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zerg key farm (very fast version)

Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default

it just stand in the town doing nothing and restart the game after couple minutes.

having this same issue
 
if you are dying you should either lower the torment or not bot this at all and farm gear instead.

if you still want to enable combat look for <ToggleTargeting questId="1" combat="False" looting="True" killRadius="0"/> and delete it in act1 - act4.


LOL if you read any of my previous posts I stated that I will try and lower the torment (which I did), I was just replying to someone who asked me if I had turned on combat or not and why I'm dying so much. I have no idea why you're so defensive when I wasn't even talking to or about you.
 
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default

it just stand in the town doing nothing and restart the game after couple minutes.

same here
 
If you are using GSR, you also need to disable this

<GSRZerg isZerg="false" />
yeah right.
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default

it just stand in the town doing nothing and restart the game after couple minutes.
having this same issue
same here
read the thread. probably no plugin
LOL if you read any of my previous posts I stated that I will try and lower the torment (which I did), I was just replying to someone who asked me if I had turned on combat or not and why I'm dying so much. I have no idea why you're so defensive when I wasn't even talking to or about you.
i created this thread in case you didnt notice. how am i defensive?
im just telling you that you should not die. so either you should farm gear or get the correct gear to not die from your stash or mules.
i added that because you requested to enable combat. enabling combat would be a huge waste of time though.
 
Last edited:
enabled newest trinity 2.1.9 and quest tool 2.1.22 , some days ago all worked fine for me.

Loaded profile Key Loader
Game joined, Resetting profile caches.
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
bei Zeta.Bot.ProfileOrderManager.(Boolean )
bei Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
bei Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread

this is all he says after he joined a new game, after that he just staying at waypoint.
 
Last edited:
enabled newest trinity 2.1.9 and quest tool 2.1.22 , some days ago all worked fine for me.

Loaded profile Key Loader
Game joined, Resetting profile caches.
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
bei Zeta.Bot.ProfileOrderManager.(Boolean )
bei Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
bei Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread

this is all he says after he joined a new game, after that he just staying at waypoint.
read the thread. no plugin

or look at the first post. i have updated it for you guys.
 
Last edited:
is it only my problem that bot sometimes double relogs before starting profile?

Code:
Waiting 3.2 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[ChangeMonitor] Act changed from A4 to A2 (100) SnoId=312418
[ChangeMonitor] worldId changed from 172909 to 161472 - caOUT_RefugeeCamp
[ChangeMonitor] levelAreaId changed from 92945 to 168314 - A2_caOut_CT_RefugeeCamp_Hub
[ChangeMonitor] Change(s) occured at Position x="309" y="306" z="0" 
Loaded profile Key Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
[KeyCounter] Key Counts: Act 1 => 2,  Act 2 => 3,  Act 3 => 2, Act 4 => 3
[KeyBot] All availables profiles are used.
[KeyBot] Exiting game to continue with next profile.

Like this, and after its start key run.
 
Last edited:
a little bigger log:

Code:
Waiting 13.1 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[ChangeMonitor] Act changed from A4 to A2 (100) SnoId=312418
[ChangeMonitor] worldId changed from 172909 to 161472 - caOUT_RefugeeCamp
[ChangeMonitor] levelAreaId changed from 92945 to 168314 - A2_caOut_CT_RefugeeCamp_Hub
[ChangeMonitor] Change(s) occured at Position x="309" y="306" z="0" 
Loaded profile Key Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
[KeyCounter] Key Counts: Act 1 => 2,  Act 2 => 3,  Act 3 => 2, Act 4 => 3
[KeyBot] All availables profiles are used.
[KeyBot] Exiting game to continue with next profile.
Waiting 14 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Key Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
   в Zeta.Bot.GameStats.(Object , EventArgs )
   в Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
[KeyCounter] Key Counts: Act 1 => 2,  Act 2 => 3,  Act 3 => 2, Act 4 => 3
[KeyBot] Loading act 1
[KeyBot] D:\Demon\Profiles\KeyRun\act1.xml
Loaded profile Act 1 Key
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:0
Using Waypoint. Number:8
 
Thanks for the profile / Plugin, its working perfectly. :)

A question, would it be hard to change so it kill the wardens in the same game, every time, instead of the one it needs and leave the game and scans for what it needs? :)
Its not ment in a bad way, where just wondering.
 
a little bigger log:
i dont know. try the new version. might work now
Thanks for the profile / Plugin, its working perfectly. :)

A question, would it be hard to change so it kill the wardens in the same game, every time, instead of the one it needs and leave the game and scans for what it needs? :)
Its not ment in a bad way, where just wondering.
done. should work now
 
I just got my 2nd Unity (At Paragon 606)... I have not used this profile until now because my character would die trying to pass enemies. With the unity and the illusory boots it is extremly fast and extremly reliable. Thank you enormously for this profile and the upkeep for it.
 
Any chance you'd be willing to make a non-zerg version for those of us who have not been lucky enough to encounter a pair of Illusory Boots? The community edition key farm profiles suck. xD
 
Any chance you'd be willing to make a non-zerg version for those of us who have not been lucky enough to encounter a pair of Illusory Boots? The community edition key farm profiles suck. xD
if you are dying you should either lower the torment or not bot this at all and farm gear instead. (illusory boots in this case)

if you still want to enable combat look for <ToggleTargeting questId="1" combat="False" looting="True" killRadius="0"/> and delete it in act1 - act4.
 
if you are dying you should either lower the torment or not bot this at all and farm gear instead. (illusory boots in this case)

if you still want to enable combat look for <toggletargeting questid="1" combat="false" looting="true" killradius="0"/> and delete it in act1 - act4.

thank you bubbel! <3
 
Anyone can help why my char has killed the warden but it will not restart the game to re-run again ?
 
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