Thanks Drazz - very close
Some clarity on what, exactly, happens:
1) The follower (client) will connect to the Leader (server)
2) The follower will tell the leader "I am not in your game, please send invites"
3) The leader will open the Social window, and look for any of the top four "Invite Friend to game" buttons. It does NOT look at the order of the buttons - it is always the first four, and it does not distinguish by name or BattleTag. It simply looks to see if any of the top 4 "Invite to Game" buttons are visible and clickable
4) If an Invite to game button is visible, it will click it
5) The follower will now see a "Join Game" (green check icon) button and click it to join the game
When In the same game:
6) The Leader will send it's current world, position coordinates, combat class and max health to the follower, so the follower can find the leader in the object manager
7) If the leader is too far away to appear on the object manager, the follower will try it's best to either navigate to the leader, or take a town portal to use the banner (Teleport to player coming soon)
8) If the leader appears in the object manager as an "actor", the follower will read the exact coordinates out of the game and follow the leader (not using the coordinates the leader sent over the wire)
The requirements are:
Both "Players" are running Demonbuddy with SimpleFollow Plugin installed and Enabled
The follower is running the SimpleFollow.xml / SimpleFollow_PowerLevel.xml profile
The leader is NOT running the SimpleFollow profile
The leader is in game, the bot is started
The follower is either in game or out of game, and the bot is started
The follower is on the Leader's friends list, in one of the top 4 friend positions
If ANY of these conditions are not true, this plugin will not work.
The "Leader" can run a "combat only" profile with combat completely disabled, see:
http://www.thebuddyforum.com/demonb...32380-trinity-compatible-combat-profiles.html
There currently is no way for the bot to "do combat" and have the human control all movement. It is either:
1) The leader bot controls everything running a typical Demonbuddy profile
2) The leader bot controls combat and combat movement when using a combat profile (but no "profile" movement)
3) The leader bot does not do any combat or movement
Follower bots will always attempt to follow and perform typical combat (unless using the "PowerLevel" profile where combat is disabled).
There is currently no way to have the bot only cast spells/attack without moving - however I DO plan on adding this soon.
Hopefully this clarifies!