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Trinity 1.8.13

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Hello,

Getting a lot of PM's on this - IF you are experiencing the bot stashing rares, whites, or any item that you think it SHOULDN'T, then please do a FRESH install.

Do not re-use any existing code - download a fresh copy of the latest Demonbuddy and Trinity plugin and unzip it into an empty directory - do not overwrite please.

Do not re-use any settings files.

Not a real big deal, but just some fyi.. I did that, everything seems to work except for rare belts.. I can set stash rules = max on the slider for armor and it still stashes rare belts.. Funny cause its the only armor type I dont want any of.. All of my characters use set belts.. :D
 
is it possible to avoid the azmo fireball? my bot is trying to attack him and when the fireball comes out it try's to run and get stuck on the fence and dies
 
is it possible to avoid the azmo fireball? my bot is trying to attack him and when the fireball comes out it try's to run and get stuck on the fence and dies

Azmo is totally borked right now. They added the fence in 2.0 and Trinity doesn't know about it :)
 
I was looking at the demonhunter abilities file and I was wondering how could I make it cast sentry x2.. I dont even care if it has to cast on cooldown.

edit: seems to be doing what I said anyways after looking closer.. hard to tell when perfectly stacked lol
 
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I was looking at the demonhunter abilities file and I was wondering how could I make it cast sentry x2.. I dont even care if it has to cast on cooldown.

Ickwjl, that code on the previous page, is that a fix for the kridershot bow?
 
Ickwjl, that code on the previous page, is that a fix for the kridershot bow?
works for me

Edit: here is the demonhunter ability file I am using (please note this file is for .12 update not .13)
What it does vengence support from .13, all companion rune support, and kridershot bow working.. dont use this if you dont have kridershot not sure how this works with .13

Plugins > trinity > abilities
View attachment DemonHunter.cs
 
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works for me

Edit: here is the demonhunter ability file I am using (please note this file is for .12 update not .13)
What it does vengence support from .13, all companion rune support, and kridershot bow working.. dont use this if you dont have kridershot not sure how this works with .13

Plugins > trinity > abilities
View attachment 123066

Excellent!! Testing in .13 right now and seems to be working great WITH vengeance!! appreciate all teh work now i can bot the class i actually want to play.
 
Excellent!! Testing in .13 right now and seems to be working great WITH vengeance!! appreciate all teh work now i can bot the class i actually want to play.

Giles (trinity I miss you GILES!), Rixx (trinity), Stede (Companions), Tatto (Kridershot gheto fix) all made the code :)
Cheers to Rixx for dealing with everyone all the time and managing to produce a wonderful product
 
Plez be more descriptive about what exactly is wrong, and what you want it to do instead :)

I'm not sure how to get the exact range for you, but i have a wizard you can hop on if that helps, or just tell me how to get it for you :). It shoots 3 shorter beams in a cone.. its actually considered by many streamers to be the superior rune for incinerate build. Currently trinity is trying to shoot at the range of the default beam.

Video of the skill: https://www.youtube.com/watch?feature=player_detailpage&v=NMfC-arbwcU#t=344
 
ok my friends here is my build Witch Doctor - Game Guide - Diablo III
its survival build with huge damage from cold skills especially spirit barrage which doesnt work right now as the wd is not casting it as he should (he casts it once and then stops like we must use manitu only rune)
please rrrix save us... cause i have droped the wd till now and its a pitty spirit barrage is ownage
thank you
 
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