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Act 5 Zerg Bounties (or helltrapper farm :) )

Some updates. Will make some adjustments to Trash Pack Size/Range on certain quests when I find the time. Kill quests don't need to have trash pack size = 1.
 

Attachments

Please check "Bounty: Out of time" the character cannot activate the trigger and begin the mission.

And two more mission I found that may have problems in V17, the first is the route to Uxxxx (big fire cannon boss)
It just stuck in the route to the boss.

The second mission asks you to go to a square area and the monster spawn with 2/3 waves with a elite spawn at the end. I forgot the name anyway.
The map seems to have 2 similar square-like area and the character somehow goes to the wrong place and stop there.
It cannot correctly go to the right place and trigger the spawn.

thanks
 
My suggestion is to eliminate the problematic missions by blocking them.
I would say about 70% that the bot can complete the missions by now.

And some error code here see if anyone can help?

System.Exception: Injection resulted in a process exception with error code 0xc0000005
於 GreyMagic.Executor.WaitForInjection(Int32 timeout)
於 GreyMagic.Executor.Execute(Int32 timeout)
於 GreyMagic.Executor.Execute()
於 „..(Executor , String )
於 Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
於 Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
於 Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
於 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
於 Zeta.Bot.Navigation.MainGridProvider.(BitArray )
於 Zeta.Bot.Navigation.MainGridProvider.Update()
於 Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) 於 c:\\-----Normal\Plugins\Trinity\Helpers\GameEvents.cs: 行 118
於 Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 
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Please check "Bounty: Out of time" the character cannot activate the trigger and begin the mission.

And two more mission I found that may have problems in V17, the first is the route to Uxxxx (big fire cannon boss)
It just stuck in the route to the boss.
out of time and urzael work perfectly for me. you are probably using some old plugin versions.
also there is a qt (or something else idk) bug where it doesnt interact with the objective as i already said in this thread. this is rare though.

The second mission asks you to go to a square area and the monster spawn with 2/3 waves with a elite spawn at the end. I forgot the name anyway.
The map seems to have 2 similar square-like area and the character somehow goes to the wrong place and stop there.
It cannot correctly go to the right place and trigger the spawn.

thanks
yeah that bounty is rare. i encountered it like 2 times. just need the questid and markerhash so i can fix it.

My suggestion is to eliminate the problematic missions by blocking them.
I would say about 70% that the bot can complete the missions by now.
all 5 bounties? then you are probably doing something wrong. getting over 90% success rate.
most bugs/stucks now are trinity/QT related.

Some updates. Will make some adjustments to Trash Pack Size/Range on certain quests when I find the time. Kill quests don't need to have trash pack size = 1.
you changed too much boxvalues.. :) will look at it sometime later.


v18 should fix one quest that was blacklisted. will leave few games less now.
 
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im troubling with the doors e.g. at the ruins of corvus. using beta487 or 383, QT 2.1.40 and Trinity 2.1.21 as stated in OP.
tried also several other qt and trinity versions, always started from a scratch.
dont think its profile related but since it works with these versions for every1 else, any1 got a fix?
 
im troubling with the doors e.g. at the ruins of corvus. using beta487 or 383, QT 2.1.40 and Trinity 2.1.21 as stated in OP.
tried also several other qt and trinity versions, always started from a scratch.
dont think its profile related but since it works with these versions for every1 else, any1 got a fix?

I had this problem, now I don't.

I've done some other minor changes to this file for other reasons, so if this won't help you I can post my file and you can try that.


Weighting.cs:

Code:
case GObjectType.Door:
                            {
                                // Ignore doors where units are blocking our LoS
/*                                 if (ObjectCache.Any(u => u.IsUnit && u.HitPointsPct > 0 && u.Distance < cacheObject.Distance &&
                                        MathUtil.IntersectsPath(u.Position, u.Radius, Player.Position, cacheObject.Position)))
                                {
                                    cacheObject.Weight = 0;
                                    objWeightInfo += " Unitblocking";
                                    break;
                                } */


                                // Prioritize doors where units are behind them
                                if (ObjectCache.Any(u => u.IsUnit && u.HitPointsPct > 0 && u.Distance > cacheObject.Distance &&
                                    MathUtil.IntersectsPath(cacheObject.Position, cacheObject.Radius, Player.Position, u.Position)))
                                {
                                    cacheObject.Weight = MaxWeight;
                                    objWeightInfo += " BlockingUnit";
                                }


                                // Was already a target and is still viable, give it some free extra weight, to help stop flip-flopping between two targets
                                if (cacheObject.RActorGuid == LastTargetRactorGUID && cacheObject.Distance <= 25f)
                                {
                                    cacheObject.Weight += 1000;
                                    objWeightInfo += " RePick";


                                }
                                // We're standing on the damn thing... open it!!
                                if (cacheObject.RadiusDistance <= 12f)
                                {
                                    cacheObject.Weight = MaxWeight;
                                    objWeightInfo += " <12f";
                                }
                                break;
                            }
 
Bounty: Touch of Death just doesn't work. Runs to the wrong area and gets stuck and triggers goldtimer.
 
Bounty: Touch of Death just doesn't work. Runs to the wrong area and gets stuck and triggers goldtimer.
yeah that bounty is rare. i encountered it like 2 times. just need the markerhash so i can fix it.
it does work just not always. if anyone provides markerhash i can fix it. although i think its always 2912417 for those quests.

you can try this version. i am not sure if it works. if someone manages to see it working tell me please.

zerg version:
 

Attachments

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I had this problem, now I don't.

I've done some other minor changes to this file for other reasons, so if this won't help you I can post my file and you can try that.


thank you, sir. "cacheObject.Weight = MaxWeight;" was the solution. saved my day :)
 
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carry the Act5 profile, but enters the game appears to Gold Inactivity message and exits the game .. help?
 
I have try this profile many times but now i dont know what happend .... when i have a
quest to kill boss and 100-150 monsters it keeps exploring the map without killing non of them (after killing the boss...)
 
to those of you guys running danetta set are you guys running it on t6?
 
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Bounty : Kill Verk Tabok

It stuck and cannot open the door to kill the elite boss.

Please check

thanks
 
you are so great! thx ,testing , but i use the chinese game version, I dont know how to descrip the bounty which is bug...
BTW: what does "Leaving game, reason: waste of time or bugged bounty. blizz fix pls" mean? =.= dear mrbubbel
 
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I have try this profile many times but now i dont know what happend .... when i have a
quest to kill boss and 100-150 monsters it keeps exploring the map without killing non of them (after killing the boss...)
trashpack size? its def not the profile.
Bounty : Kill Verk Tabok

It stuck and cannot open the door to kill the elite boss.

Please check

thanks
i dont know what map this is but its either the bugged quest door in corvus or just bad trinity weighing. i can fix neither of these issues.
you are so great! thx ,testing , but i use the chinese game version, I dont know how to descrip the bounty which is bug...
BTW: what does "Leaving game, reason: waste of time or bugged bounty. blizz fix pls" mean? =.= dear mrbubbel
there are barely any bugged quests left so you dont have to report anything.
the reason for leaving is right behind "reason". its a bouny thats taking very long or just a bugged bounty in blizzards d3.
 
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Thx for great job, man. It does works well, but i got problems with doors, and gates escpecially in locations before adria and uzreal, bot usally stucking there, im using versions u mentioned ( new updates of bot, trinity and qt caused a lot of problem, so I downgraded it is 485 db beta, 2.1.21 trinity and 2.1.40 qt now) and same settings, im asuming it's might be related with trinity, can u give me any idea what should i do with this? Really wish to have a5 afkable ;d


edit
Testing Fuyijama fixes and seems help a lot. gonna test more

There is still problem with doors at ruins of corvus if anybody can give any advice, would apreaciate, thank you in advance.
 
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Thx for great job, man. It does works well, but i got problems with doors, and gates escpecially in locations before adria and uzreal, bot usally stucking there, im using versions u mentioned ( new updates of bot, trinity and qt caused a lot of problem, so I downgraded it is 485 db beta, 2.1.21 trinity and 2.1.40 qt now) and same settings, im asuming it's might be related with trinity, can u give me any idea what should i do with this? Really wish to have a5 afkable ;d


edit
Testing Fuyijama fixes and seems help a lot. gonna test more

There is still problem with doors at ruins of corvus if anybody can give any advice, would apreaciate, thank you in advance.
i dont have these problems with my dh. i cant help if i cant reproduce it.
 
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I cleared out evrything, and redownloaded litearally all required stuff once again, and now its working, bot stuckin now really rearly, there's one place before uzreal i mean gate bot couldnt manage with (but most of time doing well), and somtimes it isn't able to finish quest with childrends of capitan Hailey by talking with them at the end. But it works really well now, if anybody need anything from previous version of bots inlcuding qt and trinity tell me, i had some trouble to find it, so i can upload. Thx again for ur work. Cheers ;d
 
I cleared out evrything, and redownloaded litearally all required stuff once again, and now its working, bot stuckin now really rearly, there's one place before uzreal i mean gate bot couldnt manage with (but most of time doing well), and somtimes it isn't able to finish quest with childrends of capitan Hailey by talking with them at the end. But it works really well now, if anybody need anything from previous version of bots inlcuding qt and trinity tell me, i had some trouble to find it, so i can upload. Thx again for ur work. Cheers ;d

Do you, by chance, know, what changes fixed your problems? Having the exact same issues with few doors which the bot is unable to open. (Ruins of Corbus, Westmark + also some of the houses in this area).

Apart from these issues, the Profile just works fine!
 
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