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[A1]-[A4] Keywarden Profile

What is the latest Version of DB and trinity that this profile runs on?
 
Use the lastest one and it works fine :)
 
What class/build is the most efficient in farming these keys?

Now with the 2.1 Hellfire Amulet requiring the same mats as the ring, this will be a popular profile I'm sure.
 
It does the runs perfectly, but it doesn't pick up the keys. I think i checked all the right boxes in Trinity... Some help pls!!
 
It does the runs perfectly, but it doesn't pick up the keys. I think i checked all the right boxes in Trinity... Some help pls!!

key is usually last thing to drop, extend wait for loot timer thingy, its probably already thinking about going back to town when key is still thinking about dropping
 
What am I doing wrong?

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
 
You Need the right Equipment ;)
All classes can do it. Most effective is when your Char can kill the warden without dieing
 
You Need the right Equipment ;)
All classes can do it. Most effective is when your Char can kill the warden without dieing
Haha, yeah you're right. But there's always classes that are faster/better than others. I'm running T4 now on my WD. He does die once in a while though.

Anyone have experience with the bot bugging (not detecting keywarden death)? I heard that it might be because of the option "Attempt to Avoid AOE"?
 
when i try this profile, it could not create a game....Error 316611


DemonbuddyBETA v1.1.1926.418 started
This is a BETA build of Demonbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
This build may have bugs, and new features which may not be fully tested. Use at your own risk!
Logging in...
T: 5247080858972235043 H: 3340958846
Attached to Diablo III with pid: 6836
Flashing window
[KadalaSpree 1.0.11] v1.0.11 Initialized!
[Trinity] Initialized v1.9.8
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.19 Enabled
[Plugin] v2.0.82 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.9.8 now in action!
Current bot set to Order Bot
Loaded profile Spire *Swaggasauruz*
[KeyRun] ************************************
[KeyRun] ENABLED: KeyRun 1.9.1 now in action!
[KeyRun] ************************************
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [A1 - A4] Keyhunting - Choose an Act
Compiler Error: d:\D3bot\DemonbuddyBETA 1.1.1870.404\Routines\Belphegor\Routines\Monk.cs(245,52) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'
Chose Trinity as your combat routine
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [A1 - A4] Keyhunting - Choose an Act
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into BotBehavior
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
[Trinity] WARNING: Low Kill Radius detected, currently set to: 10 (you can change this through Demonbuddy bot settings)
Waiting 3 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment4, Quest: 72801, QuestStep: 36, ResumeFromSave: False, IsPrivate: True]
Stopping the bot.
Session lasted for: 00:00:23.1842480
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [A1 - A4] Keyhunting - Choose an Act
Compiler Error: d:\D3bot\DemonbuddyBETA 1.1.1870.404\Routines\Belphegor\Routines\Monk.cs(245,52) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'
Chose Trinity as your combat routine
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [A1 - A4] Keyhunting - Choose an Act
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into BotBehavior
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
[Trinity] WARNING: Low Kill Radius detected, currently set to: 10 (you can change this through Demonbuddy bot settings)
Waiting 11.4 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment4, Quest: 72801, QuestStep: 36, ResumeFromSave: False, IsPrivate: True]
Closing error dialog
Waiting 3.6 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment4, Quest: 72801, QuestStep: 36, ResumeFromSave: False, IsPrivate: True]
Closing error dialog
Waiting 13.9 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment4, Quest: 72801, QuestStep: 36, ResumeFromSave: False, IsPrivate: True]
Closing error dialog
Waiting 4 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment4, Quest: 72801, QuestStep: 36, ResumeFromSave: False, IsPrivate: True]
Closing error dialog
Waiting 13.5 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment4, Quest: 72801, QuestStep: 36, ResumeFromSave: False, IsPrivate: True]
 
Profile is running well for me, but like what the topic said - it does runs the entire map.
I dont know how to write/edit the profile, but i checked the other warden profile and was wondering if the string below can fix the problem and make the bot leave the game once the warden is dead? (This is just for A3)
<LogMessage message="Keywarden killed!"/>
<!-- Don't go away without looting if specials are poking -->
<ToggleTargeting questId="1" combat="True" looting="True" killRadius="10" lootRadius="200" />
<!-- Double check for Key of War (CraftingReagent_Legendary_Unique_InfernalMachine_SiegeBreaker) -->
<While condition="ActorExistsAt(364696, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 200)">
<MoveTo questId="1" actorId="364696" pathPrecision="10" />
<WaitTimer questId="1" waitTime="1500" />
</While>
<UseTownPortal questId="1" stepId="1" />
<WaitTimer questId="1" stepId="1" waitTime="5000" />
<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('redirect')">
<LoadProfile file="all.xml" />
</If>
<LeaveGame reason="Keywarden owned" stayInParty="false" />
</If>

Thanks again for the profile!
 
With the hellfire amulet being BIS for pretty much every class in 2.1, an updated key farm + uber would be fantastic. Can farm all the mats now and craft once 2.1 hits.
 
View attachment error.txt

I would really like to try this profile, just whenever it begins its run --after remaking the game when it has checked how many keys i have-- my Diablo game client freezes. Help please! I've reinstalled demonbuddy and redownloaded the profile. Thanks for you time.
 
With the hellfire amulet being BIS for pretty much every class in 2.1, an updated key farm + uber would be fantastic. Can farm all the mats now and craft once 2.1 hits.

Would love this. Finally gotta get me some Keys.
 
Would really love this as well. I am ready to start farming them keys :D
 
I dont get it.. It still doesnt pick up keys. I have set the loot waiting timer longer, like adviced, but it keeps just walking passed the keys without picking them up. I checked the triniry rules, and pick up keys is checked.. anyone knwo how this is possible?
 
This profile works well, it seeks out each keywarden and loots keys without difficulty. I am having a bit of an odd problem I'm hoping the creator can help with. I'm running this on a demon hunter and using the danetta's set for speed. For acts 1, 3, and 4, it works flawlessly. DH happily vaults around until he finds an elite or keywarden, kills, loots, moves on or stops profile. For act 2, and only act 2, the DH refuses to vault for movement. The only time he vaults is during combat. Now, I know what you're thinking, profile is disabling combat and I have vault set to only use during combat but that's not the case. I've checked both things and the profile is not disabling combat and vault is set to always/any time use.

I've compared the act 2 profiles to act 1, 3, & 4 and I can't see anything that stands out that would cause this. They all start the same, set the same combat/loot parameters, I'm just at a loss. I had this happen in another profile once and it was due to the profile disabling combat but I've looked at the profile and the logs and combat is not being disabled. Do you have any suggestions?
 
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