Application.Shutdown()
Also running zerg and town portaling after finding the wardens, Trinity 2.2.0 QT 3.0.5 I've tried modifying Trinity as well but it seems that combat is being messed up elsewhere.
EDIT: I run this via YAR (in ISboxer) for multiple bots here are some logs for two different characters running clean copies of Trinity and QT.
EDIT2: I've got it working fine outside of YAR & ISBoxer, first thought it might have something to do with TPS or FPS limits but that didn't change it whatsoever. I'll see if I can get it working manually with ISBoxer as well but this looks like a YAR/ISBoxer issue sorry if you were chasing phantom errors![]()
What does these letters mean?
What does that drawing mean? haha...sorry for asking
Seriously, google is a valuable resource
Quartile - Wikipedia, the free encyclopedia
Median - Wikipedia, the free encyclopedia
Box plot - Wikipedia, the free encyclopedia
That is strange, i would have expected it to mostly do A4 with those counts; it should be skipping acts if they are greater than the median key count, so with a low count on just one key it should just do that act and then restart.
...why the bot itself changes the difficulty?
Fool of a Took! there are no keywardens below Torment Difficulty!
[QuestTools][CommandTag] Profile 'C:\INTERNET\BrutalKeyFarm1.08\Profiles\BrutalKeyFarm\BKF_data.xml' changed difficulty to Torment1.
Leaving game, reason: to change difficulty
Mine too!tried the zerg version, still not attacking wardens.
Loaded profile Normal BKF Loader
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
[Trinity] Not in game, XP inactivity reset
Waiting 13.7 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Hard, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Adventure Mode Active!
Loaded profile Normal BKF Loader
Joined a game!
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Normal BKF Loader
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[QuestTools][ProfileSettingTag] Setting Condition=KeyMode to Normal
Loaded profile Brutal Key Farm o.0 by xzjv 1.0.8
Stopping the bot.
Session lasted for: 00:00:30.2891898
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Bot Thread Ended. Was this requested?
I launch the game (do not join a game or start a game), Load bot, load profile (Brutal-Key-farm_Normal.xml) click start - it emptied my bags as expected, but then quit. Thank you.
Exception during scheduling Pulse: IronPython.Runtime.UnboundNameException: global name 'ProfileSetting' is not defined
06:50:43.614 DEBUG IfTag Traceback (most recent call last):
File "<string>", line 5, in Execute
NameError: global name 'ProfileSetting' is not defined