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Rimaldinis?

If it is salvageable then it probally do nothing since there is no "rule" for it it will ignore it.

I can test it since i havnt found any Gift yet and also my Townrun is broken that means i cant test it.

Just dont identify any legendary for the day and see if there is a kingdongramadinkongding there
 
I use Jobs item rules modified with new items from 2.1. I did put [NAME] == "Gem" tag we will see.

But I got a question. Lets say bot will pick "Gem" up and then identify it. He will still keep it?

Once identified, the item is recognised as a LEGENDARY item.
So it should stash it unless you have a "cleanup rule" in your legendary.dis file that trashes all legendaries if no match has been found in the file (it is usually at the end of the file).
 
Once identified, the item is recognised as a LEGENDARY item.
So it should stash it unless you have a "cleanup rule" in your legendary.dis file that trashes all legendaries if no match has been found in the file (it is usually at the end of the file).

Job's Rule isnt with Cleanup so it will keep it :)
 
Just dont identify any legendary for the day and see if there is a kingdongramadinkongding there

Unfortunately, Ramaladni's Gift is not seen as LEGENDARY QUALITY when not ID (DB sees it as UNKNOWN), so it won't change the problem ;)

Edit: Btw FaveN is right it should ignore it when townrunning (unless you have a cleanup rule -see previous post- )
 
ahh I see.

I must say, this Ramadilini hunt is cool, thanks for all the assist :) LETS FIND IT!
 
Unfortunately, Ramaladni's Gift is not seen as LEGENDARY QUALITY when not ID (DB sees it as UNKNOWN), so it won't change the problem ;)

Btw FaveN is right it should ignore it when townrunning (unless you have a cleanup rule -see previous post- )

Not only that, but it's not recognized by DB at all, has no quality and comes up as an invalid item. Picking it up by item ID should work though.
 
Not only that, but it's not recognized by DB at all, has no quality and comes up as an invalid item. Picking it up by item ID should work though.

I don't know how to pickup by item ID, and i don't know either how to retrieve this ID (and i don't have the unidentified Gift anymore...)

Ramaladni's gift is partially recognized by trinity, here is the log from itemdropped.csv:

ActorSNO, 405649,
GameBalanceID, "1844495708",
Name, "",
InternalName, "Consumable_Add_Sockets_flippy",
DBBaseType, "Misc",
DBItemType, "Unknown",
TBaseType, "Unknown",
TItemType, "Unknown",
Quality, "Invalid ",
Level, "70",
Pickup "False",



This is why i think filtering by [BASETYPE] == "Misc" (which refers to DBBaseType attribute) should do it but i have yet to drop a second one to confirm...
 
I don't know how to pickup by item ID, and i don't know either how to retrieve this ID (and i don't have the unidentified Gift anymore...)

Ramaladni's gift is partially recognized by trinity, here is the log from itemdropped.csv:

ActorSNO, 405649,
GameBalanceID, "1844495708",
Name, "",
InternalName, "Consumable_Add_Sockets_flippy",
DBBaseType, "Misc",
DBItemType, "Unknown",
TBaseType, "Unknown",
TItemType, "Unknown",
Quality, "Invalid ",
Level, "70",
Pickup "False",



This is why i think filtering by [BASETYPE] == "Misc" (which refers to DBBaseType attribute) should do it but i have yet to drop a second one to confirm...

I just hope that DB/Trinity gets a fast Update for that and also for Townrun. :(
 
I just hope that DB/Trinity gets a fast Update for that and also for Townrun. :(

My townruns work fine (using latest beta + latest rift bot rev435);
What's your issue ?

EDIT: i see it's using act1 bounties, but i didn't test bounties yet with 2.1 ;) You should try rifting for the time being, 20+ flawless rifts for me...
 
Last edited:
OK IT'S WORKING ;)


Just witnessed a nice Ramaladni's gift pickup !!


I'm only using this line (start of pickup.dis):


[BASETYPE] == "Misc" -> [PICKUP]


(EDIT: [BASETYPE] == "Misc" should work too, [PICKUP] being the default attribute if none mentionned)
 
Last edited:
OK IT'S WORKING ;)


Just witnessed a nice Ramaladni's gift pickup !!


I'm only using this line (start of pickup.dis):


[BASETYPE] == "Misc" -> [PICKUP]


(EDIT: [BASETYPE] == "Misc" should work too, [PICKUP] being the default attribute if none mentionned)

I'm guessing you put this under the "PICK UP" section?
 
I'm guessing you put this under the "PICK UP" section?

First line in pickup.dis


By the way i'm not using Job rules, i use just 1 pickup.dis file with this line in it: [BASETYPE] == "Misc" -> [PICKUP]
It should of course work with any other rule as long as you put it at the begining (trinity reads the file from the start and stop when he finds a matching rule, ignoring what's after)
and I use built-in trinity tools for salvaging/gold/gems/rare/blue/legendaries.
 
Last edited:
OK IT'S WORKING ;)


Just witnessed a nice Ramaladni's gift pickup !!


I'm only using this line (start of pickup.dis):


[BASETYPE] == "Misc" -> [PICKUP]


(EDIT: [BASETYPE] == "Misc" should work too, [PICKUP] being the default attribute if none mentionned)

This will also make it pick up a bunch of other useless crap though, yes?
 
Shagar can u paste the full pickup.dis file ?
 
Last edited:
can u paste the full pickup.dis file ?

Code:
[QUALITY] == "Legendary"
//[QUALITY] == "Rare" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Magic" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Superior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Normal" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Inferior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")

//[NAME] == "Reusable Parts"
//[NAME] == "Arcane Dust"
//[NAME] == "Veiled Crystal"
//[NAME] == "Death's Breath"
//[NAME] == "Rift Keystone Fragment"

[ITEMID] == "1844495708" 
[NAME] == "Gem" 
[BASETYPE] == "Misc" -> [PICKUP]
 
Still no rimididiblongtong on any of my 7 bots....where 5 is running T6 rift.
 
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