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Trinity 2.1.21 and QuestTools 2.1.38

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Here it is. I stop the bot short so I dont end up uploading 20mb file. So when I use kridershot the log file will show that it uses EA.

Power=Weapon_Ranged_Projectile

Code:
Line 4815: 19:40:30.090 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.19 SNO=271579 Elite=False Weight=47333 Type=Unit C-Dist=23.8 R-Dist=8.1 RangeReq'd=45.0 DistfromTrgt=8 tHP=100 MyHP=69 MyMana=128 InLoS=True Duration=0
	Line 4940: 19:40:30.272 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48335 Type=Unit C-Dist=22.4 R-Dist=6.7 RangeReq'd=45.0 DistfromTrgt=7 tHP=100 MyHP=73 MyMana=130 InLoS=True Duration=0
	Line 5064: 19:40:30.460 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48338 Type=Unit C-Dist=21.0 R-Dist=5.2 RangeReq'd=45.0 DistfromTrgt=5 tHP=100 MyHP=77 MyMana=131 InLoS=True Duration=0
	Line 5189: 19:40:30.759 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48342 Type=Unit C-Dist=18.0 R-Dist=2.3 RangeReq'd=45.0 DistfromTrgt=2 tHP=100 MyHP=79 MyMana=134 InLoS=True Duration=0
	Line 5315: 19:40:30.922 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48344 Type=Unit C-Dist=16.9 R-Dist=1.2 RangeReq'd=45.0 DistfromTrgt=1 tHP=100 MyHP=80 MyMana=101 InLoS=True Duration=1
	Line 5444: 19:40:31.121 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=95 MyHP=83 MyMana=102 InLoS=True Duration=0
	Line 5700: 19:40:31.510 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=81 MyHP=42 MyMana=70 InLoS=True Duration=0
	Line 5823: 19:40:31.763 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=81 MyHP=44 MyMana=72 InLoS=True Duration=0
	Line 5945: 19:40:31.936 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=81 MyHP=44 MyMana=74 InLoS=True Duration=0
	Line 6065: 19:40:32.123 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=13.9 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=80 MyHP=46 MyMana=76 InLoS=True Duration=0
	Line 6177: 19:40:32.290 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=12.5 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=80 MyHP=47 MyMana=43 InLoS=True Duration=0
	Line 6299: 19:40:32.470 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_SmokeScreen Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=11.0 R-Dist=0.0 RangeReq'd=0.0 DistfromTrgt=0 tHP=80 MyHP=48 MyMana=44 InLoS=True Duration=0
	Line 6417: 19:40:32.656 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=9.9 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=79 MyHP=51 MyMana=48 InLoS=True Duration=0
	Line 6529: 19:40:32.968 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36100 Type=Unit C-Dist=12.4 R-Dist=0.7 RangeReq'd=65.0 DistfromTrgt=1 tHP=70 MyHP=61 MyMana=52 InLoS=True Duration=0
	Line 6638: 19:40:33.135 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36095 Type=Unit C-Dist=15.4 R-Dist=3.7 RangeReq'd=65.0 DistfromTrgt=4 tHP=70 MyHP=65 MyMana=54 InLoS=True Duration=0
	Line 6746: 19:40:33.304 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=70 MyHP=69 MyMana=55 InLoS=True Duration=0
	Line 6953: 19:40:33.654 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=60 MyHP=76 MyMana=58 InLoS=True Duration=0
	Line 7055: 19:40:33.808 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=60 MyHP=77 MyMana=59 InLoS=True Duration=0
	Line 7148: 19:40:34.027 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36089 Type=Unit C-Dist=19.1 R-Dist=7.4 RangeReq'd=65.0 DistfromTrgt=7 tHP=59 MyHP=80 MyMana=63 InLoS=True Duration=0
 

Attachments

Here it is. I stop the bot short so I dont end up uploading 20mb file. So when I use kridershot the log file will show that it uses EA.

Power=Weapon_Ranged_Projectile

Code:
Line 4815: 19:40:30.090 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.19 SNO=271579 Elite=False Weight=47333 Type=Unit C-Dist=23.8 R-Dist=8.1 RangeReq'd=45.0 DistfromTrgt=8 tHP=100 MyHP=69 MyMana=128 InLoS=True Duration=0
	Line 4940: 19:40:30.272 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48335 Type=Unit C-Dist=22.4 R-Dist=6.7 RangeReq'd=45.0 DistfromTrgt=7 tHP=100 MyHP=73 MyMana=130 InLoS=True Duration=0
	Line 5064: 19:40:30.460 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48338 Type=Unit C-Dist=21.0 R-Dist=5.2 RangeReq'd=45.0 DistfromTrgt=5 tHP=100 MyHP=77 MyMana=131 InLoS=True Duration=0
	Line 5189: 19:40:30.759 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48342 Type=Unit C-Dist=18.0 R-Dist=2.3 RangeReq'd=45.0 DistfromTrgt=2 tHP=100 MyHP=79 MyMana=134 InLoS=True Duration=0
	Line 5315: 19:40:30.922 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48344 Type=Unit C-Dist=16.9 R-Dist=1.2 RangeReq'd=45.0 DistfromTrgt=1 tHP=100 MyHP=80 MyMana=101 InLoS=True Duration=1
	Line 5444: 19:40:31.121 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=95 MyHP=83 MyMana=102 InLoS=True Duration=0
	Line 5700: 19:40:31.510 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=81 MyHP=42 MyMana=70 InLoS=True Duration=0
	Line 5823: 19:40:31.763 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=81 MyHP=44 MyMana=72 InLoS=True Duration=0
	Line 5945: 19:40:31.936 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=81 MyHP=44 MyMana=74 InLoS=True Duration=0
	Line 6065: 19:40:32.123 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=13.9 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=80 MyHP=46 MyMana=76 InLoS=True Duration=0
	Line 6177: 19:40:32.290 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=12.5 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=80 MyHP=47 MyMana=43 InLoS=True Duration=0
	Line 6299: 19:40:32.470 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_SmokeScreen Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=11.0 R-Dist=0.0 RangeReq'd=0.0 DistfromTrgt=0 tHP=80 MyHP=48 MyMana=44 InLoS=True Duration=0
	Line 6417: 19:40:32.656 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=9.9 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=79 MyHP=51 MyMana=48 InLoS=True Duration=0
	Line 6529: 19:40:32.968 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36100 Type=Unit C-Dist=12.4 R-Dist=0.7 RangeReq'd=65.0 DistfromTrgt=1 tHP=70 MyHP=61 MyMana=52 InLoS=True Duration=0
	Line 6638: 19:40:33.135 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36095 Type=Unit C-Dist=15.4 R-Dist=3.7 RangeReq'd=65.0 DistfromTrgt=4 tHP=70 MyHP=65 MyMana=54 InLoS=True Duration=0
	Line 6746: 19:40:33.304 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=70 MyHP=69 MyMana=55 InLoS=True Duration=0
	Line 6953: 19:40:33.654 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=60 MyHP=76 MyMana=58 InLoS=True Duration=0
	Line 7055: 19:40:33.808 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=60 MyHP=77 MyMana=59 InLoS=True Duration=0
	Line 7148: 19:40:34.027 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36089 Type=Unit C-Dist=19.1 R-Dist=7.4 RangeReq'd=65.0 DistfromTrgt=7 tHP=59 MyHP=80 MyMana=63 InLoS=True Duration=0

You can .zip these files - Its so much easier to load larger logs.
 
Question to fix my problem I have set trinity to use Custom Rule with R-rift profile. and it doesn't seem to follow the rule. it keep stashing all RARE..
I have set it to Pick up Rare and Savage all Rare on trinity. but its not doing it just keep the rare.

please help
I'm using "Gimmz Enchantables ItemRules v2.1"

thank you

Just a quick fyi before I get into a solution, Gimmz v2.3 is available so you might want to check that out before making these changes (or you'll have to do it again).

I had this same problem, but it is actually the rules fault. The rare.dis is set to keep certain yellows that meet a specific criteria. Like you, I've found that it kept way too many yellows (and not very good ones at that) and I really just wanted them salvaged. Easy fix is to just comment out (put // in front of) each keep rule inside the rare.dis file. Starts at line 17 and ends at line 36. Each line to comment out starts with [BASETYPE] or [TYPE] and would look like this after editing:

//[TYPE]
//[BASETYPE]

After that, it will no longer stash the yellows and instead either sell or salvage according to your Trinity settings. Be sure to save the file after editing it and reload the rules in Trinity. Hope this helps.
 
Last edited:
The set bonuses for the Akkhan set appear to not be working due to missing item IDs. It looks like the pauldrons and the helm were both set to 0 for some reason. (Not sure if these are auto-generated?)

For reference here are the two I changed to get this working for me in Legendary.cs

public static Item PauldronsOfAkkhan = new Item
{
Id = 358801,

public static Item HelmOfAkkhan = new Item
{
Id = 358799,
 
Bug Report form:
------------------------
What's the problem?
doesnt do jade build routine soul harvest


What steps will reproduce the problem?


What is the expected result?
doing jade build routine


What happens instead?
all other attacks happens but no soul harvest
 

Attachments

If you want Trinity to pick up purple orbs in Greater Rifts change this in
ItemHandling.cs:

if (name.StartsWith("tiered_rifts_Orb")) return GItemType.ProgressionGlobe;

to

if (name.StartsWith("tiered_rifts_orb")) return GItemType.ProgressionGlobe;
 
Report: Marked for death is bugged.

My char keeps casting to a same target until discipline run out.
It works completely fine in Trinity 2.1.15.
 
mantra is requiring 80 spirit and sweeping winds is requiring 75 so thats why you guys are only casting sw; should be 50 for mantra
 
Bot doesn't pick up forgotten soul and infernal key, any idea why ?
 
I'm completely unable to alter the DemonHunterCombat.cs file. When I try doing so Trinity won't show up in the plugins off DemonBuddy. Is this intentional?
 
I'm completely unable to alter the DemonHunterCombat.cs file. When I try doing so Trinity won't show up in the plugins off DemonBuddy. Is this intentional?

Check your logs for the compiler error you created
 
Is it possible to set the bot to upgrade Greater Rift Stone to a certain Tier and start choosing Gem upgrade.
This is to avoid having to finish high tiers where the bot keeps dying.

Example:
Set bot to upgrade Greater Rift Stone until Tier 28 only.

After killing the Greater Rift Guardian, If Tier >= 28 then upgrade Gem
After failing to kill the Greater Rift Guardian within the time limit and Tier >= 28 then upgrade Gem
After killing the Greater Rift Guardian, If Tier < 28 theh upgrade Greater Rift Stone

--
 
having some issues with bot not avoiding molten core since the update. anyone else?
 
I'm completely unable to alter the DemonHunterCombat.cs file. When I try doing so Trinity won't show up in the plugins off DemonBuddy. Is this intentional?

You must likely tried to alter it while DB was running. Happened to me as well before.
 
You must likely tried to alter it while DB was running. Happened to me as well before.

Ahem, even if you modify trinity while it's running, who care? it's loaded once. :) it's called a "Compiled Assembly" ;) so no, it's the changes he made that broke it.
 
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