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Diablo lagging and Demonbuddy giving errors

LetItRain

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Sep 28, 2012
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I'm running the Wortham merch profile, but after around 1-2 hours my diablo starts to lag a lot. When it tries to take the townportal diablo freezes a bit for around 5 seconds. It also does this when making a new game.

I'm also getting errors on demonbuddy:

"[Trinity] Exception in Pulse: System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 6AEFFE78, Size: 20
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in c:\**\**\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\GameUI.cs:line 146
at Trinity.Trinity.OnPulse() in c:\Users\Popsi\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Plugin.cs:line 62
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 6AEFFE78, Size: 20
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )"



I have also uploaded some logs, maybe that will help. Thanks! :)
 

Attachments

Update to the latest trinity .19 and lastest Official release build .355
 
Update to the latest trinity .19 and lastest Official release build .355

Thanks for the help. I'm still lagging even when updating trinity and having the latest build. I used to run 6 bots before, but now it starts lagging after some hours of having only one up.
 
try beta build ? and update trinity, .20 is out - do it through ezupdater
 
try beta build ? and update trinity, .20 is out - do it through ezupdater

I tried beta build also and with newest trinity, still gives me lagg when running for more than 1-2 hours. I tried re-installing diablo, but without any success.

And Demonbuddy still gives some errors:

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: E529457B, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
 
Thanks for the help. I'm still lagging even when updating trinity and having the latest build. I used to run 6 bots before, but now it starts lagging after some hours of having only one up.


give us the fresh log file plz
 
whats your background/foreground fps?
 
whats your background/foreground fps?

I've set it to 50/50. I dont know what fps it is when it lags tho, because diablo kinda freezes a bit while also lagging. But as soon as i stop demonbuddy diablo turns good again.
 
*I'd also like to say that I have everything on low and it still freezes and lags.
 
Agree same bug
Error :

System.Reflection.TargetInvocationException: Une exception a été levée par la cible d'un appel. ---> System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 00000198, Size: 12
à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
à GreyMagic.MemoryBase.Read[T](IntPtr addr)
à Zeta.Game.Internals.Actors.DiaObject.get_Position()
à Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- Fin de la trace de la pile d'exception interne ---
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
à System.Delegate.DynamicInvokeImpl(Object[] args)
à System.Delegate.DynamicInvoke(Object[] args)
à Zeta.Bot.Pulsator.(Delegate , Object[] )
 
Last edited:
I've set it to 50/50. I dont know what fps it is when it lags tho, because diablo kinda freezes a bit while also lagging. But as soon as i stop demonbuddy diablo turns good again.


try 100/100 and set D3 process on a higher than normal priority
 
same here....

my error comes in portuguese (my OS language), maybe its a hint.

Exception when terminating bot thread. System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: 000000E0, Size: 4
em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
em GreyMagic.MemoryBase.Read[T](IntPtr addr)
em Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
em Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
em Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
em Zeta.Game.ZetaDia.get_IsInTown()
em Zeta.Bot.CommonBehaviors.(Object )
em Zeta.TreeSharp.WaitContinue..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.Sequence..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.Decorator..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.PrioritySelector..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.Decorator..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.PrioritySelector..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.Sequence..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.Decorator..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.PrioritySelector..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.PrioritySelector..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.Common.HookExecutor.Run(Object context)
em Zeta.TreeSharp.Action.RunAction(Object context)
em Zeta.TreeSharp.Action..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.PrioritySelector..()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.Bot.BotMain.()
 
Same here

Same problem for me. Even tried installing fresh on laptop and same issue. If the bot runs for an extended time, it seems to run out of memory, causing everything to lag insanely

Memory Leak? I'm using the latest beta with trinity .20
 
Same here, I get couple of errors including:

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean )
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity][Performance] Execution of the block UpdateCachedPlayerData took 10002.91ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 10000.05ms.
[Trinity] Error while refreshing DiaObject ActorSNO: 3813 Name: chestArmor_norm_base_flippy-12666 Type: Item Distance: 20
[Trinity] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at Zeta.Game.Internals.Actors.ACDItem.GetStatChanges(Single& damage, Single& healing, Single& toughness, Boolean altSlot)
at Trinity.Trinity.RefreshItem() in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Cache\RefreshItem.cs:line 95
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Cache\RefreshObject.cs:line 728
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Cache\RefreshObject.cs:line 216
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Cache\RefreshObjects.cs:line 351
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 10008.78ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 20014.13ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 20014.66ms.
[Trinity][Performance] Execution of the block TargetCheck.RefreshCache took 20015.08ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 10004.04ms.
[Trinity][Performance] Execution of the block AbilitySelector took 10008.48ms.
[Trinity][Performance] Execution of the block TargetCheck.OOCBuff took 10009.02ms.
[Trinity][Performance] Execution of the block TargetCheck took 30029.53ms.
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Bot.PowerManager.(Int32 , SNOPower )
at Zeta.Bot.PowerManager.CanCast(SNOPower power, CanCastFlags& flags)
at Zeta.Bot.PowerManager.CanCast(SNOPower power)
at Trinity.Combat.Abilities.CombatBase.CanCast(SNOPower power, CanCastFlags flags) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 394
at Trinity.Trinity.GetDemonHunterPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Combat\Abilities\DemonHunter.cs:line 93
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Combat\AbilitySelector.cs:line 151
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Combat\TargetCheck.cs:line 168
at Trinity.Trinity.<ReplaceTreeHooks>b__152(Object ctx) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384 - Copy\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

and

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

profiles runs fine for few hours then randomly starts lagging, then eventually freezes and disconnects.
I'm on a 3 day trial, can't purchase this bot seeing how many errors ive ran into in the past 2 days.
Havent been able to bot longer than a few hours without having issues.
 
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