What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Unique thread : Behavior improvements

Beta .71 - Hunter Deck
Ranked, Default Routine, NOT rush

Opponent was a shaman, had a 4-3 (not sure exactly which card), and 2-1 Damaged Golem.
Bot used Hunter's Mark ( Change a minion's Health to 1. ) on the 2-1 card.

Opponent sent me a "well played" :)

Code:
Checking hand cards priorities :
	Card Hunter's Mark has a low priority

	Card Kill Command has a normal priority
	Card Multi-Shot has a normal priority
	Card Oasis Snapjaw has a low priority
	Card Bloodfen Raptor has a low priority
	Card Tundra Rhino has a low priority
Grabbing card: Kill Command

Targeting card: Spirit Wolf

Checking hand cards priorities :
	Card Bloodfen Raptor has a low priority
	Card Hunter's Mark must be ignored
Grabbing card: Bloodfen Raptor

Dropping currently held card!

Checking hand cards priorities :
	Card Hunter's Mark has a low priority
Grabbing card: Hunter's Mark

Targeting card: Damaged Golem

Checking hand cards priorities :

Ending turn.
 
0.71 bot played coin to get 1 mana to play Young Priestess, but then he just ended turn.


Code:
Checking hand cards priorities :
	Should we play coin ? There will be 0 cards avaible once coin played
	Card Coin must be ignored
	Card Chillwind Yeti has a low priority
	Card Defender of Argus has a low priority
	Card Young Priestess has a low priority
Grabbing card: Chillwind Yeti

Dropping currently held card!

Checking hand cards priorities :
	Should we play coin ? There will be 1 cards avaible once coin played
		Priority of card Young Priestess is : Low
	Card Coin must be ignored

Attacking Ironfur Grizli with Leper Gnome

Checking hand cards priorities :
	Should we play coin ? There will be 1 cards avaible once coin played
		Priority of card Young Priestess is : Normal
		Priority is at least normal & we dont have other cards with this priority => play coin to use it
	Card Coin has an ULTRA priority!
Grabbing card: Coin

Dropping currently held card!

Checking hand cards priorities :
	Card Young Priestess has a low priority

No target for Knife Juggler

Ending turn.
 
Rush Warrior Deck, 0.71

Code:
Checking hand cards priorities :
	Card Heroic Strike has a low priority
	Card Bloodsail Raider has a high priority!
	Card Arathi Weaponsmith must be ignored
Grabbing card: Bloodsail Raider

Dropping currently held card!

Checking hand cards priorities :
	Card Heroic Strike has a low priority
Grabbing card: Heroic Strike

Dropping currently held card!

Checking hand cards priorities :

No target for Garrosh Hellscream

Ending turn.

Not sure why but when Garrosh has a weapon, (Fiery Waraxe in this case) and casts Heroic Strike, he doesn't attack face/or attack at all. (Wasting Heroic Strike)

Opponent had a 1/1 token and a 3/2 Faerie Dragon, mine had a Bloodsail Raider
 
Last edited:
shaman basic deck, casual,AInormal and ranked tests

bot used countless times the card ROCKBITTER WEAPON, on a taunt card that I had just played (same round as rockbitter), since rockbitter is valid only for 1 round, it's wasted...
i think it could be triggered to use to cards that can actually do damage, instead of ZzZzZz cards!
 
Priest, default, ranked, 0.73

Grabbing card: Sen'jin Shieldmasta

Dropping currently held card!

Checking hand cards priorities :

Attacking Spirit Wolf with Northshire Cleric

Checking hand cards priorities :

Attacking Spirit Wolf with Northshire Cleric

Checking hand cards priorities :

Ending turn.

When Northshire Cleric is behind a taunt, it's not that great that it almost gets itself killed by running into an enemy taunt that ain't going to be killed that round.
 
Last edited:
Priest, default, ranked, 0.73

Grabbing card: Elven Archer

Dropping currently held card!

Targeting card: Jaina Proudmoore

Checking hand cards priorities :

Ending turn.

Elven Archer shouldn't go for the hero when a card like Bloodmage Thalnos is on the board.

-----------------

Grabbing card: Mind Control

Targeting card: Bloodmage Thalnos

Checking hand cards priorities :

Ending turn.

Don't mind control Bloodmage Thalnos when the opposite got better cards like Azure Drake on the table. (Had 4 cards on my hand after the mind control)

------------------------

Grabbing card: Elven Archer

Dropping currently held card!

Targeting card: Malfurion Stormrage

Shouldn't play Elven Archer in first round when facing a champion that can ping it with hero ability.

Checking hand cards priorities :
Card Holy Nova must be ignored
Card Lesser Heal has a normal priority
Grabbing card: Lesser Heal

Targeting card: Lightspawn

Shouldn't heal a lightspawn which have been silenced (unless it can do something else that gets its damage back)

-----------------------

Attacking Ancient of War with Northshire Cleric

Checking hand cards priorities :

Attacking Ancient of War with Acidic Swamp Ooze

Checking hand cards priorities :

Card Northshire Cleric has a very low priority
Grabbing card: Northshire Cleric

Dropping currently held card!

Checking hand cards priorities :

Ending turn.

Suicide run for no reason.

-------------------------

Checking hand cards priorities :
Card Lesser Heal has a low priority
Card Shadow Word: Pain must be ignored
Grabbing card: Lesser Heal

Targeting card: Northshire Cleric

The priest keeps healing the Northshire Cleric despite that its at full health..

------------------


Checking hand cards priorities :
Card Holy Nova must be ignored
Card Shattered Sun Cleric has a low priority
Card Darkscale Healer must be ignored
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Targeting card: Northshire Cleric

Checking hand cards priorities :
Card Lesser Heal has a low priority
Grabbing card: Lesser Heal

Targeting card: Northshire Cleric

Checking hand cards priorities :

Attacking Mogu'shan Warden with Amani Berserker

Checking hand cards priorities :

Attacking Mogu'shan Warden with Northshire Cleric

Checking hand cards priorities :

Ending turn.

Healing a Northshire Cleric that has full hp, before it attacks.
 
Last edited:
Empty board on bot side, abomination on enemy side. Bot didn't dropped anything for 3 turns until i stopped him. He just wrote "Enemy has doomslayer or abomination - dont drop anything." And did nothing. Only used his hero power. Is this is working as intended? I can see logic behind that but that wont work if we have empty field on our side and no means of killing abomination.

What's funny is that he had a weapon card in hand - 4/2 weapon but abomination had 5 hp so maybe he didn't wanted to use it because it wouldn't kill it anyway?
 
Scavenging Hyena

Card Text
Whenever a friendly Beast dies, gain +2/+1.

One of the best combo used by Hunters, nowadays.
Bot doesn't seems to handle it properly when the opponent is playing it.
Might need to be added in some sort of priority list.
I've seen some beastly buffs so far and bot aint doing anything against it.
 
I apologize if this has been posted, but I did not find it upon searching. When the bot has lethal damage from multiple minions, it emotes "Well Played!" as it attacks with each minion. In my example, opponent was at 7 health and I had a 2/3, 4/3, and 4/2 capable of attacking. It emoted "Well Played!" 3 times as it attacked with each minion individually. Code posted below; it seems to emote after each "If our computations are good : we can kill hero. Lets try it ;)" This is not game breaking, but it is strange to see BM emote spam from a bot.

If our computations are good : we can kill hero. Lets try it ;)
Attacking Thrall with Harvest Golem

Checking hand cards priorities :

If our computations are good : we can kill hero. Lets try it ;)
Attacking Thrall with Kor'kron Elite

Checking hand cards priorities :

If our computations are good : we can kill hero. Lets try it ;)
Attacking Thrall with Argent Commander

We've won. Great job!
 
I apologize if this has been posted, but I did not find it upon searching. When the bot has lethal damage from multiple minions, it emotes "Well Played!" as it attacks with each minion. In my example, opponent was at 7 health and I had a 2/3, 4/3, and 4/2 capable of attacking. It emoted "Well Played!" 3 times as it attacked with each minion individually. Code posted below; it seems to emote after each "If our computations are good : we can kill hero. Lets try it ;)" This is not game breaking, but it is strange to see BM emote spam from a bot.

Read on a different thread from hankerspace

Quote Originally Posted by IIDX View Post
so does that mean that the other player doesn't see you spamming "well played" at the end of the game when it attacks with each minion?


Yep, the emote is now played only client-side (i like hearing when bot is ready for a lethal, this way i can checkit easily).


hope that helps
 
Read on a different thread from hankerspace

Quote Originally Posted by IIDX View Post
so does that mean that the other player doesn't see you spamming "well played" at the end of the game when it attacks with each minion?


Yep, the emote is now played only client-side (i like hearing when bot is ready for a lethal, this way i can checkit easily).


hope that helps

It does. Thank you.
 
when playing priest, the bot will use holy smite on turn 1 to their face. if the bot could hold this card for use on minions with 2 or less health, that would be great. thanks
 
Dunno if the bot is just fucking with ME, but sometimes when playing hunter, it will be stuck at the finishing blow trying to use hero spell, even though it has already been used.
 
.74 druid

druid of the claw, says it is choosing an option but never actually selected it. turn times out.

Code:
Dropping currently held card!

	Choose one card

	Left card has a Low priority, right card has a Normal priority.
	Right card choosed

Checking hand cards priorities :

Ending turn.
--------------------------------------------------------------------------------------------

Checking hand cards priorities :

Ending turn.
--------------------------------------------------------------------------------------------
 
While already played an attack, bot still plays Power Overwhelming on that card, which results in a death and no benefit. Hopefully it can be fixed somehow :D

And still some trouble with taunt monsters. For example. Opponent has a 3/5 taunt. I have 2 1/1 and one 5/2. He first sacks my 1/1 minion and then he plays the 5/2 also. Not really nesseccary in my opinion :S
 
Starting ranked game using deck with ID 112962162.

Selecting starting hand..

Selected my starting hand!

Checking hand cards priorities :
Card Grimscale Oracle must be ignored
Card Murloc Tidecaller has a low priority
Should we play coin ? There will be 0 cards avaible once coin played
Card The Coin must be ignored
Grabbing card: Murloc Tidecaller

Dropping currently held card!

Checking hand cards priorities :
Should we play coin ? There will be 3 cards avaible once coin played
Priority of card Grimscale Oracle is : Low
Priority of card Mortal Coil is : DontPlay
Priority of card Power Overwhelming is : Low
Card The Coin must be ignored

Checking hand cards priorities :
Should we play coin ? There will be 3 cards avaible once coin played
Priority of card Grimscale Oracle is : Low
Priority of card Mortal Coil is : DontPlay

Priority of card Power Overwhelming is : Normal
Priority is at least normal & we dont have other cards with this priority => play coin to use it
Card The Coin has an ULTRA priority!
Grabbing card: The Coin

Dropping currently held card!

Checking hand cards priorities :
Card Mortal Coil must be ignored
Card Power Overwhelming has a low priority
Card Grimscale Oracle has a low priority

Checking hand cards priorities :
Card Mortal Coil must be ignored
Card Power Overwhelming has a normal priority
Card Grimscale Oracle has a low priority
Grabbing card: Power Overwhelming

Targeting card: Murloc Tidecaller

Checking hand cards priorities :

Ending turn.

THE FUCK? Stop using Power Overwhelming on cards that can't attack.
 
.74 - you guys know i am a big fan of the bot, but is the "well played" before every possible deathblow necessary? if it takes 3 hits in the turn to kill the dude my guy says "well played" three times lol
 
.74 - you guys know i am a big fan of the bot, but is the "well played" before every possible deathblow necessary? if it takes 3 hits in the turn to kill the dude my guy says "well played" three times lol
Read on a different thread from hankerspace

Quote Originally Posted by IIDX View Post
so does that mean that the other player doesn't see you spamming "well played" at the end of the game when it attacks with each minion?


Yep, the emote is now played only client-side (i like hearing when bot is ready for a lethal, this way i can checkit easily).


hope that helps
 
Hunter traps: When opponent hunters have a secret up, attack first. The bot currently drops all your minions then attack with the one that was already up, dealing damage to all the fresh minions.

EDIT: Make that all traps. I just played against a mage who had a secret up. I had 5 cards in my hand, and it played the biggest one in my hand which got mirror entitied.

Druid Card: Ancient of War - it hangs and doesn't choose +5 attack or +5 health/taunt. Just make it so it chooses +5health/taunt 100% of the time.

Druid Card: Ancient of Lore - It puts the card down, and then picks it up over and over. It can't decide what to chose and aborts.

It hasn't played Druid of the Claw yet but I assume it will have problems with that too. Just make it the 4/6/taunt for now.

Warrior Card: Execute - Bot used it on a damaged Void Walker which is a waste.

Warrior weapon - Attacks a priest to the face with fiery war axe when it had lightwell out - waste of a weapon charge.

Warrior Card: Whirlwind - It just uses it whenever it feels like, often doing no actual good.
 
Last edited:
Back
Top