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Trinity 1.8.26 Feedback

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Can't get QuestTools to update to 1.5.51 from .50. Tried fresh install both beta and release with and without EZUpdater.
 
changelog of .26 please:)

Here you go:

Code:
1.8.26
Fixed killing corrupt growths in A4
Fixed picking up gold
TrinityExploreDungeon should be better about completing the final rift level when using RiftComplete 
Trinity will no longer try to pickup items in Town when Vendoring
Removed CollisionSphere cache
Removed bunch of static cache variables
Refactored & Simplified how Position, Distance and Radius are calculated and used for all objects
 
I figured out why - Demonbuddy resets the current profile behavior, which, in the ExploreArea/TrinityExploreDungeon means resetting the dungeon explorer. Will think of a way to get around this and still have the tag work as expected...

And a Claim became fact! Thanks for looking into this. :)
 
Act 4 bounties seems to be working fine, xp/h is higher than previous trinity builds. However he is not picking up a lot of legendaries. I catched him walk right past two legs that dropped from a bunch of elites and I botted when I slept + was at work and came home only to find 3 legendaries in my stash + a ton of caches.
 
My .26 version doesnt open horadric stashes anymore, even though it is marked in the settings.
 
1. bounty profile bug - http://www.thebuddyforum.com/demonb...unties-community-edition-414.html#post1493140

2. gold timer doesnt work


roll back to the .24 :(

1) Should have been fixed in the latest latest latest Demonbuddy Beta. It's not a Trinity bug. This is because the "ActiveBounty" is returning true for a bounty that's been started and is InProgress in another world/location (but not showing as such in the game). The game only shows the currently active bounty in the current world.

2) Also working fine for me:

Code:
[Trinity] Gold inactivity after 30s. Sending abort.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
 
My .26 version doesnt open horadric stashes anymore, even though it is marked in the settings.

Working on it. I made the check for this too long, it will only re-check every 30 seconds, while in town, and not doing a townrun. It was using too much CPU checking every tick.

Next release checks every second both IN and OUT of town, while out of combat.
 
Act 4 bounties seems to be working fine, xp/h is higher than previous trinity builds. However he is not picking up a lot of legendaries. I catched him walk right past two legs that dropped from a bunch of elites and I botted when I slept + was at work and came home only to find 3 legendaries in my stash + a ton of caches.

I found the bug with Legendaries, if there's a "navigation obstacle" between us and the legendary Trinity .25/.26 will ignore it.

Fix coming ..
 
Noticed past day or so, My DH keeps running up to rare pack / elite mobs melee range to attack.
Would pref to stand at safe range and shoot as running up to melee gets me killed a lot more then i should be, I have played around with the kite settings but it makes no difference and just makes my DH 'yo-yo' back and forth.

Log attached is a fresh install of DB beta and Trinity from SVN, Didn't take long for me to die on T1. Usually can run T3 just by just not standing in melee.

View attachment 7156 2014-04-26 18.43.txt
 
I found the bug with Legendaries, if there's a "navigation obstacle" between us and the legendary Trinity .25/.26 will ignore it.

Fix coming ..
thx for all your work/time
 
i know you dont like this kind of posts but Im on my smartphone in bed and saw this post.

My monk uses this new spell (ephanism xD ? ) nether on cooldown nor on elites. he uses it very randomly.
did i messed up settings or known issue?
 
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