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Trinity 1.8.13

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same here:
Code:
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 848.53ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 853.66ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 855.89ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 856.25ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 856.50ms.
[Trinity][Performance] Execution of the block HandleTarget took 857.44ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 845.37ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 849.18ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 851.31ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 851.64ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 851.88ms.
[Trinity][Performance] Execution of the block HandleTarget took 852.84ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 854.18ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 856.93ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 859.21ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 859.56ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 859.80ms.
[Trinity][Performance] Execution of the block HandleTarget took 864.71ms.
 
Hi, i just got a new unique potion that never runs out. But when equipped under potion UI, I don't think DB recognize it as a potion, and never refill Health Point. Is there a way for me to let DB recognize this legendary item as potion and start using it? Thanks!
 
be patient, guys, rrrix need some rest, he has too many projects in todo list
 
Need Help

I'm constantly getting this:

Code:
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1769.75ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 1778.49ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 1781.03ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1781.75ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1782.25ms.
[Trinity][Performance] Execution of the block HandleTarget took 1870.32ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1753.12ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 1861.34ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 1863.78ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1864.50ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1864.84ms.
[Trinity][Performance] Execution of the block HandleTarget took 2000.36ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1753.80ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1786.23ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1775.36ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 5384.20ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 5386.64ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 5387.71ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 5388.08ms.
[Trinity] Clicking UI element Use Potion (846405632)
[Trinity][Performance] Execution of the block HandleTarget took 5578.79ms.

It comes in waves, before this happens in the DB window the game stops responding and my character stops what it's doing. This often results in deaths and is becoming quite frustrating.

Anyone know of a solution? I've tried a fresh install of the bot to no avail.

Edit: Well after another fresh install of DB it works just fine.. weird. No more hangs, yay!

I'm getting this same issue at the moment with multiple profiles. Have tried fresh reinstall of DB as well as updated to new Trinity, still same issue. Trinity and QuestTools are the only plugins being used.
 
Seems like this is not too important - the item is only level 31? I'd put in an hour of work so your bot can use it for 30 minutes? :)

it will be lvl 70, if it drops when your hero is lvl 70

read the patchnotes of 2.0.1 :p
 
I found some problem
I used adventure mode profile..

sometimes when the bag is full, the bot go to gambler and then stop....

I think this is problem of Trinity
 
Bot cant understand what cursed chest is. It try to open it instead of fighting...
 
Seems like this is not too important - the item is only level 31? I'd put in an hour of work so your bot can use it for 30 minutes? :)

No bro, this item is one of THE best items at lvl 70. I got mine the other day @ lvl 70 with 2.5K dmg and open socket. Keep in mind ALL diablo 3 legendaries can drop at pretty much any level and scale to your level. So just because this screen shot says lvl 31 it doesn't mean its an only lvl 31 item. Thats probably when you can see it at a minimum. PLEASE implement this, it'd be amazing as it's one of the best bows for dh's currently.
 
Hi,

Not sure if this is a known bug: when salvage rare options is checked to "all levels", it actually stash every rare the toon looted.

At the mean time I have to use Salvage all rares option but that doesn't stash at all. Is this an easy fix?

Thanks in advance
 
check "slavage all rares" -> he will salvage them if you set it up on the matrix with blue/rare normal/inferno ... or lower the score if you want to keep some.
 
Seems like this is not too important - the item is only level 31? I'd put in an hour of work so your bot can use it for 30 minutes? :)

The level 70 version is quite nice here is mine: 2500dps, 1 socket, 700 dex, ele arrow gives 4 hatred

Links at the bottom for the people who thought of the changes! They both work lovely
Edit: I sort of did a work around by setting

{
public partial class Trinity : IPlugin
{
private static TrinityPower GetDemonHunterPower(bool IsCurrentlyAvoiding, bool UseOOCBuff, bool UseDestructiblePower)
{
// Pick the best destructible power available
if (UseDestructiblePower)
{
return GetDemonHunterDestroyPower();
}

MinEnergyReserve = 1;
and down by elemental arrow code

// Elemental Arrow
if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_ElementalArrow) &&
SNOPowerUseTimer(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 1 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve))

Also added in
// Companion On-Use Abilities Added in 2.0
bool hasSpider = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 0);
bool hasBat = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 3);
bool hasBoar = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 1);
bool hasFerret = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 4);
bool hasWolf = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 2);

if (!Player.IsIncapacitated && Hotbar.Contains(SNOPower.X1_DemonHunter_Companion))
{

// Use Spider Slow on 4 or more trash mobs in an area or on Unique/Elite/Champion
if (hasSpider && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && TargetUtil.ClusterExists(25f, 4) && TargetUtil.EliteOrTrashInRange(25f))
{
return new TrinityPower(SNOPower.X1_DemonHunter_Companion, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 1, WAIT_FOR_ANIM);
}

//Use Bat when Hatred is Needed
if (hasBat && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && Player.PrimaryResourceMissing >= 60)
{
return new TrinityPower(SNOPower.X1_DemonHunter_Companion, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 1, WAIT_FOR_ANIM);
}

// Use Boar Taunt on 3 or more trash mobs in an area or on Unique/Elite/Champion
if (hasBoar && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && ((TargetUtil.ClusterExists(20f, 4) && TargetUtil.EliteOrTrashInRange(20f)) || CurrentTarget.IsEliteRareUnique))
{
return new TrinityPower(SNOPower.X1_DemonHunter_Companion, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}

// Placeholder for Ferrets Logic - Unsure if utilities Exist to Determine Whether Gold and Health Globes are Within a Certain Range - Consider Interaction with Blood Vengeance for Optimized Results

// Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour
if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && CurrentTarget.IsEliteRareUnique)
{
return new TrinityPower(SNOPower.X1_DemonHunter_Companion, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 1, WAIT_FOR_ANIM);
}
}
http://www.thebuddyforum.com/demonb...55398-trinity-dh-companion-use-abilities.html
http://www.thebuddyforum.com/demonbuddy-forum/153053-demonhunter-trin-kridershot-more.html
 
Last edited:
hi Rixx,

Could you please introduce a feature to disable all Logic except combat..

I use a custom XML profile that is combat only.. it works ok.. But the bot still does things like attempt to portal back to town to empty backs (even with movement disabled) attemts to do grid resetting.. create new games... REVIVE .. mid boss fight... hence getting kicked out of the boss fight..

Thanks in advaced
 
Can you please equip it, and:

1) Open Trinity Options
2) Go to Items -> TownRun/Scoring tab
3) Click "Dump Equipped Items"

Send me the full output please.

thanks
 
Also, Not a biggy but when you have a moment, Please adjust the code to pause the Gold inactivity timer and any other timers, when the bot is paused please.
 
Hello,

Getting a lot of PM's on this - IF you are experiencing the bot stashing rares, whites, or any item that you think it SHOULDN'T, then please do a FRESH install.

Do not re-use any existing code - download a fresh copy of the latest Demonbuddy and Trinity plugin and unzip it into an empty directory - do not overwrite please.

Do not re-use any settings files.
 
Can you please equip it, and:

1) Open Trinity Options
2) Go to Items -> TownRun/Scoring tab
3) Click "Dump Equipped Items"

Send me the full output please.

thanks

PM'd Cheers !
 
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