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Act 5 Zerg Bounties (or helltrapper farm :) )

standing in front of mathael (DH) my bot dont avoid anything just sit there and cast sentry he die each time
 
not working for me it keeps reseting... why?
 
One possible bug

Bounty: Kill Vek Marru
Map: Passage to Corvus

There's one room where you need to click 2 switches to open. Instead, it will stand in front of the locked door until gold inactivity triggers.
sometimes thats happening because of chests. so make sure to set your 'container open range' at ~25. sometimes its the monsters in the room though. blacklisting them would make all quests in the area difficult to finish. overall its a trinity weighting bug. so i cant really fix that.

standing in front of mathael (DH) my bot dont avoid anything just sit there and cast sentry he die each time
trinity combat settings. it should avoid it if avoidance is enabled. but thats not a profile issue.

because you and me are stupid according to bubble since we cant figure it out ourself :)
i never said that. i was just disappointed. but you sure make yourself look stupid.

what does your log say: joind first game... left it (reason: waste of time or bugged bounty. blizz fix pls)
joined second game... left it (reason: waste of time or bugged bounty. blizz fix pls.)
now its getting interesting. joined third game. started a bog bouny but you interrupted it by starting keybot.

thanks for wasting my time a 2nd time
i dont know what there is to figure out. you stopped it yourself
 
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running NO ZERG

but bounty : Hide and Seek tries to zerg it.
 
is there a way to avoid the damn freezing portal?
freezing portal?

running NO ZERG

but bounty : Hide and Seek tries to zerg it.
i guess you are talking about the house at the end.
it does not try to zerg it because zerg would need to kill those mobs too.
it happens in zerg and nozerg. i dont know why. so probably a db or trinity bug.
 
Excellent profile. I've been running in for about 48h. ~1000 trial keys (~700 bounties completed). Classic DH build with Illusory boots. 30+ Helltrappers had dropped before I hit the one I needed good dmg/IAS/+dmg.
Profile seems to have a kind of conflict with GSR (gearswap reloaded) plugin. When I run it with GSR active it often behave in a strange way. Like loop teleporting between act and town or just porting to act and standing still. I don't know what the reason is and I'm not complaining since without GSR profile runs smoothly.

Thx mrbubbel.
 
Game is freeze when he trying to start new run. What's wrong?


same here. Happens once every 2-3 attempts at starting a new game. Log below:

[QuestTools] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003CE, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
at QuestTools.QuestTools.AdvanceConversation()
at QuestTools.QuestTools.Pulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 746F6F8F, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Using this should help fix it. It happens to me as well only with this profile and i added a little to the beginning of the profile so the bot teleports to a new area and then back to town before leaving the game (only if the current game contains the blacklisted quests and needs to reset). I've been running it using this file and Diablo hasn't crashed once due to leaving the game too quickly like before. Replace this file with the Act5.xml in the profile. This is the only fix I have found that works :)
 

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actually i just edited the westmarchfire.xml and turned combat = false to true for the hide and seek bounty. You had it to combat = false in the no zerg for some reason.
 
Thanks for the profile ! Seems to work but not with very good result i think :

===== Misc Statistics =====
Total tracking time: 1h 46m 18s
Total deaths: 1 [0,56 per hour]
Total games (approx): 18 [10,16 per hour]
Total Caches Opened:6

What you guys get in terms of caches opened per hour ?

I'm runing in T5 with Zerg profile, with a DH M6 with illusory boots..
 
Total tracking time: 1h 46m 18s
stopped reading there

a5 bounties take much longer than a1/a4 though.
 
Lol don't be so angry i just tried to understand what was wrong...

4h17min log isn't enough ? i could provide you 48h log but i think the problem will be the same.

===== Misc Statistics =====
Total tracking time: 4h 17m 5s
Total deaths: 7 [1,63 per hour]
Total games (approx): 41 [9,57 per hour]
Total Caches Opened:14
Total XP gained: -221,35 million [-51,66 million per hour]
Total Gold gained: 64010,75 Thousand [14938,81 Thousand per hour]
 
Lol don't be so angry i just tried to understand what was wrong...

4h17min log isn't enough ? i could provide you 48h log but i think the problem will be the same.
im not angry. 2h is just not enough because of potential stuck positions and large quest areas.
i dont know what you expect. my average is ~14min. yours is ~18. maybe get some more movementspeed.
took me like 2 days to find a nearly perfect helltrapper. its pretty obvious a5 is bad for riftkey farming. so i really dont know what the point of your post is to be honest.

what are you comparing to? a4 bounties? a5 by hand? (i dont even think this one will be significantly faster)
 
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I wasn't comparing with other bounties, i just worried about caches opened which were very low compared to games per hour. And so i asked how many caches per hours others do to know if i was at the same rate or if my setup wasn't good, that's all ! :) I'm not farming riftkey, just the helltrapper and got 5 today which seems good !
 
I wasn't comparing with other bounties, i just worried about caches opened which were very low compared to games per hour. And so i asked how many caches per hours others do to know if i was at the same rate or if my setup wasn't good, that's all ! :) I'm not farming riftkey, just the helltrapper and got 5 today which seems good !
now i get what your concerns are. not every bounty is worth the time and some are even bugged (d3 bug not profile bug). because of that it recreates games until there are 5 bounties worth doing.
~1/3 of the time it leaves because of the malthael quest. older versions did malthael but overall its a waste of time. dungeonexplorer takes ages to find the entrance and another solution would take me alot of effort for only a little more speed.
there is one stuck position (trinity weighting related) that i cannot fix. otherwise there is a very low chance for a stuck. but gold inactivity should take care of that.
 
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i ran this profile for ~2 days, worked well. There are definite a lot of stuck positions. I've notice it leaving game many times. I got a few dozen helltrappers. Nothing perfect, but i can live with it. For what its worth, this profile works, its not the fastest, bit i still averaged 2.5 billion exp a hour or more when its not stuck. I get maybe 1-2 deaths a day. no gearswap or anything like that either.

Thank you for your hard work! fyi nozerg v15 that you have posted does mathiel. I've seen my bot kill mathiel quite a few times
 
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