LetItRain
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- Sep 28, 2012
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I'm running the Wortham merch profile, but after around 1-2 hours my diablo starts to lag a lot. When it tries to take the townportal diablo freezes a bit for around 5 seconds. It also does this when making a new game.
I'm also getting errors on demonbuddy:
"[Trinity] Exception in Pulse: System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 6AEFFE78, Size: 20
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in c:\**\**\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\GameUI.cs:line 146
at Trinity.Trinity.OnPulse() in c:\Users\Popsi\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Plugin.cs:line 62
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 6AEFFE78, Size: 20
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )"
I have also uploaded some logs, maybe that will help. Thanks!
I'm also getting errors on demonbuddy:
"[Trinity] Exception in Pulse: System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 6AEFFE78, Size: 20
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in c:\**\**\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\GameUI.cs:line 146
at Trinity.Trinity.OnPulse() in c:\Users\Popsi\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Plugin.cs:line 62
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 6AEFFE78, Size: 20
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )"
I have also uploaded some logs, maybe that will help. Thanks!
