@rrrix
I don't know if you playtest your Trinity revisions anymore or just look at the logic of the code and think it works. I'm specifically talking about visited and unvisited nodes and pathPrecision. pathPrecision is suppose to make the bot have a lower threshold for how much of the node he needs to travel through before marking is as visited, but It doesn't seem to work at all, no matter what I set the value to.
Also another issue is that visited/unvisited nodes is not working well either. If the bot dies, all visited nodes seems to get marked as unvisited again and he backtracks to check out all the nodes again.
Is this something you're aware of and plan to make better or is this the best it's ever gonna get?
I don't know if you playtest your Trinity revisions anymore or just look at the logic of the code and think it works. I'm specifically talking about visited and unvisited nodes and pathPrecision. pathPrecision is suppose to make the bot have a lower threshold for how much of the node he needs to travel through before marking is as visited, but It doesn't seem to work at all, no matter what I set the value to.
Also another issue is that visited/unvisited nodes is not working well either. If the bot dies, all visited nodes seems to get marked as unvisited again and he backtracks to check out all the nodes again.
Is this something you're aware of and plan to make better or is this the best it's ever gonna get?