Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
it just stand in the town doing nothing and restart the game after couple minutes.
having this same issue
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
it just stand in the town doing nothing and restart the game after couple minutes.
if you are dying you should either lower the torment or not bot this at all and farm gear instead.
if you still want to enable combat look for <ToggleTargeting questId="1" combat="False" looting="True" killRadius="0"/> and delete it in act1 - act4.
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
it just stand in the town doing nothing and restart the game after couple minutes.
yeah right.If you are using GSR, you also need to disable this
<GSRZerg isZerg="false" />
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
it just stand in the town doing nothing and restart the game after couple minutes.
having this same issue
read the thread. probably no pluginsame here
i created this thread in case you didnt notice. how am i defensive?LOL if you read any of my previous posts I stated that I will try and lower the torment (which I did), I was just replying to someone who asked me if I had turned on combat or not and why I'm dying so much. I have no idea why you're so defensive when I wasn't even talking to or about you.
read the thread. probably no plugin
read the thread. no pluginenabled newest trinity 2.1.9 and quest tool 2.1.22 , some days ago all worked fine for me.
Loaded profile Key Loader
Game joined, Resetting profile caches.
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
bei Zeta.Bot.ProfileOrderManager.(Boolean )
bei Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
bei Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
this is all he says after he joined a new game, after that he just staying at waypoint.
Waiting 3.2 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[ChangeMonitor] Act changed from A4 to A2 (100) SnoId=312418
[ChangeMonitor] worldId changed from 172909 to 161472 - caOUT_RefugeeCamp
[ChangeMonitor] levelAreaId changed from 92945 to 168314 - A2_caOut_CT_RefugeeCamp_Hub
[ChangeMonitor] Change(s) occured at Position x="309" y="306" z="0"
Loaded profile Key Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
[KeyCounter] Key Counts: Act 1 => 2, Act 2 => 3, Act 3 => 2, Act 4 => 3
[KeyBot] All availables profiles are used.
[KeyBot] Exiting game to continue with next profile.
i have never seen that. post logs.is it only my problem that bot sometimes double relogs before starting profile?
donei have never seen that. post logs.
Waiting 13.1 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[ChangeMonitor] Act changed from A4 to A2 (100) SnoId=312418
[ChangeMonitor] worldId changed from 172909 to 161472 - caOUT_RefugeeCamp
[ChangeMonitor] levelAreaId changed from 92945 to 168314 - A2_caOut_CT_RefugeeCamp_Hub
[ChangeMonitor] Change(s) occured at Position x="309" y="306" z="0"
Loaded profile Key Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
[KeyCounter] Key Counts: Act 1 => 2, Act 2 => 3, Act 3 => 2, Act 4 => 3
[KeyBot] All availables profiles are used.
[KeyBot] Exiting game to continue with next profile.
Waiting 14 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Key Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Zeta.Bot.GameStats.(Object , EventArgs )
в Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Key Loader
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generating new route with Route Mode Default
[KeyCounter] Key Counts: Act 1 => 2, Act 2 => 3, Act 3 => 2, Act 4 => 3
[KeyBot] Loading act 1
[KeyBot] D:\Demon\Profiles\KeyRun\act1.xml
Loaded profile Act 1 Key
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:0
Using Waypoint. Number:8
i dont know. try the new version. might work nowa little bigger log:
done. should work nowThanks for the profile / Plugin, its working perfectly.
A question, would it be hard to change so it kill the wardens in the same game, every time, instead of the one it needs and leave the game and scans for what it needs?
Its not ment in a bad way, where just wondering.
If mrbubbel patience is gone, where will the worldinstructions: (yes you have to follow the instructions)
maybe people will see it nowIf mrbubbel patience is gone, where will the world![]()
if you are dying you should either lower the torment or not bot this at all and farm gear instead. (illusory boots in this case)Any chance you'd be willing to make a non-zerg version for those of us who have not been lucky enough to encounter a pair of Illusory Boots? The community edition key farm profiles suck. xD
if you are dying you should either lower the torment or not bot this at all and farm gear instead. (illusory boots in this case)
if you still want to enable combat look for <toggletargeting questid="1" combat="false" looting="true" killradius="0"/> and delete it in act1 - act4.