out of time and urzael work perfectly for me. you are probably using some old plugin versions.Please check "Bounty: Out of time" the character cannot activate the trigger and begin the mission.
And two more mission I found that may have problems in V17, the first is the route to Uxxxx (big fire cannon boss)
It just stuck in the route to the boss.
yeah that bounty is rare. i encountered it like 2 times. just need the questid and markerhash so i can fix it.The second mission asks you to go to a square area and the monster spawn with 2/3 waves with a elite spawn at the end. I forgot the name anyway.
The map seems to have 2 similar square-like area and the character somehow goes to the wrong place and stop there.
It cannot correctly go to the right place and trigger the spawn.
thanks
all 5 bounties? then you are probably doing something wrong. getting over 90% success rate.My suggestion is to eliminate the problematic missions by blocking them.
I would say about 70% that the bot can complete the missions by now.
you changed too much boxvalues..Some updates. Will make some adjustments to Trash Pack Size/Range on certain quests when I find the time. Kill quests don't need to have trash pack size = 1.
im troubling with the doors e.g. at the ruins of corvus. using beta487 or 383, QT 2.1.40 and Trinity 2.1.21 as stated in OP.
tried also several other qt and trinity versions, always started from a scratch.
dont think its profile related but since it works with these versions for every1 else, any1 got a fix?
case GObjectType.Door:
{
// Ignore doors where units are blocking our LoS
/* if (ObjectCache.Any(u => u.IsUnit && u.HitPointsPct > 0 && u.Distance < cacheObject.Distance &&
MathUtil.IntersectsPath(u.Position, u.Radius, Player.Position, cacheObject.Position)))
{
cacheObject.Weight = 0;
objWeightInfo += " Unitblocking";
break;
} */
// Prioritize doors where units are behind them
if (ObjectCache.Any(u => u.IsUnit && u.HitPointsPct > 0 && u.Distance > cacheObject.Distance &&
MathUtil.IntersectsPath(cacheObject.Position, cacheObject.Radius, Player.Position, u.Position)))
{
cacheObject.Weight = MaxWeight;
objWeightInfo += " BlockingUnit";
}
// Was already a target and is still viable, give it some free extra weight, to help stop flip-flopping between two targets
if (cacheObject.RActorGuid == LastTargetRactorGUID && cacheObject.Distance <= 25f)
{
cacheObject.Weight += 1000;
objWeightInfo += " RePick";
}
// We're standing on the damn thing... open it!!
if (cacheObject.RadiusDistance <= 12f)
{
cacheObject.Weight = MaxWeight;
objWeightInfo += " <12f";
}
break;
}
Bounty: Touch of Death just doesn't work. Runs to the wrong area and gets stuck and triggers goldtimer.
it does work just not always. if anyone provides markerhash i can fix it. although i think its always 2912417 for those quests.yeah that bounty is rare. i encountered it like 2 times. just need the markerhash so i can fix it.
I had this problem, now I don't.
I've done some other minor changes to this file for other reasons, so if this won't help you I can post my file and you can try that.
to those of you guys running danetta set are you guys running it on t6?
trashpack size? its def not the profile.I have try this profile many times but now i dont know what happend .... when i have a
quest to kill boss and 100-150 monsters it keeps exploring the map without killing non of them (after killing the boss...)
i dont know what map this is but its either the bugged quest door in corvus or just bad trinity weighing. i can fix neither of these issues.Bounty : Kill Verk Tabok
It stuck and cannot open the door to kill the elite boss.
Please check
thanks
there are barely any bugged quests left so you dont have to report anything.you are so great! thx ,testing , but i use the chinese game version, I dont know how to descrip the bounty which is bug...
BTW: what does "Leaving game, reason: waste of time or bugged bounty. blizz fix pls" mean? =.= dear mrbubbel
i dont have these problems with my dh. i cant help if i cant reproduce it.Thx for great job, man. It does works well, but i got problems with doors, and gates escpecially in locations before adria and uzreal, bot usally stucking there, im using versions u mentioned ( new updates of bot, trinity and qt caused a lot of problem, so I downgraded it is 485 db beta, 2.1.21 trinity and 2.1.40 qt now) and same settings, im asuming it's might be related with trinity, can u give me any idea what should i do with this? Really wish to have a5 afkable ;d
edit
Testing Fuyijama fixes and seems help a lot. gonna test more
There is still problem with doors at ruins of corvus if anybody can give any advice, would apreaciate, thank you in advance.
I cleared out evrything, and redownloaded litearally all required stuff once again, and now its working, bot stuckin now really rearly, there's one place before uzreal i mean gate bot couldnt manage with (but most of time doing well), and somtimes it isn't able to finish quest with childrends of capitan Hailey by talking with them at the end. But it works really well now, if anybody need anything from previous version of bots inlcuding qt and trinity tell me, i had some trouble to find it, so i can upload. Thx again for ur work. Cheers ;d