What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

BestLEGS [2.0.3] - Legendary Road

Kevin is the Legendary Road ONLY the version you told me without Cave Under The well ?
 
Fix please?

I get this everytime
Code:
[Trinity] [TrinityMoveTo] tag finished: Reached Destination x="155,3159" y="89,08296" z="0,1"

onVWFJi.png


I get that everytime on that spot.
 
Whats your average Lph using this profile? I have tried the "fast" profile on normal for a couple of days now, and I simple cant get over 1.1lph using a sprinting Barb with charge.Im doing around 10-12 games an hour. Do anyone got any tips about the settings that works well for you?
 
Whats your average Lph using this profile? I have tried the "fast" profile on normal for a couple of days now, and I simple cant get over 1.1lph using a sprinting Barb with charge.Im doing around 10-12 games an hour. Do anyone got any tips about the settings that works well for you?

I don't get over 1. Real bummer. :(
 
btw why Trinity Use Once not in the While? its a mistake

Because that while loop is only active when you haven't killed the first mother yet.

Once the first mother is dead, the while loop is skipped and it won't make you run back there.
 
Hello im new on demonbuddy, used honorbuddy for botting on wow.. But to my question what i am doing wrong my monk wont move on game when i use your profile. ?

Demonbuddy v1.1.1719.345 started
Logging in...
Attached to Diablo III with pid: 5776
Flashing window
Setting up Trinity Logging
[Trinity] Initialized v1.8.6
[Trinity] OnEnable start
[Trinity] ENABLED: Trinity v1.8.6 now in action!
Current bot set to Order Bot
Loaded profile Legendary Road v0.5
[QuestTools] Plugin v1.5.0 Enabled
Loaded profile [Legendary Road ONLY v0.5]
Compiler Error: c:\Users\Hcn\Documents\Demonbuddy\Routines\Trinity\Combat\Routine\Trinity.cs(14,18) : error CS0101: The namespace 'TrinityRoutine' already contains a definition for 'TrinityRoutine'
Chose Trinity as your combat routine
Loaded profile [Legendary Road ONLY v0.5]
Chose Trinity as your combat routine
[Trinity] Bot Starting
Loaded profile [Legendary Road ONLY v0.5]
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile [Legendary Road ONLY v0.5]
Game joined, Resetting profile caches.
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:40
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[Trinity] Clicking UI element Use Potion (1644838912)
Forced townrun initiated! Reason:Request from: ForceTowunRun tag
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:40
[Trinity] [TrinityMoveTo] Started Tag; x="2733,739" y="2886,819" z="18,5" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19947"
 
Last edited:
v0.5 isent working for me.
It start the game, then just stand there in town.
This is what the log says.

Loaded profile Legendary Road v0.5
Chose Trinity as your combat routine
[Trinity] Bot Starting
Waiting 4.9 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment3, Quest: 87700, QuestStep: 50, ResumeFromSave: False, IsPrivate: True]
Loaded profile Legendary Road v0.5
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Legendary Road v0.5
Game joined, Resetting profile caches.
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[Trinity] Clicking UI element Use Potion (570411008)
Loaded profile [Legendary Road FULL v0.5]
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:40
Forced townrun initiated! Reason:Request from: ForceTowunRun tag
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity] TownRun complete
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:False KillRadius:40
[Trinity] [TrinityMoveTo] Started Tag; x="2906,414" y="2797,841" z="24" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19947"


Edit:

The problem seems to be with all profiles, so its a DB problem probaly
 
Last edited:
@uuha

looks like you played the trinity plugin in the routine folder instead of the plugin (maybe its a bit confusing becouse the name is the same)

routines\trinity\trinity.cs -> all other files belong to the plugin or just grab a new copy ;)
also make sure that you got no pace in the foldername \trinity \ was stated in the log.


@Dr.Spike

you got both profiles listed under the third tab (plugins) -> trinity and questools?



---


0.4 and 0.5 worked fine for me

lastest beta of db, + trinity / questtools (as page 1 stated -> just get ezupdater...) make sure both are checked and show up under plugins
combat routine -> also trinity
+ be sure that you have the required quest / portal

thats all i can say after 1 week working with db (also used hb for a long time)

and just read every fu**** line of the first post, don´t skim it you will save much more time and get less frustrated ;)
 
Last edited:
everything is working for me in V5 I have the latest beta build and trinity 1.8.6 loading from legendary road on full and everything is going great.
 
It leaves game when it enters the captains cellar - without finishing the quest, Im using the full version. Anyone encountering this problem?
 
Is it normal for bot to salvage and stash items every time it makes a new game? I feel it's wasting time.
 
Back
Top