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Rimaldinis?

Code:
[QUALITY] == "Legendary"
//[QUALITY] == "Rare" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Magic" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Superior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Normal" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Inferior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")

//[NAME] == "Reusable Parts"
//[NAME] == "Arcane Dust"
//[NAME] == "Veiled Crystal"
//[NAME] == "Death's Breath"
//[NAME] == "Rift Keystone Fragment"

[ITEMID] == "1844495708" 
[NAME] == "Gem" 
[BASETYPE] == "Misc" -> [PICKUP]

He said you need to have [BASETYPE] == "Misc" -> [PICKUP] in the beginning?
 
He said you need to have [BASETYPE] == "Misc" -> [PICKUP] in the beginning?

It will pick it up anyways the position is not bounded. You will notice that you will pick up Rare/magic follower Items that the proof for you.
 
Yes it will pickup any MISC item (crafting reagents, follower items, basically everything except ARMOR, WEAPON, and JEWELERY)

If you don't want all junk items to be picked up you can try (UNTESTED BUT SHOULD WORK) :

[BASETYPE] == "Misc" && [QUALITY] != "Rare" && [QUALITY] != "Magic" && [QUALITY] != "Normal" -> [PICKUP]

I think it was safer to put it in the beginning in case you have conflicting rules in your file.



My pickup.dis only has 1 line:

[BASETYPE] == "Misc" -> [PICKUP]



For now i think it's easier to configure built-in trinity pickup rules for rare/blue/white/leg/gems/gold, and just add a simple pickup.dis file to pickup ramaladni's gifts

Custom loot rules are first applied, then if no matching rule is find, is uses standard trinity criteria.
You don't need to write complete rules including all item types to use custom rules.


EDIT: Added command line for Gift only (need testing)
 
Last edited:
Yes it will pickup any MISC item (crafting reagents, follower items, basically everything except ARMOR, WEAPON, and JEWELERY)

If you don't want all junk items to be picked up you can try:

[BASETYPE] == "Misc" && [QUALITY] != "Rare" && [QUALITY] != "Magic" && [LEVEL] == 70 -> [PICKUP]

I think it was safer to put it in the beginning in case you have conflicting rules in your file.



My pickup.dis only has 1 line:

[BASETYPE] == "Misc" -> [PICKUP]



For now i think it's easier to configure built-in trinity pickup rules for rare/blue/white/leg/gems/gold, and just add a simple pickup.dis file to pickup ramaladni's gifts

Custom loot rules are first applied, then if no matching rule is find, is uses standard trinity criteria.
You don't need to write complete rules including all item types to use custom rules.

If you use buldt-in-trinity, where is the pickup.dis file located? There are only two pickup.dis and you need to use File based Rule to choose either of them. (soft/hard folder)
 
If you use buldt-in-trinity, where is the pickup.dis file located? There are only two pickup.dis and you need to use File based Rule to choose either of them.

Here is what i use:

First you need a pickup.dis file !!!

2 possibilities

1- You create one, and write 1 line in it for ramaladni's gift (see previous posts)
2- You use a full custom rules, in that case, just add the line in pickup.dis


In Trinity options > pickup:

Choose: file based script rules
Configure other trinity options to your liking.

In Item rules Tab:

Use rule Set: "Custom* RTFM!"
Click "browse" to point to the pickup.dis file
Click Reload script Rules

Save & Close

Enjoy !

For me it's working fine, picking up items like configured in trinity pickup tab, and using custom rule to pickup ramaladni's gift
 
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I see! If I only have a pickup.dis file in the path I choose, the rest will be decided by trinity? I now use Jobs Legendary but in the pickup.dis, I only have [BASETYPE] == "Misc" -> [PICKUP] but it still picks up rear/magic and white armor.

So Custom ruls dont overrule Trinity Rules? It just adds additional rules?
 
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I see! If I only have a pickup.dis file in the path I choose, the rest will be decided by trinity? I now use Jobs Legendary but in the pickup.dis, I only have [BASETYPE] == "Misc" -> [PICKUP] but it still picks up rear armor.

Yes, when custom rules are enabled here is what happens:

- for each item drop, demonbuddy will look first in pickup.dis for a matching rule
- if there is a matching rule, it applies it and stops.
- if there is no matching rule, it uses trinity pickup parameters.
- if there is no matching rule either, the item is left on the floor.


The same happens for salvaging/vendoring/stashing (==> look first in custom rules, then in trinity settings)




For the last part of your sentence i didn't understand what you meant, but as i said (and others too) , with [BASETYPE] == "Misc" -> [PICKUP], it will pickup any follower item, crafting reagents, tomes and miscellaneous items...

For WEAPON, ARMOR, and JEWELRY, it's decided by the other lines in pickup.dis (if you have any) then by trinity settings...
 
So Custom rules dont overrule Trinity Rules? It just adds additional rules?


YES, it just adds rules that are used first in the decision making process ;) (and seeing how many questions there are on the matter i think few people know this, even if it's well explained in the guide...)

Code:
      +-------------------------+
      |         EVENT           |
      |       Item Drop         |
      | FileBasedScriptingRules |
      +-----------+-------------+
                  |
                  V
           +--------------+
           |  pickup.dis  +--> <matching rule>
           +------+-------+          |
                  |                  +-> PICKUP
                  V                  +-> IGNORE
          <no matching rule>
                  |
                  |
                  |
                  V
         +--------+---------+
         | trinity setting  |
         | decide if item   |
         |     pickup       |
         +------------------+

from: https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/100470-guide-item-rules-2-trinity.html?highlight=item+rules+2
 
Last edited:
awesome, thanks :)

but what is the Pickup/Keep Log Level under Item rules?
 
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Well, still no ramdalindong gem for me, almost 12 hours now with 7 bots running t5/t6 rift none stop....
 
do they get placed in the last chest tab? and do you need to identify them?
 
do they get placed in the last chest tab? and do you need to identify them?

The only one that got picked up was identified then put in the last tab.

(but it might have been identified with other legendaries...)
 
Here is what i use:

First you need a pickup.dis file !!!

2 possibilities

1- You create one, and write 1 line in it for ramaladni's gift (see previous posts)
2- You use a full custom rules, in that case, just add the line in pickup.dis


In Trinity options > pickup:

Choose: file based script rules
Configure other trinity options to your liking.

In Item rules Tab:

Use rule Set: "Custom* RTFM!"
Click "browse" to point to the pickup.dis file
Click Reload script Rules

Save & Close

Enjoy !

For me it's working fine, picking up items like configured in trinity pickup tab, and using custom rule to pickup ramaladni's gift
when configured like this, do you know if trinity will salvage the items like relics etc? if currently configured in trinity?
 
when configured like this, do you know if trinity will salvage the items like relics etc? if currently configured in trinity?

It will use options set up in "townrun" tab, so it should normally sell or salvage them if it's blue/yellow, and keep if legendary (trinity keeps all legendaries, the only way to salvage/sell a leg is to add a specific [TRASH] tag in legendary.dis)
 
It will use options set up in "townrun" tab, so it should normally sell or salvage them if it's blue/yellow, and keep if legendary (trinity keeps all legendaries, the only way to salvage/sell a leg is to add a specific [TRASH] tag in legendary.dis)
thanks, i ran maybe 100 t6 rifts in the past 36 hrs maybe, and 0 rimaldinis, just setup a single line pickup.dis, fingers crossed! i finally found a SMK for my WD, but needs a rimaldinis badly
 
thanks, i ran maybe 100 t6 rifts in the past 36 hrs maybe, and 0 rimaldinis, just setup a single line pickup.dis, fingers crossed! i finally found a SMK for my WD, but needs a rimaldinis badly

Im at 534 rift according to the number of Grift stones I have....no Ramididai-never-gonna-find-me gem...
 
thanks, i ran maybe 100 t6 rifts in the past 36 hrs maybe, and 0 rimaldinis, just setup a single line pickup.dis, fingers crossed! i finally found a SMK for my WD, but needs a rimaldinis badly

RNG is RNG... I had the same setup when ramaladni's dropped and it was successfully picked up.

If only i could drop a smk ^^ (only account on which i don't have it, and it's my main :@ )



(ps:If you want to make sure your "pickup.dis" is functionnal, make sure it picks up follower items and craft reagents even when they are unchecked in trinity tab)
 
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