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A1-4 Community Keywarden Farm

guys you know a way to so say "dont bother with trash unless completly surrounded go just check the keyboss" ?

edit: and why the bot continues to clear mobs for the entire zone after killing the keyboss ?

Trinity Settings > Combat > Minimum Trash Pack = Max Value, Cluster Radius = Min Value, Ignore Trash Below X Health = Max Value.


I can't really seem to find it atm, but recently I was reading either the beta release thread or somewhere in the trinity sub-forums, but tldr. It will never be fixed as this is how the bot functions. Combat is handled completely separately from movement, and thus if were in combat the whole time when we get near the KW it will never trigger that were in combat with it. Once again this is by design, and never will change thus I need to start writing my plugin.
TLDR:its broke and it aint gonna get fixed ever

Updating Magi's plugin ATM, I need to remove game leaving as we use adventure mode now, but expect the plugin soon (hopefully).
 
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have you seen them drop and the bot is skipping them, because I have a bunch in my stash atm
 
How do I make it ignore freaking trash and run straight for warden? I do not want it to kill anything else...
 
Doing just fine, going through... watching it do Act 3, it killed a unique mob named "Bricktop" and then loaded up Act 4, has not killed the Keywarden.
 
My bot is running around the act killing shit even after KW has been killed...i have done a fresh install and redownloaded the profiles..any ideas?
 
My bot is running around the act killing shit even after KW has been killed...i have done a fresh install and redownloaded the profiles..any ideas?

That could happen sometimes... there is no function that tells the bot that the warden is dead ;)
 
My bot is running around the act killing shit even after KW has been killed...i have done a fresh install and redownloaded the profiles..any ideas?
That could happen sometimes... there is no function that tells the bot that the warden is dead ;)
Just farming A1-3
A1 always continues after kills KW
A2&A3 working wonderful.
read OP, rrix has stated why this happens...
 
Trinity Settings > Combat > Minimum Trash Pack = Max Value, Cluster Radius = Min Value, Ignore Trash Below X Health = Max Value.




Updating Magi's plugin ATM, I need to remove game leaving as we use adventure mode now, but expect the plugin soon (hopefully).


Used your options, still cleaning all the zone AFTER killing the key boss...
 
After he killed KW in Act 4 DB say Using Waypoint. Number:46 but he don´t use WP and get explore he map , so he don´t reset the profile .
Any idea for fix this ?
 
Quote Originally Posted by suhteevah View Post
I can't really seem to find it atm, but recently I was reading either the beta release thread or somewhere in the trinity sub-forums, but tldr. It will never be fixed as this is how the bot functions. Combat is handled completely separately from movement, and thus if were in combat the whole time when we get near the KW it will never trigger that were in combat with it. Once again this is by design, and never will change thus I need to start writing my plugin.
TLDR:its broke and it aint gonna get fixed ever


That means once the bot kills the key warden, it will continue to kill everything, but will it leave after killing the keywarden at least ?
 
Quote Originally Posted by suhteevah View Post
I can't really seem to find it atm, but recently I was reading either the beta release thread or somewhere in the trinity sub-forums, but tldr. It will never be fixed as this is how the bot functions. Combat is handled completely separately from movement, and thus if were in combat the whole time when we get near the KW it will never trigger that were in combat with it. Once again this is by design, and never will change thus I need to start writing my plugin.
TLDR:its broke and it aint gonna get fixed ever


That means once the bot kills the key warden, it will continue to kill everything, but will it leave after killing the keywarden at least ?

It is set up to leave after killing the KW, its just how the bot is made though, that it will basically never work fully 100% (thats from rrix btw)
 
My bot keeps trying to go out the front gate in Act I, instead of porting to the grave yard, or fields of slaughter directly.
 
My bot keeps trying to go out the front gate in Act I, instead of porting to the grave yard, or fields of slaughter directly.
move the bot to GY manually with the bot paused, it should go to FoM. This is a rare bug, and I have not figured out what happens yet, as I hardly ever catch it happen :(.
 
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