What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[A1]-[A4] Keywarden Profile

what the hell is that?... :confused:
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 348.41ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 368.57ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 370.30ms.
[Trinity][Performance] Execution of the block HandleTarget took 426.29ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 314.73ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 334.01ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 334.84ms.
[Trinity][Performance] Execution of the block HandleTarget took 407.97ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 397.40ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 416.36ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 417.36ms.
[Trinity][Performance] Execution of the block HandleTarget took 467.64ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 328.41ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 349.24ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 350.85ms.
[Trinity][Performance] Execution of the block HandleTarget took 404.08ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 312.07ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 332.09ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 332.87ms.
[Trinity][Performance] Execution of the block HandleTarget took 388.22ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 300.54ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 321.05ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 323.32ms.
[Trinity][Performance] Execution of the block HandleTarget took 391.30ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 323.91ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 342.06ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 344.25ms.
[Trinity][Performance] Execution of the block HandleTarget took 414.03ms.
.....
 
It is a Problem with Trinity not with the Profile use search function...
 
No Idea whats wrong try a fresh install of the buddy
 
[KeyRun] Keywarden Corpse Found...
[KeyRun] Ready to choose new Act.
Failed to load profile: Path to profile element is not valid; file not found
---------------------------------------------------------------------------------------------------------
KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="3916,267" y="4120,608" z="100,1"
[Trinity] [TrinityMoveTo] Started Tag; x="3982,679" y="4222,559" z="97,6" name="" questId="1" stepId="0" worldId="70885" levelAreaId="57425"
[KeyRun] Keywarden Corpse Found...
[KeyRun] Ready to choose new Act.
Failed to load profile: Path to profile element is not valid; file not found
---------------------------------------------------------------------------------------------------------



need help, keywarden dead and bot moving and cleaninig all area (dont change act or dont restart mission)


infinity 24, and latest beta db, YAR

Error in use YAR
 
Last edited:
is there a way to make it do more than 1 warden in the same game?
 
thanks you this is the best profile, and i tried many, something was always wrong, this one is 100% afkable and worked perfect. Others i had trouble
 
How would I just get this to just run Act 1 through Act 3? I have more than enough Act 4 keys so no need for any more.
 
The Plugin only farms the correct keys
 
There is a Plugin and a Profile. The Plugin count the Keys and starts the correct Profile... You have to read the thread...
 
Well I don't think the plugin is working as intended then. It is still farming act 4 and I have 12 more of those keys then the other ones. Do I need to put all the keys in my bag under protected slots?
 
No just leav it in the box and Start the init run on t1
 
Log should look like this when you start the bot:
Code:
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
Waiting 13.7 seconds before next game...
[KeyRun] ************************************
[KeyRun] ENABLED: KeyRun 1.9.1 now in action!
[KeyRun] ************************************
Creating new game. Params: [Act: A1, Difficulty: Torment1, Quest: 72801, QuestStep: 36, ResumeFromSave: False, IsPrivate: True]
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [A1 - A4] Keyhunting - Choose an Act
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[KeyRun] New Game Started, Reset Variables
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [A1 - A4] Keyhunting - Choose an Act
Game joined, Resetting profile caches.
Interacting with object Player_Shared_Stash-11
[KeyRun] Key Counts: Act 1 => 1,  Act 2 => 1,  Act 3 => 0, Act 4 => 1
[KeyRun] Loading act 3
[KeyRun] Loading new profile.
[KeyRun] D:\********\Profiles\KeyHunt\act3_start.xml
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
 
can u please add customization into the plugin so if we want to farm specific keys we can tick those ones?
 
can u please add customization into the plugin so if we want to farm specific keys we can tick those ones?
Why should you just farm one key? The plugin farms the keys that you have always same count...
 
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2069,925" y="1269,682" z="0,1"
[Trinity] [TrinityMoveTo] Started Tag; x="2082,645" y="1108,837" z="0,1000007" name="FoM #3" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[KeyRun] ========== KEYWARDEN FOUND ============
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1462.03ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1482.71ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1483.28ms.
[Trinity][Performance] Execution of the block HandleTarget took 1773.55ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1409.22ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1410.28ms. KEYWARDEN GOT KILLED AROUND THIS LOG
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1410.98ms.
[Trinity][Performance] Execution of the block HandleTarget took 1439.06ms.
[KeyRun] WARDEN HP: 1405896
[KeyRun] ========== KEYWARDEN OUT OF RANGE ============
[KeyRun] Let's move to the location we last saw him ...

[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2082,645" y="1108,837" z="0,1000007"
[Trinity] [TrinityMoveTo] Started Tag; x="2120,473" y="1087,712" z="0,1000009" name="FoM Magi" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2120,473" y="1087,712" z="0,1000009"
[Trinity] [TrinityMoveTo] Started Tag; x="2157,613" y="1124,944" z="0,1000005" name="FoM Magi" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2157,613" y="1124,944" z="0,1000005"
[Trinity] [TrinityMoveTo] Started Tag; x="2189,659" y="1149,244" z="0,1000002" name="FoM Magi"


he is still searching for the warden :s
scanned all map
now standing still at killspot
 
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2069,925" y="1269,682" z="0,1"
[Trinity] [TrinityMoveTo] Started Tag; x="2082,645" y="1108,837" z="0,1000007" name="FoM #3" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[KeyRun] ========== KEYWARDEN FOUND ============
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1462.03ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1482.71ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1483.28ms.
[Trinity][Performance] Execution of the block HandleTarget took 1773.55ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1409.22ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1410.28ms. KEYWARDEN GOT KILLED AROUND THIS LOG
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1410.98ms.
[Trinity][Performance] Execution of the block HandleTarget took 1439.06ms.
[KeyRun] WARDEN HP: 1405896
[KeyRun] ========== KEYWARDEN OUT OF RANGE ============
[KeyRun] Let's move to the location we last saw him ...

[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2082,645" y="1108,837" z="0,1000007"
[Trinity] [TrinityMoveTo] Started Tag; x="2120,473" y="1087,712" z="0,1000009" name="FoM Magi" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2120,473" y="1087,712" z="0,1000009"
[Trinity] [TrinityMoveTo] Started Tag; x="2157,613" y="1124,944" z="0,1000005" name="FoM Magi" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2157,613" y="1124,944" z="0,1000005"
[Trinity] [TrinityMoveTo] Started Tag; x="2189,659" y="1149,244" z="0,1000002" name="FoM Magi"


he is still searching for the warden :s
scanned all map
now standing still at killspot

This could happen sometimes especially when the game lags a bit.
After x seconds without gold income it resets just wait a little bit.
 
I am having a problem creating a game. What version of DB and Trin do I need?
 
I am having a problem creating a game. What version of DB and Trin do I need?

You don't need to write in the thread and a private message...
You don't have the needed Quests if DB can't start the quest.
This has nothing to do with Trinity and DB Version.
(DB is always updating itself and includes Trinity...)

Without a complete log I can't tell you more.
 
Back
Top