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Trinity 1.8.26 Feedback

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So why is it still trying to walk on top of those dots even with pathPrecision enabled?

I can see your attachment now and I use that very same screenshot to calculate pathPrecision.

Edit: I do appreciate your work on Trinity very much, don't get me wrong. DB would not be the same without.

It works perfectly for me - can you post your profile, like I asked?
 
can you please post a POISON/PET WD Build that works? Ive been testing .26 but fetish's don't want to spawn with any of the builds i'm trying to produce...

Running Bounties/Rifts.

Please?
 
Using 1.1 r1819 Build 357 and letting ezUpdater do whatever it wants... running near-flawlessly.

Still get [Trinity][Performance] messages occasionally, but hardly noticeable.

Getting a LOT more DiaObject ActorSNO errors, but that's an issue with bounties, not trinity.

Very nice.
 
can you please post a POISON/PET WD Build that works? Ive been testing .26 but fetish's don't want to spawn with any of the builds i'm trying to produce...

Running Bounties/Rifts.

Please?

Stop posting this or else... You need to figure out a build that works for you.
 
Which profile in that zip? There's a ton of them. Please give me precise, exact steps to reproduce your problem, I cannot guess...

I mostly use RiftExploreFull.xml, but sometimes RiftExploreCommon.xml. They're both in the data folder.

What are you thinking about? The pathPrecision problem or the exploring already visited nodes after death?

For the former, I just run the profile normally and he seems to walk all the way to the dots inside the boxes before moving on to the next. For the latter, the bot dies on most likely a elite/champ pack, respawn at grave, finish of the pack and goes back to already visited nodes.

Edit: Maybe this has something to do with the 2nd problem?

Code:
ProfileOrderManager.OnPlayerDied, Resetting caches.

Happens after the bot dies.

If it helps, I play a female wizard.

I will post a log of the dieing and re-exploring problem as soon as it happens again.

I also need to mention that I'm running the release version (.357), Trinity .24 and Quest Tools .45 with this profile. I have tried the beta, Trinity .26 and Quest Tools .50, but with the same results.
 
Last edited:
\Plugins\Trinity\Cache\RefreshObject.cs:Zeile 215.
bei Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\xxxx\Desktop\beta\Plugins\Trinity\Cache\RefreshObjects.cs:Zeile 384.


still ebing weird..I tried now diffrent builds...diffrent trinity versions..
 
wow dude, so instead you just blatantly ignore me?

It clearly says " Ive been testing .26 but fetish's don't want to spawn with any of the builds i'm trying to produce... "


Not sure what your problem is and why you can't just help a niggah out. I posted it a few times cause you kept ignoring me, now you just wanna be ignorant so whatever

It does say that, but, you haven't posted any of the builds you're using, nor any logs, nor any good bug reports. You've re-posted the same message many times across many threads, and obviously no one has responded to you because either we don't want to or we can't. Don't look to me to tell you every possible build in the game that could potentially use the Fetish Army spell. You also haven't said HOW and WHEN you would like the spell to be used - do you want it spammed, used on elites, trash only, bosses only? Do you use a specific rune? Do you have special items that make it work better?

I don't use any builds that use Fetish Army, it's not a very useful spell in my opinion for my playstyle. The few times I've tested it, it works fine for how the bot is programmed. If you feel it DOESN'T work, then, post a log with debug options enabled and what you expect it to do.

It also helps if you post the builds you've tested with, the profiles you've used, and any other information I can use to reproduce your problem. I can't read your mind or tell you exactly how to configure your setup.

You are free to look through and modify and even post updated WitchDoctor combat logic what could work in a manner you need.
 
Awesome work on the plugin indeed. I would like to request support for Magic Missile/Wave of Force Fire build if possible.

Thanks.
It's there! You can make very simple adjustments to the Wizard.cs file to prioritize Wave of Force and make Magic Missile only fire in Wave of Force range. Search "Wave of Force", there's a thread with about 8 posts with some good pointers. Learned about it last night and set it up.
 
It does say that, but, you haven't posted any of the builds you're using, nor any logs, nor any good bug reports. You've re-posted the same message many times across many threads, and obviously no one has responded to you because either we don't want to or we can't. Don't look to me to tell you every possible build in the game that could potentially use the Fetish Army spell. You also haven't said HOW and WHEN you would like the spell to be used - do you want it spammed, used on elites, trash only, bosses only? Do you use a specific rune? Do you have special items that make it work better?

I don't use any builds that use Fetish Army, it's not a very useful spell in my opinion for my playstyle. The few times I've tested it, it works fine for how the bot is programmed. If you feel it DOESN'T work, then, post a log with debug options enabled and what you expect it to do.

It also helps if you post the builds you've tested with, the profiles you've used, and any other information I can use to reproduce your problem. I can't read your mind or tell you exactly how to configure your setup.

You are free to look through and modify and even post updated WitchDoctor combat logic what could work in a manner you need.

My apologies, thank you for THIS response. I just assumed that because you are the creator/main developer of Trinity, that you would have some incite directly on IDEAL builds for WD that would work with .26.....

That being said, and after reading your reply, I will continue to test several builds and keep logs of them in notepad, and post here later on this weekend.

Sorry again, and thank you~
 
Bug: If you have a character that attacks from a distance like the Demon Hunter or Wizard, it will not pickup the loot from the Rift Guardian if it is off screen. My character almost missed two legendary drops if it wasn't for me babysitting the bot!

is it possible to add a function there like goblin kill? wait for loot or something like that?
 
It works perfectly for me - can you post your profile, like I asked?

I've experienced pathprecision not working alot. The bot always walks to the exact position of the grid point even when it is set to 30 which is like half the size of the screen.

To test this all you have to do is set pathprecision to a high value (not 1000) on any map and watch the bot stand directly on top of grid points on the edge of the map.

I already looked at your code and it seems correct, but it simply does not work as expected. Maybe Demonbuddy is ignoring or resetting your visited nodes.
 
I've experienced pathprecision not working alot. The bot always walks to the exact position of the grid point even when it is set to 30 which is like half the size of the screen.

To test this all you have to do is set pathprecision to a high value (not 1000) on any map and watch the bot stand directly on top of grid points on the edge of the map.

I already looked at your code and it seems correct, but it simply does not work as expected. Maybe Demonbuddy is ignoring or resetting your visited nodes.

This.

And that's what I'm trying to explain. I really hope rrrix can take a better look at this.
 
Guys, how to fix this error. Game freezed with it.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 6927.10ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 6927.33ms.
[Trinity][Performance] Execution of the block HandleTarget took 6970.32ms.

PS. Sorry for my English
 
It works perfectly for me - can you post your profile, like I asked?

@Rrrix

Could you please do a test with a wizard? If yes , do the same way I do. We will try to reproduce the problems with you.

1 - Fresh Install DB Beta, your trinity .26 from SVN and your questtools from SVN too. (do this please, do not use what is on your computer).
2 - Normal Difficulty, Profile Bounty Act 1 http://www.thebuddyforum.com/demonb...dventure-mode-bounties-community-edition.html (Act 1 only).
3 - Do not use any avoidance settings, only Attack Mobs in AoE. Use native settings for trigger/combat ranges. Select also use NavMesh to Prevent stucks and Attempt to collect globes. Select Archon on Elites Only and set Archon Trigger to 50.
4 - Objects, Range 60 and select Inspect Corpse, Open Chest, Open Rare Chest. Use all Shrines too.
5 - Items, Do not select gray and white items. But select 1+ to Magic, Rare and Legendary. Select Common+ and all Gems. And Misc Items, just uncheck the Blood Shard and Rift Keys (Only these two).
6 - Scoring/TownRuns , set Slot for Town Run to 1 and Slot in Town to 4, Select Open Horadrics. Select Savage Magic and Rare. Select Sell/Savage all rares and Keep Unidentified Legendaries .

The rest as you want.

Wizard Build:

Spectral Blade/Thrown Blade
Desintegrate/Intensify
Archon/Improved Archon
Energy Armor/Prismatic Armor
Magic Weapon/Force Weapon
Familiar/Sparkflint

Passives:

Blur
Glass Cannon
Unwavering Will
Prodigy


Please, test on Normal with your Wizard. Only Act 1 Bounty Profile Sycothix and perform this test for at least 10 hours, and try to watch as much as you can. You will see the bot has trouble inspect corpses and open chests. Probably see a Wizard trying to attack mobs that are behind doors without opening them inside the Cathedral. You will see the bot finds the chest/shrine quest and not complete (It seems that the bot is trying to click on the Shrine or chest before finishing the event). And many other things.

Just you doing exactly the same steps to reproduce.

Sorry for my english, tried my best. And, ty for your hard work.
 
I have experienced a problem on the moviment of the bot, on Cathedral Level I when the bot wants to go to the leoric passage "door" sometimes depending on the map generated it can't generate a path to it.

http://i.imgur.com/Mn6dwBb.png This is the generated map where the bot always stops, if you notice in the minimap the bot needs to get to the leoric passage that is right below him, he just needed to take the stairs that are on the left side (in the room on the left side, that is accessed by going north and take a left turn)

This is the log 04:36:17.939 ERROR BotMain Exception when terminating bot thread. System.NullR - Pastebin.com

After sometime the bot inactivity works and leaves the game... I don't think I had this problem in other earlier versions.
 
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