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Rimaldinis?

RNG is RNG... I had the same setup when ramaladni's dropped and it was successfully picked up.

If only i could drop a smk ^^ (only account on which i don't have it, and it's my main :@ )



(ps:If you want to make sure your "pickup.dis" is functionnal, make sure it picks up follower items and craft reagents even when they are unchecked in trinity tab)
yea i see follower items even though i have it unchecked. so working great!

i have 1 account, and smk dropped for me yesterday finally.. i am ~750 para
 
after using the new loot rules my demonbuddy stashes crappy yellows. I have it set to salvage in demonbuddy so its obviously something in the loot rules that i'm doing wrong. any ideas?
 
use in the rare.dis/magic.dis

rare:

//Trash all rare items
[QUALITY] == "Rare" -> [TRASH]

magic:

//Trash all magic items
[QUALITY] == "Magic" -> [TRASH]
 
Last edited:
i guess this is a good a place as any to ask this question
as far as item rules are concerned.
i made all my changes to the plugins/trinity/itemrules/rules/soft folders
this is my new pickup.dis
[QUALITY] == "Legendary"
//[QUALITY] == "Magic" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Superior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Normal" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Inferior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift"
[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials"
//[QUALITY] == "Rare"

//[NAME] == "Reusable Parts"
//[NAME] == "Arcane Dust"
//[NAME] == "Veiled Crystal"
//[NAME] == "Death's Breath"
[NAME] == "Rift Keystone Fragment"
[NAME] == "Forgotten soul"

and i have also changed my all the other .dis files in there to the updated legendary file and the others basicly with the one line trashing.
now having edited all the files in the SOFT folder in trinity i assume i have now made my own item rules and copied over the trinity soft ones
now for the question
when i go to the trinity plugin on DB and go to
Items and pickup tab and select File based script rules
then go to next tab Itemrules and select Soft since that is the folder i edited
Is that Correct or does it have to be set to custom rtfm and then what
when i set it to soft and reload script rules this is what comes up on DB window
Trinity] RULEPATH = C:\DB\Plugins\Trinity\ItemRules\Rules\soft
[Trinity] ... loaded: 2 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 1 Salvage rules
[Trinity] ... loaded: 1 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 1 Rare Keep rules
[Trinity] ... loaded: 664 Legendary Keep rules
[Trinity] ... loaded: 1 Set Keep rules
[Trinity] ... loaded: 3 Macros
[Trinity] ItemRules loaded a total of 668 Soft rules!
 
Last edited:
i guess this is a good a place as any to ask this question
as far as item rules are concerned.
i made all my changes to the plugins/trinity/itemrules/rules/soft folders
this is my new pickup.dis
[QUALITY] == "Legendary"
//[QUALITY] == "Magic" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Superior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Normal" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Inferior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift"
[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials"
//[QUALITY] == "Rare"

//[NAME] == "Reusable Parts"
//[NAME] == "Arcane Dust"
//[NAME] == "Veiled Crystal"
//[NAME] == "Death's Breath"
[NAME] == "Rift Keystone Fragment"
[NAME] == "Forgotten soul"

and i have also changed my all the other .dis files in there to the updated legendary file and the others basicly with the one line trashing.
now having edited all the files in the SOFT folder in trinity i assume i have now made my own item rules and copied over the trinity soft ones
now for the question
when i go to the trinity plugin on DB and go to
Items and pickup tab and select File based script rules
then go to next tab Itemrules and select Soft since that is the folder i edited
Is that Correct or does it have to be set to custom rtfm and then what
when i set it to soft and reload script rules this is what comes up on DB window
Trinity] RULEPATH = C:\DB\Plugins\Trinity\ItemRules\Rules\soft
[Trinity] ... loaded: 2 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 1 Salvage rules
[Trinity] ... loaded: 1 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 1 Rare Keep rules
[Trinity] ... loaded: 664 Legendary Keep rules
[Trinity] ... loaded: 1 Set Keep rules
[Trinity] ... loaded: 3 Macros
[Trinity] ItemRules loaded a total of 668 Soft rules!


It looks like soft rules are loaded correctly !!


BUT, it probably won't pickup Ramaladni's gifts according to your pickup.dis.

Like said in previous posts, the item name and quality is not recognized on pickup, but only after ID.
To pick it up from the floor you have to use:

[BASETYPE] == "Misc" -> [PICKUP] (will also pickup reagents and follower items)

or [BASETYPE] == "Misc" && [QUALITY] != "Rare" && [QUALITY] != "Magic" && [QUALITY] != "Normal" -> [PICKUP] (should only pickup Ramaladni's gifts, but i have yet to loot another one with that setting ^^)
 
I can confirm that it picks up Ramaladni's with the following in as first line in pickup.dis:
[BASETYPE] == "Misc" -> [PICKUP]


Anyone know if this works as well?
[BASETYPE] == "Misc" && [QUALITY] != "Rare" && [QUALITY] != "Magic" && [QUALITY] != "Normal" -> [PICKUP]

Edit: I can confirm that it works with the 2nd one as well.
 
Last edited:
I can confirm that it picks up Ramaladni's with the following in as first line in pickup.dis:
[BASETYPE] == "Misc" -> [PICKUP]


Anyone know if this works as well?
[BASETYPE] == "Misc" && [QUALITY] != "Rare" && [QUALITY] != "Magic" && [QUALITY] != "Normal" -> [PICKUP]

Edit: I can confirm that it works with the 2nd one as well.

Using that just makes the bot pick up everything rare quality for me, using trinity custom rules.

EDIT: Making a single pickup.dis with
Code:
[BASETYPE] == "Misc" -> [PICKUP]
successfully picked up a gift, and no longer picks up rares.
 
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Am I right in assuming the "soft" directory in Trinity item rules is for softcore and "hard" is for hardcore rules?
So I just put the new, one line pickup.dis in the "soft" directory if I'm playing softcore?
 
I am confused by all the codes. I added these three lines in.
[NAME] == "Ramaladni's Gift"
[NAME] == "Gem"
[ITEMID] == "1844495708"

I do not want to add [BASETYPE] == "Misc" -> [PICKUP] in unless it is the only way. It just picks up too much junk, wastes time, and I already have tons of materials stored up.

Will what I entered work? If not is there currently a way to pick it up that does not pick up a ton of other stuff?

Thanks for helping simplify this for dumb ole me. I have read every post in this thread, just still confused.
 
I am confused by all the codes. I added these three lines in.
[NAME] == "Ramaladni's Gift"
[NAME] == "Gem"
[ITEMID] == "1844495708"

I do not want to add [BASETYPE] == "Misc" -> [PICKUP] in unless it is the only way. It just picks up too much junk, wastes time, and I already have tons of materials stored up.

Will what I entered work? If not is there currently a way to pick it up that does not pick up a ton of other stuff?

Thanks for helping simplify this for dumb ole me. I have read every post in this thread, just still confused.
Add this, as the very first line in the pickup.dis, and you will only pick up legendary Misc. items (ie. Ramaladni's) and not all the white/blue/yellow junk:

[BASETYPE] == "Misc" && [QUALITY] != "Rare" && [QUALITY] != "Magic" && [QUALITY] != "Normal" -> [PICKUP]
 
kinda weird i got 3 in a like 2 hours and then none in the 5 hours after
this is what i use its over kill but i dont ever miss keys of trials or rimaladnis
[BASETYPE] == "Misc" -> [PICKUP]
//[QUALITY] == "Rare" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Magic" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Superior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Normal" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Inferior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")

//[NAME] == "Reusable Parts"
//[NAME] == "Arcane Dust"
//[NAME] == "Veiled Crystal"
//[NAME] == "Death's Breath"
//[NAME] == "Rift Keystone Fragment"
[NAME] == "Gem"
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift"
 
Ramaladni's Gift can drop out of all chests etc right? not only in adventure mode or?
 
kinda weird i got 3 in a like 2 hours and then none in the 5 hours after
this is what i use its over kill but i dont ever miss keys of trials or rimaladnis
[BASETYPE] == "Misc" -> [PICKUP]
//[QUALITY] == "Rare" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Magic" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Superior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Normal" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Inferior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")

//[NAME] == "Reusable Parts"
//[NAME] == "Arcane Dust"
//[NAME] == "Veiled Crystal"
//[NAME] == "Death's Breath"
//[NAME] == "Rift Keystone Fragment"
[NAME] == "Gem"
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift"

Iam at my 300+ Rift and havnt got one so far use the same Rule ^^
 
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Scuse my ignorance, but should it be:
[NAME] == "Gem" -> [PICKUP]

People seem to be omitting the -> [PICKUP] in the rules they are adding
 
Scuse my ignorance, but should it be:
[NAME] == "Gem" -> [PICKUP]

People seem to be omitting the -> [PICKUP] in the rules they are adding

You can do that but it will get picked up anyways its in the "pickup.dis"

Thats how Legerndarys get picked up so yea ^^

Code:
[QUALITY] == "Legendary"
 
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